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1.
The present study points to several potentially universal principles of human communication. Pairs of participants, sampled from culturally and linguistically distinct societies (Western and Japanese, N = 108: 16 Western–Western, 15 Japanese–Japanese and 23 Western–Japanese dyads), played a dyadic communication game in which they tried to communicate a range of experimenter‐specified items to a partner by drawing, but without speaking or using letters or numbers. This paradigm forced participants to create a novel communication system. A range of similar communication behaviors were observed among the within‐culture groups (Western–Western and Japanese–Japanese) and the across‐culture group (Western–Japanese): They (a) used iconic signs to bootstrap successful communication, (b) addressed breakdowns in communication using other‐initiated repairs, (c) simplified their communication behavior over repeated social interactions, and (d) aligned their communication behavior over repeated social interactions. While the across‐culture Western–Japanese dyads found the task more challenging, and cultural differences in communication behavior were observed, the same basic findings applied across all groups. Our findings, which rely on two distinct cultural and linguistic groups, offer preliminary evidence for several universal principles of human communication.  相似文献   

2.
老子哲学的最大特征是对现实的批判性反思,这种反思植根于他对历史的深切认识、对其生活时代虚假的社会礼俗的反感与厌倦,由此表现为对个体主观自由的认同和追求,表现为对个人道德的重视和强调。这种反思在语言层面上被赋予“正言若反”的特征,最终落实为“无”的形上体认。如此恰似苏格拉底开启的反讽传统。从反讽的立场可见老子哲学的世界品格。  相似文献   

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Situation-Behavior Profiles as a Locus of Consistency in Personality   总被引:5,自引:0,他引:5  
Traditional approaches have long considered situations as "noise" or "error" that obscures the consistency of personality and its invariance. Therefore, it has been customary to average the individual's behavior on any given dimension (e.g., conscientiousness) across different situations. Contradicting this assumption and practice, recent studies have demonstrated that by incorporating the situation into the search for consistency, a new locus of stability is found. Namely, people are characterized not only by stable individual differences in their overall levels of behavior, but also by distinctive and stable patterns of situation-behavior relations (e.g., she does X when A but Y when B ). These if . . . then . . . profiles constitute behavioral "signatures" that provide potential windows into the individual's underlying dynamics. Processing models that can account for such signatures provide a new route for studying personality types in terms of their shared dynamics and characteristic defining profiles.  相似文献   

4.
Increasing police patrolling is often assumed to be an effective means of enhancing general feelings of safety. This relationship between perceiving police and feelings of safety was tested by having police officers patrol during a field experiment (Study 1) and by manipulating the police presence in pictures of neighborhoods in a laboratory experiment (Study 2). Both studies show that in environments that are generally considered to be safe, feelings of safety are not increased by police presence. Moreover, men feel less safe when police are present compared with when police are absent. The results are discussed in terms of possible underlying mechanisms and implications for police patrolling.  相似文献   

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The author makes a distinction between communication that deepens a relationship and communication that resolves conflict. An approach to therapy, relational conversation, is presented in which meaningful conversation is designed to increase relational fortitude and promote a consistent level of intentional and loving connection. The approach is based on the body of literature that supports the theory that good communication is important to good relating.  相似文献   

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A behavioral vaccine provides an inoculation against morbidity or mortality, impacting physical, mental, or behavior disorders. An historical example of a behavioral vaccine is antiseptic hand washing to reduce childbed fever. In current society, issues with high levels of morbidity, such as substance abuse, delinquency, youth violence, and other behavioral disorders (multiproblems), cry out for a low-cost, widespread strategy as simple as antiseptic hand washing. Congruent research findings from longitudinal studies, twin studies, and other investigations suggest that a possibility might exist for a behavioral vaccine for multiproblem behavior. A simple behavioral strategy called the Good Behavior Game (GBG), which reinforces inhibition in a group context of elementary school, has substantial previous research to consider its use as a behavioral vaccine. The GBG is not a curriculum but rather a simple behavioral procedure from applied behavior analysis. Approximately 20 independent replications of the GBG across different grade levels, different types of students, different settings, and some with long-term follow-up show strong, consistent impact on impulsive, disruptive behaviors of children and teens as well as reductions in substance use or serious antisocial behaviors. The GBG, named as a best practice for the prevention of substance abuse or violent behavior by a number of federal agencies, is unique because it is the only practice implemented by individual teachers that is documented to have long-term effects. Presently, the GBG is only used in a small number of settings. However, near universal use of the GBG, in major political jurisdictions during the elementary years, could substantially reduce the incidence of substance use, antisocial behavior, and other adverse developmental or social consequences at a very modest cost, with very positive cost-effectiveness ratios.  相似文献   

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This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   

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Abstract

Bandler and Grinder (1975) have suggested a psycholinguistic model for indirect persuasion of clients in a counseling setting: Through the use of pacing, metaphor, and various phonemic devices, client resistance is overcome. The present study compared the persuasive power of aspects of their neurolinguistic programming to direct and informational only (placebo) content messages in a group persuasion context. Results indicated no significant differences in attitudes following treatment for the three groups, whereas the direct message treatment was significantly more persuasive than the other treatments as reflected in the behavioral measure.  相似文献   

14.
ABSTRACT— Verbal irony is nonliteral language that makes salient a discrepancy between expectations and reality. For researchers who study verbal irony, a critical question is: How do we grasp the meaning of ironic language? The parallel-constraint-satisfaction approach holds promise as an answer to this question. By this account, multiple cues to ironic intent, such as tone of voice, incongruity, and knowledge of the speaker, are processed rapidly and in parallel and this information is coordinated with the utterance itself in order to construct a coherent interpretation that is the best fit for the activated information. Recently, research with individuals who struggle with irony comprehension (typically developing children, individuals with autism-spectrum disorder, individuals with brain injury) has provided new clues about the complex process by which ironic meaning is inferred.  相似文献   

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Eighty male subjects participated in a tetradic weighted-majority game in which a coalition was required to control the division of the payoff. The amount of the payoff and/of the probability of receiving the payoff were varied. The data strongly supported the hypothesis that subjects would prefer the coalition with the largest expected value (size of payoff x probability of success = expected value) rather than the coalition with the largest payoff or the coalition with the highest probability of success. However, contrary to expectations, the 'division of rewards was found to be a function of the relative assigned resources of the coalition members, despite the lack of a logical connection between the assigned resources and the rules governing obtaining the payoff.  相似文献   

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While a number of authors have suggested that patients with palilalia typically show a tendency to repeat words or phrases with an increasing rate, others maintain that an accelerating speech rate is not essential. The present paper reports the results of an instrumental analysis of the reiterations in a 60-year-old man with palilalia. Results indicate that there is not necessarily an increasing rapidity in palilalia. Duration of the repetition trains, duration of the pauses between the trains, and average number and average duration of the components within a train were variable but did not show a pattern indicative of a systematically increasing rate. The variation in the reiterations suggests that novel or varying motor processes are deployed to produce the elements in a sequence rather than an invariant motor program.  相似文献   

19.
This paper proposes that the psychological and behavioral effects of terrorist threat can be understood as a collective communication process that occurs between terrorists and their potential victims. Based on classic communication theory, terrorists are regarded as the senders of a specific collective message (such as ‘stop oppressing our culture’); a terrorist incident as the collective message itself (through its performance, modality and targets); and the potential victims as its collective receivers (who interpret the intention of the attack as a function of their pre-existing attributes, such as traits or salient social identities). The perception of terrorism as a dynamic and interactive process between collective senders, messages and receivers opens new theoretical perspectives regarding whether (a) terrorism can be successful in reaching its collective aim; (b) if it is interpreted as rational or irrational; and (c) how to counteract the vicious, cyclical relationship between terrorism and counter-terrorism. Previous findings on the psychology of terrorism can be organized within this theoretical framework, and the psychological impact of varying attributes of the perpetrators (senders), incident (message), and the reactions of the potential victims (receivers) systematically investigated. A series of self-conducted studies are also reviewed and found to provide direct support for the collective communication model of terrorism.  相似文献   

20.
This paper discusses what it means to be a good sport. It offers an account of sportsmanship rooted in the proper understanding of the limited role each participant plays during a specific sporting contest. It aims at showing that, from a fallibilist perspective, although it may perhaps be logically possible for a single play to win or lose a sporting event, it makes epistemologically no sense to single out a particular game action, moment or decision as the crucial one which determined victory or defeat. Our view, we shall argue, is consistent with the empirical nature of sporting activities. Since there can be no such a thing as a perfect game, and because no single known human mind is in a position to know with any degree of certainty how each act of game-playing relates to the outcome of a whole game, it makes almost no sense to assign whole-game success or failure to single acts of brilliance or failure.  相似文献   

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