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1.
Two experiments, one using self-paced reading and one using eye tracking, investigated the influence of noun animacy on the processing of subject relative (SR) clauses, object relative (OR) clauses, and object relative clauses with stylistic inversion (OR-SI) in French. Each sentence type was presented in two versions: either with an animate relative clause (RC) subject and an inanimate object (AS/IO), or with an inanimate RC subject and an animate object (IS/AO). There was an interaction between the RC structure and noun animacy. The advantage of SR sentences over OR and OR-SI sentences disappeared in AS/IO sentences. The interaction between animacy and structure occurred in self-paced reading times and in total fixation times on the RCs, but not in first-pass reading times. The results are consistent with a late interaction between animacy and structural processing during parsing and provide data relevant to several models of parsing.  相似文献   

2.
Twenty-eight captive Sichuan snub-nosed monkeys (Rhinopithecus roxellana) were involved in the current study. Many individuals showed handedness, with a modest tendency toward left-hand use especially for animate targets, although no group-level handedness was found. There was no significant gender difference in the direction and strength of hand preference for both targets. Females showed a significantly higher overall rate of actions toward animate targets than inanimate targets for both hands, whereas males displayed almost the reversed pattern. There were no significant interactions between lateral hand use and target animacy for either males or females. Most individuals showed rightward or leftward laterality shift trends between inanimate and animate targets. These findings to some extent support the existence of a potential trend concerning a categorical neural distinction between targets demanding functional manipulation (inanimate objects) and those demanding social manipulation (animate objects), even though specialized hand preference based on target animacy has not been fully established in this arboreal Old World monkey species.  相似文献   

3.
Animate entities are often better remembered than inanimate ones. The proximal mechanisms underlying this animacy effect on recall are unclear. In two experiments, we tested whether the animacy effect is due to emotional arousal. Experiment 1 revealed that translations of the animate words used in the pioneering study of Nairne et al. (Psychological science, 24, 2099–2105, 2013) were perceived as being more arousing than translations of the inanimate words, suggesting that animacy might have been confounded with arousal in previous studies. In Experiment 2, new word lists were created in which the animate and inanimate words were matched on arousal (amongst several other dimensions), and participants were required to reproduce the animate and inanimate words in a free recall task. There was a tendency towards better memory for arousing items, but robust animacy effects were obtained even though animate and inanimate words were matched on arousal. Thus, while arousal may contribute to the animacy effect when it is not carefully controlled for, it cannot explain the memory advantage of animate items.  相似文献   

4.
We investigated the unimanual actions of a biological family group of twelve western lowland gorillas (Gorilla gorilla gorilla) using a methodological approach designed to assess behavior within social context from a bottom-up perspective. Measures of both the lateralization of unimanual actions (left, right) and the target of the action (animate, inanimate) were assessed during dual, synchronized video observations of naturalistic behavior. This paper demonstrates a corelationship between handedness and the animate quality of the target object. Analyses demonstrated a significant interaction between lateralized unimanual actions and target animacy and a right-hand bias for actions directed toward inanimate targets. We suggest that lateralized motor preference reflects the different processing capabilities of the left and right hemispheres, as influenced by the emotive (animate) and/or functional (inanimate) characteristics of the target, respectively.  相似文献   

5.
Recent evidence suggests that animate stimuli are remembered better than matched inanimate stimuli. Two experiments tested whether this animacy effect persists in paired-associate learning of foreign words. Experiment 1 randomly paired Swahili words with matched animate and inanimate English words. Participants were told simply to learn the English “translations” for a later test. Replicating earlier findings using free recall, a strong animacy advantage was found in this cued-recall task. Concerned that the effect might be due to enhanced accessibility of the individual responses (e.g., animates represent a more accessible category), Experiment 2 selected animate and inanimate English words from two more constrained categories (four-legged animals and furniture). Once again, an advantage was found for pairs using animate targets. These results argue against organisational accounts of the animacy effect and potentially have implications for foreign language vocabulary learning.  相似文献   

6.
ABSTRACT

The animacy effect refers to enhanced memory for animate over inanimate items. In two studies, we examined whether this memory advantage generalises to source memory. A multinomial processing tree model was used to disentangle item recognition, source memory, and guessing processes. In Study 1, animate and inanimate words were presented at different spatial locations on the screen. Animacy was associated with enhanced source memory for the spatial locations of the items. In Study 2, pseudowords were associated with animate and inanimate properties. Replicating previous results, the pseudowords were better remembered when they were associated with animate properties than when they were associated with inanimate properties. What is more, participants had enhanced source memory for the association between the pseudowords and the animate properties. The results strengthen the idea that animate items are associated with richer mnemonic representations than inanimate items.  相似文献   

7.
A well‐known typological observation is the dominance of subject‐initial word orders, SOV and SVO, across the world's languages. Recent findings from gestural language creation paradigms offer possible explanations for the prevalence of SOV. When asked to gesture transitive events with an animate agent and inanimate patient, gesturers tend to produce SOV order, regardless of their native language biases. Interestingly, when the patient is animate, gesturers shift away from SOV to use of other orders, like SVO and OSV. Two competing hypotheses have been proposed for this switch: the noisy channel account (Gibson et al., 2013) and the role conflict account (Hall, Mayberry, & Ferreira, 2013). We set out to distinguish between these two hypotheses, disentangling event reversibility and patient animacy, by looking at gestural sequences for events with two inanimate participants (inanimate‐inanimate, reversible). We replicated the previous findings of a preference for SOV order when describing animate‐inanimate, irreversible events as well as a decrease in the use of SOV when presented with animate‐animate, reversible events. Accompanying the drop in SOV, in a novel condition we observed an increase in the use of SVO and OSV orders when describing events involving two animate entities. In sum, we find that the observed avoidance of SOV order in gestural language creation paradigms when the event includes an animate agent and patient is driven by the animacy of the participants rather than the reversibility of the event. We suggest that findings from gestural creation paradigms are not automatically linkable to spoken language typology.  相似文献   

8.
We investigated the role of number agreement on verb and of animacy in the comprehension of subject and object relative clauses in 51 monolingual Italian-speaking children, mean age 9:33, tested through a self-paced listening experiment with a final comprehension question. A digit span test and a listening span test were also administered to examine the role of memory in comprehension. Subject relative clauses were easier to comprehend than object relative clauses; animacy of the relative clause head improved comprehension of object relative clauses; memory, as measured by the digit span test, modulates comprehension of object relative clauses, both with animate and inanimate heads, as shown in response accuracy. Although all children process number agreement morphology on the verb, only some perform a correct reanalysis, as shown by the accuracy measures. We argue that number agreement disambiguation is particularly taxing for children, as it provides a negative symptom in the sense of Fodor and Inoue (J Psycholinguist Res 29(1):25–36, 2000) and reanalysis requires them to hold two dependencies in memory.  相似文献   

9.
10.
《Cognitive development》1996,11(1):19-36
Nine- and 12-month-old infants' concept of animacy was investigated by exposing them to autonomous motion by an animate and by an inanimate object in a series of three experiments. In the first experiment, increases in negative affect in comparison to a baseline condition were taken to indicate that children considered an event to be anomalous. Results showed that 12-month-old infants consider self-propulsion by a small robot to be anomalous, but not self-propulsion by a human stranger. Experiment 2 indicated that 9- and 12-month-old infants expressed similar affective reactions when the robot's motion was contingent on verbal commands given by the mother, suggesting that these children are aware that it is not appropriate for an inanimate object's movements to be contingent on events occuring at a distance. The third experiment was designed to rule out the possibility that the infants' reactions in Experiment 2 were a function of the incongruity of the mother's behavior rather than due to the violation of the infant's concept of animacy. In this experiment, 12-month-olds' levels of attentiveness are increased when the robot obeyed verbal commands but not when a human stranger did so. These results suggest that infants discriminate animate from inanimate objects on the basis of motion cues by the age of 9 months.  相似文献   

11.
People often demonstrate better memory for animate concepts (e.g., lion and sailor) than for inanimate concepts (e.g., hammer and mountain). Researchers have attributed this effect to an adaptive memory mechanism that favours information relevant for survival, including information about living things. In the present experiment, we examined the hypothesis that people demonstrate better free-recall performance for animate than inanimate words because animate words tend to be associated with greater mental arousal than inanimate words, a factor that was not controlled for in previous experiments on this topic. To this end, we matched animate and inanimate word lists on mental arousal (and several other factors), and compared participants’ free-recall performance for the two word types. We were able to replicate past findings that participants’ free-recall of animate words exceeds their free-recall of inanimate words, but we found no support for the possibility that the effect stems from differences in mental arousal between animate and inanimate concepts, as this effect maintained even when the word lists were matched on mental arousal. The present results therefore indicate that mental arousal cannot explain the effects of animacy on free-recall performance.  相似文献   

12.
Subject relative clauses (SRCs) are typically processed more easily than object relative clauses (ORCs), but this difference is diminished by an inanimate head-noun in semantically non-reversible ORCs (“The book that the boy is reading”). In two eye-tracking experiments, we investigated the influence of animacy on online processing of semantically reversible SRCs and ORCs using lexically inanimate items that were perceptually animate due to motion (e.g., “Where is the tractor that the cow is chasing”). In Experiment 1, 48 children (aged 4;5–6;4) and 32 adults listened to sentences that varied in the lexical animacy of the NP1 head-noun (Animate/Inanimate) and relative clause (RC) type (SRC/ORC) with an animate NP2 while viewing two images depicting opposite actions. As expected, inanimate head-nouns facilitated the correct interpretation of ORCs in children; however, online data revealed children were more likely to anticipate an SRC as the RC unfolded when an inanimate head-noun was used, suggesting processing was sensitive to perceptual animacy. In Experiment 2, we repeated our design with inanimate (rather than animate) NP2s (e.g., “where is the tractor that the car is following”) to investigate whether our online findings were due to increased visual surprisal at an inanimate as agent, or to similarity-based interference. We again found greater anticipation for an SRC in the inanimate condition, supporting our surprisal hypothesis. Across the experiments, offline measures show that lexical animacy influenced children's interpretation of ORCs, whereas online measures reveal that as RCs unfolded, children were sensitive to the perceptual animacy of lexically inanimate NPs, which was not reflected in the offline data. Overall measures of syntactic comprehension, inhibitory control, and verbal short-term memory and working memory were not predictive of children's accuracy in RC interpretation, with the exception of a positive correlation with a standardized measure of syntactic comprehension in Experiment 1.  相似文献   

13.
Two auditory ERP studies examined the role of animacy in sentence comprehension in Mandarin Chinese by comparing active and passive sentences in simple verb-final (Experiment 1) and relative clause constructions (Experiment 2). In addition to the voice manipulation (which modulated the assignment of actor and undergoer roles to the arguments), both arguments were either animate or inanimate. This allowed us to examine the interplay of animacy with thematic interpretation. In Experiment 1, we observed no effect of animacy at NP1, but N400 effects for inanimate actor arguments in second position. This result mirrors previous findings in German, thus suggesting that an initial undergoer universally leads to the prediction of an ideal (animate) actor. We also observed an N400 effect for passive sentences with an inanimate initial (undergoer) argument. We attribute this effect to a language-specific property of the passive construction in Chinese, namely that the first argument is negatively affected by the event described (i.e. bears an experiencer role). Experiment 2 showed that both of these effects can also be observed in sentence constructions of another type, in which the critical information sources become available in a different order. These findings provide the first demonstration that the N400 is not only sensitive to general (universal) aspects of thematic processing (i.e. "who is acting on whom") but also to the interaction between thematic interpretation and language-specific pragmatic principles.  相似文献   

14.
Animate stimuli are better remembered than matched inanimate stimuli in free recall. Three experiments tested the hypothesis that animacy advantages are due to a more efficient use of a categorical retrieval cue. Experiment 1 developed an “embedded list” procedure that was designed to disrupt participants’ ability to perceive category structure at encoding; a strong animacy effect remained. Experiments 2 and 3 employed animate and inanimate word lists consisting of tightly constrained categories (four-footed animals and furniture). Experiment 2 failed to find an animacy advantage when the categorical structure was readily apparent, but the advantage returned in Experiment 3 when the embedded list procedure was employed using the same target words. These results provide strong evidence against an organizational account of the animacy effect, indicating that the animacy effect in episodic memory is probably due to item-specific factors related to animacy.  相似文献   

15.
Attentional blink occurs when two target items, T1 and T2, are presented within brief moments of each other in a series of rapidly presented items and participants fail to report T2. The purpose of the present study was to examine the effect of characteristics of T2 on T2 reporting. Participants (N = 67) completed 4 blocks of 40 trials. Each trial consisted of 15 images, two of which were designated as T1 and T2. T2 was manipulated in three ways: animacy (animate or inanimate), threat (threatening or nonthreatening), and lag (200 ms or 400 ms after T1). The results indicated that more T2s were reported at the longer lag and that animate objects were reported more often than inanimate objects at both lags. Threat did not have a significant effect on T2 reporting although it interacted with lag: threatening objects were reported more frequently than nonthreatening objects at lag 2 but this trend reversed at lag 4. The results were consistent with the animate monitoring hypothesis, which claims that animate objects, because of their importance in ancestral environments, attract attention more easily than inanimate objects. Animate objects appear to capture attention more easily than inanimate objects as second targets in a rapid serial visual presentation task. This result is similar to animacy advantages reported with other attention tasks and with memory tasks.  相似文献   

16.
The animacy effect—the finding that animates are better remembered than inanimates—is proving to be a robust empirical phenomenon. Considering the adaptiveness of the animate advantage, one might expect it to remain after long retention intervals and also to be present irrespectively of an intention to learn. The present study explores these two aspects. Different groups of participants learned (intentional learning) or rated the pleasantness (incidental learning) of animate and inanimate words; memory was tested immediately or after a 48?h delay. A significant animacy effect was obtained after both retention intervals and in both learning conditions. Two significant interactions revealed a larger animacy effect, as well as a larger effect of the retention interval, when learning was incidental. Our findings reinforce the robustness of the animacy effect and provide some insight into possible proximate mechanisms of the effect.  相似文献   

17.
Previous work has suggested that syntactically complex object-extracted relative clauses are easier to process when the head noun phrase (NP1) is inanimate and the embedded noun phrase (NP2) is animate, as compared with the reverse animacy configuration, with differences in processing difficulty beginning as early as NP2 (e.g., The article that the senator . . . vs. The senator that the article . . .). Two eye-tracking-while-reading experiments were conducted to better understand the source of this effect. Experiment 1 showed that having an inanimate NP1 facilitated processing even when NP2 was held constant. Experiment 2 manipulated both animacy of NP1 and the degree of semantic relatedness between the critical NPs. When NP1 and NP2 were paired arbitrarily, the early animacy effect emerged at NP2. When NP1 and NP2 were semantically related, this effect disappeared, with effects of NP1 animacy emerging in later processing stages for both the related and arbitrary conditions. The results indicate that differences in the animacy of NP1 influence early processing of complex sentences only when the critical NPs share no meaningful relationship.  相似文献   

18.
In three experiments, we showed that animate entities are remembered better than inanimate entities. Experiment 1 revealed better recall for words denoting animate than inanimate items. Experiment 2 replicated this finding with the use of pictures. In Experiment 3, we found better recognition for animate than for inanimate words. Importantly, we also found a higher recall rate of “remember” than of “know” responses for animates, whereas the recall rates were similar for the two types of responses for inanimate items. This finding suggests that animacy enhances not only the quantity but also the quality of memory traces, through the recall of contextual details of previous experiences (i.e., episodic memory). Finally, in Experiment 4, we tested whether the animacy effect was due to animate items being richer in terms of sensory features than inanimate items. The findings provide further evidence for the functionalist view of memory championed by Nairne and coworkers (Nairne, 2010; Nairne & Pandeirada, Cognitive Psychology, 61:1–22, 2010a, 2010b).  相似文献   

19.
As research in the behavioural sciences increasingly relies on Amazon’s Mechanical Turk (MTurk) for recruiting participants, it is an empirical question whether an intentional memory experiment could be conducted online and whether performance of MTurk participants and college students would be comparable. College students and MTurk participants viewed threatening and nonthreatening items that were animate or inanimate and completed a recall test. Recent research indicates that human memory systems evolved to prioritise survival-relevant information, including animacy of items. The results of both studies indicated that participants recalled more animate than inanimate items and recalled more threatening items than nonthreatening items. The results indicate that it is possible to conduct memory experiments online and that results match patterns found in laboratory studies of the animacy effect (Nairne, VanArsdall, Pandeirada, Cogdill, & LeBreton, 2013), but that researchers should include safeguards to ensure the online participants are attending to and following directions.  相似文献   

20.
Robust evidence exists for the shape bias, or children's tendency to extend novel names and categorize objects more readily on the basis of shape than on other object features. However, issues remain about the conditions that affect the shape bias and its importance as a linguistic device. In this research, we examined how type of instruction (common noun naming, proper noun naming, same kind, and goes with), animacy of objects (animate, inanimate), and dimensionality of objects (two‐dimensional, three‐dimensional) affect the shape bias in 3‐ to 6‐year‐old children. Overall, all children showed strong use of the shape bias with categorization (same kind, goes with) instructions, the former in line with the shape‐as‐cue theory. Additionally, the shape bias was quite robust in the inanimate condition, regardless of type of instruction or dimensionality of objects. However, in the animate condition, a proper noun naming instruction coupled with an animate object cue reduced the shape bias across both two‐ and three‐dimensional objects. Implications of these findings are presented.

Highlights

  • This study assessed the “shape bias,” a linguistic strategy young children routinely use when confronted with the task of extending a novel name from one object to another.
  • Novel name extension and categorization tasks were used in this study.
  • Shape bias was affected by the type of instructions, animacy of objects, and dimensionality of objects.
  相似文献   

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