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1.
We investigated the structure of visual space with a 3D exocentric pointing task. Observers had to direct a pointer towards a ball. Positions of both objects were varied. We measured the deviations from veridical pointing-directions in the horizontal and vertical planes (slant and tilt resp.). The slant increased linearly with an increasing horizontal visual angle. We also examined the effect of relative distance, i.e., the ratio of the distances between the two objects and the observer. When the pointer was further away from the observer than the ball, the observer directed the pointer in between himself and the ball, whereas when the pointer was closer to the observer he directed the pointer too far away. Neither the horizontal visual angle nor the relative distance had an effect on the tilt. The vertical visual angle had no effect on the deviations of the slant, but had a linear effect on the tilt. These results quantify the anisotropy of visual space.  相似文献   

2.
Static and dynamic observers provided binocular and monocular estimates of the depths between real objects lying well beyond interaction space. On each trial, pairs of LEDs were presented inside a dark railway tunnel. The nearest LED was always 40 m from the observer, with the depth separation between LED pairs ranging from 0 up to 248 m. Dynamic binocular viewing was found to produce the greatest (ie most veridical) estimates of depth magnitude, followed next by static binocular viewing, and then by dynamic monocular viewing. (No significant depth was seen with static monocular viewing.) We found evidence that both binocular and monocular dynamic estimates of depth were scaled for the observation distance when the ground plane and walls of the tunnel were visible up to the nearest LED. We conclude that both motion parallax and stereopsis provide useful long-distance depth information and that motion-parallax information can enhance the degree of stereoscopic depth seen.  相似文献   

3.
4.
《Visual cognition》2013,21(2):113-142
Vision is critical for the efficient execution of prehension movements, providing information about: The location of a target object with respect to the viewer; its spatial relationship to other objects; as well as intrinsic properties of the object such as its size and orientation. This paper reports three experiments which examined the role played by binocular vision in the execution of prehension movements. Specifically, transport and grasp kinematics were examined for prehension movements executed under binocular, monocular, and no vision (memory-guided and open-loop) viewing conditions. The results demonstrated an overall advantage for reaches executed under binocular vision; movement duration and the length of the deceleration phase were longer, and movement velocity reduced, when movements were executed with monocular vision. Furthermore, the results indicated that binocular vision is particularly important during “selective” reaching, that is reaching for target objects which are accompanied by flanker objects. These results are related to recent neuro psychological investigations suggesting that stereopsis may be critical for the visual control of prehension.  相似文献   

5.
We evaluated stereopsis and binocular luster using electronically controlled shutter glasses with alternating monocular stimulation. In Experiment 1, we used the standard method for testing stereoacuity to obtain a gradual measure of stereopsis. Stereo thresholds decreased with increasing alternating frequency of two monocular half-images without a delay between them. Increasing delays led to increasing thresholds. In Experiment 2, we compared stereopsis resulting from two monocular half-images of a random-dot stereogram and binocular luster with respect to the minimum alternating frequency of the two half-images and the maximum interocular delay that were tolerated without a breakdown of the impression. Below 3 Hz, no stereopsis occurred. Binocular luster was observed only above 10 Hz. The mean threshold of interocular delay for detecting the global figure in a random-dot stereogram was about 51 msec, but for binocular luster it was about 20 msec. Overall, temporal integration was better for stereopsis than for binocular luster.  相似文献   

6.
The perception of distance and size in the presence of optical gradient information was investigated under four viewing conditions—binocular view with and without head motion, and monocular view with and without head motion. Subjects (60 adults) matched distance intervals (from 15 to 127 cm) and heights of a target triangle (from 5 to 15 cm) by adjusting the length of a metal tape. Both linear and power functions were fitted to each individual’s distance judgments, and the competing perceptual models were compared. For both models, it was found that binocular information was sufficient to specify relative, but not absolute, distance, that monocular information was sufficient to specify an orderly relation between target distance and judgment but not absolute distance, that average error was less in the binocular conditions, and that perceived distance was not affected in either condition by the addition of head motion. The analysis of size judgments revealed that monocular and binocular judgments did not differ, that matches made with and without head motion did not differ, and that, in all conditions, matches exceeded target heights by an average 30% to 40%. Judged size was also analyzed as a function of target distance. In all conditions but monocular view with head motion, the effect of distance was to increase size judgments. The distance judgments support the hypothesis (Purdy, 1958) that the binocular stimulus carries information that the monocular stimulus does not; they fail to support the hypothesis (Gibson, 1966) that observer motion adds information to the static stimulus. The size judgments support neither hypothesis but suggest an independence of perceived size from perceived distance.  相似文献   

7.
The role of binocular vision in a ball-catching task involving spatial uncertainty was examined in three experiments. In all three experiments, subjects' catching performance was evaluated during monocular and binocular viewing, in normal room lighting and in complete darkness with a luminescent ball. Subjects' performance was found to be significantly better with binocular than with monocular vision, especially under normal lighting conditions. In the second and third experiments, catching performance was evaluated in the presence of minimal visual frames, consisting of a series of light-emitting diodes (LEDs). In Experiment 2, the visual frame consisted of a single plane of LEDs, whereas in Experiment 3, the visual frame consisted of two planes of LEDs. Catching performance was found to be significantly better with the visual frame than in complete darkness, but this was true only for binocular viewing. This result supports the hypothesis that binocular convergence is used to scale perceived space and that this information enables subjects to contact the ball successfully. It was further found that postural sway varied between lighting conditions and that less sway was accompanied by higher performance. There was no effect of binocular viewing in this respect. In general, the results suggest two additive effects of viewing conditions: a direct effect of binocular vision on ball catching and an indirect effect of lighting on postural stability, which, in turn, affects catching performance.  相似文献   

8.
D E Mitchell  M Kaye  B Timney 《Perception》1979,8(4):389-396
A behavioural method is described for the assessment of depth perception of kittens. Measurement is made of the smallest separation in depth that can be discriminated between two adjacent stimuli under both monocular and binocular viewing conditions. Normal animals can discriminate much smaller separations in depth when using two eyes than with monocular viewing, implying the presence of a cue to depth that is uniquely available with binocular viewing. The test provides a quick and reliable way of screening animals for stereopsis.  相似文献   

9.
10.
Grove PM  Ono H 《Perception》1999,28(5):627-639
Two experiments were conducted to explore Gillam and Borsting's (1988, Perception 17 603-608) report that uncorrelated monocular texture facilitates stereopsis by shortening the latency to see depth in random-dot stereograms. Experiment 1 used stereograms similar, in pattern but not disparity, to Gillam and Borsting's with monocular texture present or absent. A third condition, where monocular texture was dissimilar to the binocular panels and background, was also used. We were unable to generalize the findings of Gillam and Borsting for a depth step of 6 min of arc to a larger depth step of 24 min of arc. That is, we observed no significant difference in latencies between the conditions with monocular texture absent and present at a disparity of 24 min of arc. We found latencies to be significantly longer in the monocular-texture-different condition than the monocular-texture-absent condition, however. We account for this, ad hoc, by arguing that the monocular-texture-different stereogram depicts a rare or 'accidental' visual scenario. This account was supported by the results of experiment 2 which showed that stereograms depicting accidental views yielded longer latencies than those depicting generic views. We conclude that the ecological validity of monocular texture must also be considered when assessing the effects of monocular texture on stereopsis.  相似文献   

11.
Computational metaphors for determining the orientation of planar surfaces represented in line drawings have exploited a postulate that often surfaces are rectangular. Previous research implies that people follow such logic with real surfaces in ecological viewing. However, this research is problematic methodologically and some research does not directly address the issue. The stimuli used in this study were rectangular and trapezoidal; the latter shape was used to mislead with regard to orientation under the rectangularity postulate. Viewing conditions were monocular and binocular, with and without observer movement. The results suggest that the rectangularity postulate was important under stationary monocular viewing but diminished with movement and was not apparent during binocular viewing. General arguments about the importance of secondary depth cues in ecological viewing are developed.  相似文献   

12.
Computational metaphors for determining the orientation of planar surfaces represented in line drawings have exploited a postulate that often surfaces are rectangular. Previous research implies that people follow such logic with real surfaces in ecological viewing. However, this research is problematic methodologically and some research does not directly address the issue. The stimuli used in this study were rectangular and trapezoidal; the latter shape was used to mislead with regard to orientation under the rectangularity postulate. Viewing conditions were monocular and binocular, with and without observer movement. The results suggest that the rectangularity postulate was important under stationary monocular viewing but diminished with movement and was not apparent during binocular viewing. General arguments about the importance of secondary depth cues in ecological viewing are developed.  相似文献   

13.
Visual information and skill level in time-to-collision estimation   总被引:4,自引:0,他引:4  
V Cavallo  M Laurent 《Perception》1988,17(5):623-632
Previous studies on the visual origin of time-to-collision (Tc) information have demonstrated that Tc estimates can be based solely on the processing of target expansion rate (optic variable tau). But in the simulated situations used (film clips), there was little reliable information on speed (owing to reduced peripheral vision) and distance (owing to the absence of binocular distance cues) available. In order to determine whether these kinds of information are also taken into account, it is necessary to take an approach where the subject receives a more complete visual input. Thus, an experiment conducted on a circuit under actual driving conditions is reported. Experienced drivers and beginners, who were passengers in a car, had to indicate the moment they expected a collision with a stationary obstacle to take place. Subjects were blindfolded after a viewing time of 3 s. The conditions for speed evaluation (normal versus restricted visual field) and distance evaluation (binocular versus monocular vision) by subjects were varied. The approach speed (30 and 90 km h-1) and actual Tc (3 and 6 s) were also varied. The results show that accuracy of Tc estimation increased with (i) normal visual field, (ii) binocular vision, (iii) higher speeds, and (iv) driving experience. These findings have been interpreted as indicating that both speed and distance information are taken into account in Tc estimation. They suggest furthermore that these two kinds of information may be used differently depending on the skill level of the subject. The results are discussed in terms of the complementarity of the various potentially usable visual means of obtaining Tc information.  相似文献   

14.
Although there are many well-known forms of visual cues specifying absolute and relative distance, little is known about how visual space perception develops at small temporal scales. How much time does the visual system require to extract the information in the various absolute and relative distance cues? In this article, we describe a system that may be used to address this issue by presenting brief exposures of real, three-dimensional scenes, followed by a masking stimulus. The system is composed of an electronic shutter (a liquid crystal smart window) for exposing the stimulus scene, and a liquid crystal projector coupled with an electromechanical shutter for presenting the masking stimulus. This system can be used in both full- and reduced-cue viewing conditions, under monocular and binocular viewing, and at distances limited only by the testing space. We describe a configuration that may be used for studying the microgenesis of visual space perception in the context of visually directed walking.  相似文献   

15.
Illusory depth perception experienced in driving simulators is afforded by monocular depth information contained in visual displays. Presumably binocular convergence and binocular disparity, though useful for depth perception in real environments, may poorly contribute to illusory depth in a driving simulator. Instead, they may generate conflicting information by revealing the distance of the display screen and its flatness. Nevertheless, illusory depth induced by monocular information contained in visual displays usually produces enough immersion and realism to create the illusion of driving in a real environment.

Many authors have noted improved depth perception in paintings, photographs, and even in drawings when viewed monocularly. However, this effect, known as monocular advantage, has never been explored in driving simulation. The purpose of this experiment was to assess whether the effect might exist in driving simulation. It was expected that drivers would perceive distances in depth better and more accurately with a monocular than with a binocular viewing of the display. Distance estimates were evaluated for two types of driving maneuvers referred to as alignment and bisection. Results showed that when significant performance differences between monocular and binocular viewing conditions occurred, target cars were perceived farther in depth and more accurately using monocular vision.

Alternative viewing conditions using both eyes are discussed at the end of the article.  相似文献   

16.
There is conflicting evidence concerning the characteristics of binocular channels in the human visual system with respect to the existence of a 'pure' binocular channel that responds only to simultaneous stimulation of both eyes. Four experiments were conducted to resolve these discrepancies and to evaluate the evidence for the existence of such an exclusive binocular channel. In the first three studies, tilt aftereffects were measured after monocular adaptation. The relative sizes of the direct, interocularly transferred, and binocular aftereffects were not influenced by the configuration of the adapting pattern (experiment 1), or by the eye used for adaptation (experiment 2). There were also consistent interobserver differences in the relative sizes of the aftereffect seen after monocular adaptation (experiment 3). Taken together, these data raise questions about the appropriateness of a monocular adaptation paradigm for evaluating the presence of a pure binocular channel in observers with normal binocular vision. In experiment 4, in which the paradigm of alternating monocular adaptation was used, data were obtained that are consistent with the presence of a pure binocular channel.  相似文献   

17.
Gillam B  Cook M  Blackburn S 《Perception》2003,32(8):1009-1019
Da Vinci stereopsis is defined as apparent depth seen in a monocular object laterally adjacent to a binocular surface in a position consistent with its occlusion by the other eye. It is widely regarded as a new form of quantitative stereopsis because the depth seen is quantitatively related to the lateral separation of the monocular element and the binocular surface (Nakayama and Shimojo 1990 Vision Research 30 1811-1825). This can be predicted on the basis that the more separated the monocular element is from the surface the greater its minimum depth behind the surface would have to be to account for its monocular occlusion. Supporting evidence, however, has used narrow bars as the monocular elements, raising the possibility that quantitative depth as a function of separation could be attributable to Panum's limiting case (double fusion) rather than to a new form of stereopsis. We compared the depth performance of monocular objects fusible with the edge of the surface in the contralateral eye (lines) and non-fusible objects (disks) and found that, although the fusible objects showed highly quantitative depth, the disks did not, appearing behind the surface to the same degree at all separations from it. These findings indicate that, although there is a crude sense of depth for discrete monocular objects placed in a valid position for uniocular occlusion, depth is not quantitative. They also indicate that Panum's limiting case is not, as has sometimes been claimed, itself a case of da Vinci stereopsis since fusibility is a critical factor for seeing quantitative depth in discrete monocular objects relative to a binocular surface.  相似文献   

18.
Most research on visual space has been done under restricted viewing conditions and in reduced environments. In our experiments, observers performed an exocentric pointing task, a collinearity task, and a parallelity task in a entirely visible room. We varied the relative distances between the objects and the observer and the separation angle between the two objects. We were able to compare our data directly with data from experiments in an environment with less monocular depth information present. We expected that in a richer environment and under less restrictive viewing conditions, the settings would deviate less from the veridical settings. However, large systematic deviations from veridical settings were found for all three tasks. The structure of these deviations was task dependent, and the structure and the deviations themselves were comparable to those obtained under more restricted circumstances. Thus, the additional information was not used effectively by the observers.  相似文献   

19.
We use an exocentric pointing task to study exocentric visual directions to targets that are opposite to a pointer relative to the observer. (The apparent distance between the target and the pointer always exceeded 90 degrees of visual angle.) All pointing takes place in the horizontal plane at eye height. Observers could not see both target and pointer at a single glance. They had to look back and forth between them, using combinations of eye movements, head turns, twists at the waist and turning on the feet. In the limit of diametrically opposite targets we find that the observers pick either one of two distinct orientations of the pointer as equally "visually correct". Which one results depends on the stance assumed by the observer. The difference between the two equally acceptable pointings is between 5 degrees and 10 degrees. Such a result is predicted from earlier measurements in the context of a model that describes the geometry of the horizon as a Riemannian space with varying intrinsic curvature. The present results thus fit--perhaps surprisingly--very well in such a picture.  相似文献   

20.
The purpose of the experiments reported was to examine how novel, three-dimensional shapes are represented in long-term memory and how this might be differentially affected by monocular and binocular viewing. Three experiments were conducted. The first experiment established that slide projections of the novel objects could be recognized readily if seen in the same orientation as seen during learning. The second and third experiments examined generalization to novel depth rotations of the objects. The second experiment used slide projections of the objects. The results indicated that the representation of the objects seen during training was quite viewpoint-specific as recognition of objects in novel orientations was relatively poor. In the third experiment subjects were shown the real objects under monocular or binocular viewing. Overall, the results are consistent with a growing body of recent research showing that, at least under certain conditions, the visual system stores viewpoint-specific representations of objects.  相似文献   

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