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1.
In a dual-task situation, peripheral perception can deteriorate due to different variables related to the experimental situation, such as central task complexity and the relative priority given to the two tasks. Recent studies have also shown that individual characteristics (such as the state of vigilance) can alter the useful visual field. The ability to perceive signals presented at different places in the visual field decreases in situations that lead to episodes of low vigilance. In Exp. 1, 27 subjects (18-29 years) had to perform a monotonous and prolonged dual-monitoring task involving central and peripheral vision. The test was carried out with two different sets of instructions regarding priority: the more important task was either the central task or the peripheral one. In Exp. 2, 18 subjects (18-30 years) performed the same test, but this time with two levels of complexity of the central task, either a simple monitoring activity or the same monitoring task coupled with a counting activity. Elliptical interpolation of the data enabled assessment of the deformation of the useful visual field in both experiments. The analysis of the parameters of the elliptical model indicated that the useful visual field mainly shrinks on the vertical axis, as the individual becomes drowsy. The useful visual field also shrinks on the horizontal axis when the peripheral task has priority and the monitoring activity is prolonged, or when the central task is complex.  相似文献   

2.
This study examines whether an improved intertask coordination skill is acquired during extensive dual-task training and whether it can be transferred to a new dual-task situation. Participants practised a visual–manual task and an auditory–vocal task. These tasks were trained in two groups matched in dual-task performance measures before practice: a single-task practice group and a hybrid practice group (including single-task and dual-task practice). After practice, the single-task practice group was transferred to the same dual-task situation as that for the hybrid practice group (Experiment 1), both groups were transferred to a dual-task situation with a new visual task (Experiment 2), and both groups were transferred to a dual-task situation with a new auditory task matched in task difficulty (Experiment 3). The results show a dual-task performance advantage in the hybrid practice group over the single-task practice group in the practised dual-task situation (Experiment 1), the manipulated visual-task situation (Experiment 2), and the manipulated auditory-task situation (Experiment 3). In all experiments, the dual-task performance advantage was consistently found for the auditory task only. These findings suggest that extended dual-task practice improves the skill to coordinate two tasks, which may be defined as an accelerated switching operation between both tasks. This skill is relatively robust against changes of the component visual and auditory tasks. We discuss how the finding of task coordination could be integrated in present models of dual-task research.  相似文献   

3.
In 2 experiments, the authors examined how characteristics of a simulated traffic environment and in-vehicle tasks impact driver performance and visual scanning and the extent to which a computational model of visual attention (SEEV model) could predict scanning behavior. In Experiment 1, the authors manipulated task-relevant information bandwidth and task priority. In Experiment 2, the authors examined task bandwidth and complexity, while introducing infrequent traffic hazards. Overall, task priority had a significant impact on scanning; however, the impact of increasing bandwidth was varied, depending on whether the relevant task was supported by focal (e.g., in-vehicle tasks; increased scanning) or ambient vision (e.g., lane keeping; no increase in scanning). The computational model accounted for approximately 95% of the variance in scanning across both experiments.  相似文献   

4.
This study examines whether an improved intertask coordination skill is acquired during extensive dual-task training and whether it can be transferred to a new dual-task situation. Participants practised a visual-manual task and an auditory-vocal task. These tasks were trained in two groups matched in dual-task performance measures before practice: a single-task practice group and a hybrid practice group (including single-task and dual-task practice). After practice, the single-task practice group was transferred to the same dual-task situation as that for the hybrid practice group (Experiment 1), both groups were transferred to a dual-task situation with a new visual task (Experiment 2), and both groups were transferred to a dual-task situation with a new auditory task matched in task difficulty (Experiment 3). The results show a dual-task performance advantage in the hybrid practice group over the single-task practice group in the practised dual-task situation (Experiment 1), the manipulated visual-task situation (Experiment 2), and the manipulated auditory-task situation (Experiment 3). In all experiments, the dual-task performance advantage was consistently found for the auditory task only. These findings suggest that extended dual-task practice improves the skill to coordinate two tasks, which may be defined as an accelerated switching operation between both tasks. This skill is relatively robust against changes of the component visual and auditory tasks. We discuss how the finding of task coordination could be integrated in present models of dual-task research.  相似文献   

5.
Three experiments examined the role of visual feedback on the performance of a fine motor task, namely the rotary pursuit, in patients with Alzheimer's disease (AD) and healthy older adults. After extensive practice tracking a fully visible target, participants in Experiments 1 and 2 were tested under restricted vision (RV) conditions. In both experiments, the two groups showed a drop in performance when vision was restricted, with AD patients showing a significantly larger decline. Tracking improved significantly in normal controls, but not AD patients across the RV trials after the initial drop. When difficulty of the rotary pursuit task was manipulated in Experiment 3 without restricting vision, AD patients and normal controls showed identical patterns of performance. Consequently, it could be concluded that AD patients in the first two experiments were relying more heavily on visual information for accurate performance of the tracking task than their healthy peers.  相似文献   

6.
Three dual-task experiments examined the influence of processing a briefly presented visual object for deferred verbal report on performance in an unrelated auditory-manual reaction time (RT) task. RT was increased at short stimulus-onset asynchronies (SOAs) relative to long SOAs, showing that memory consolidation processes can produce a functional processing bottleneck in dual-task performance. In addition, the experiments manipulated the spatial compatibility of the orientation of the visual object and the side of the speeded manual response. This cross-task compatibility produced relative RT benefits only when the instruction for the visual task emphasized overlap at the level of response codes across the task sets (Experiment 1). However, once the effective task set was in place, it continued to produce cross-task compatibility effects even in single-task situations (“ignore” trials in Experiment 2) and when instructions for the visual task did not explicitly require spatial coding of object orientation (Experiment 3). Taken together, the data suggest a considerable degree of task-set inertia in dual-task performance, which is also reinforced by finding costs of switching task sequences (e.g., AC → BC vs. BC → BC) in Experiment 3.  相似文献   

7.
The differential effects of reinforcement contingencies and contextual variables on human performance were investigated in two experiments. In Experiment 1, adult human subjects operated a joystick in a video game in which the destruction of targets was arranged according to a yoked variable-ratio variable-interval schedule of reinforcement. Three variables were examined across 12 conditions: verbal instructions, shaping, and the use of a consummatory response following reinforcement (i.e., depositing a coin into a bank). Behavior was most responsive to the reinforcement contingencies when the consummatory response was available, responding was established by shaping, and subjects received minimal verbal instructions about their task. The responsiveness of variable-interval subjects' behavior varied more than that of variable-ratio subjects when these contextual factors were altered. Experiment 2 examined resistance to instructional control under the same yoked-schedules design. Conditions varied in terms of the validity of instructions. Performance on variable-ratio schedules was more resistant to instructional control than that on variable-interval schedules.  相似文献   

8.
The role of binocular vision in a ball-catching task involving spatial uncertainty was examined in three experiments. In all three experiments, subjects' catching performance was evaluated during monocular and binocular viewing, in normal room lighting and in complete darkness with a luminescent ball. Subjects' performance was found to be significantly better with binocular than with monocular vision, especially under normal lighting conditions. In the second and third experiments, catching performance was evaluated in the presence of minimal visual frames, consisting of a series of light-emitting diodes (LEDs). In Experiment 2, the visual frame consisted of a single plane of LEDs, whereas in Experiment 3, the visual frame consisted of two planes of LEDs. Catching performance was found to be significantly better with the visual frame than in complete darkness, but this was true only for binocular viewing. This result supports the hypothesis that binocular convergence is used to scale perceived space and that this information enables subjects to contact the ball successfully. It was further found that postural sway varied between lighting conditions and that less sway was accompanied by higher performance. There was no effect of binocular viewing in this respect. In general, the results suggest two additive effects of viewing conditions: a direct effect of binocular vision on ball catching and an indirect effect of lighting on postural stability, which, in turn, affects catching performance.  相似文献   

9.
Previous studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions.  相似文献   

10.
Although prior research has examined predictions of memory performance under conditions of interference at encoding, predictions of memory performance have not been examined for interference introduced via cues at retrieval. This was investigated in the present study by exposing participants to a random subset of to-be-recalled items just prior to retrieval (part-set cuing) and then eliciting an overall prediction of memory performance. Across three experiments, participants in part-set cuing conditions recalled proportionally fewer items than did participants who were not exposed to any cues. However, participants were unable to predict the detrimental effect of part-set cues on memory performance in either a semantic (Experiment 1) or an episodic (Experiment 2) memory task. Predictions were better calibrated after practice with part-set cuing, and there was evidence that prior experience with part-set cuing transferred to predictions made for a different part-set cuing task (Experiment 3). This suggests that only under some conditions are participants sensitive to the diminished accessibility of memories wrought by part-set cues and illustrates situations in which participants are or are not aware of variables at retrieval that influence memory performance.  相似文献   

11.
The three experiments described in this paper were intended to show whether voluntary attention to a particular part of the peripheral visual field had any effect on the accuracy of the subject's perception. Test objects near to threshold value (for acuity or for changes in luminance) were used. The experiments were also designed to study the possible distracting effect of other stimuli presented simultaneously in different parts of the field.

In Experiment 1 the subject could be given foreknowledge of the position in which an acuity test object would appear. In Experiment 2 the signal of where to attend was given simultaneously with the exposure of an acuity test object. In Experiment 3 differential thresholds for luminance were investigated by methods similar to those used in Experiment 2.

It was found in all these cases that the instructions to attend to a particular part of the peripheral field had no significant effect on perception unless there were simultaneously exposed “competing” stimuli in other parts of the field. The results support the view that, in peripheral vision, attention acts selectively on the immediate memory trace only when there is a complex pattern of stimulation.  相似文献   

12.
In the present study, we examined whether or not novel stimuli affect performance in a focused attention task. Participants responded to a central target while an irrelevant distractor in the visual display was occasionally changed. In Experiment 1, both target and distractor were presented centrally within the focus of attention. In Experiment 2, a central target was presented along with an irrelevant distractor at a peripheral location, outside the focus of attention. Novel distractors were associated with longer latencies and enhanced orienting responses (as measured by skin conductance responses) only when presented at an attended location. In contrast, as is demonstrated in Experiment 3, the same peripheral novel distractors interfered with task performance when they possessed task-relevant information. These results indicate that there is a fundamental difference between novel stimuli and task-relevant stimuli. Whereas the former exert influence only within the focus of attention, the latter affect performance even when positioned in an unattended location. Our findings have important implications for the operation of visual attention.  相似文献   

13.
14.
Three experiments were conducted to investigate the role of central and peripheral vision (CV and PV) in postural control. In Experiment 1, either the central or peripheral visual field were selectively stimulated using a circular random dot pattern that was either static or alternated at 5 Hz. Center of foot pressure (CoP) was used to examine postural sway during quiet standing under both CV and PV conditions. The results showed that, when the visual stimulus was presented in the periphery, the CoP area decreased and more so in the anterior-posterior (AP) than in the medio-lateral (ML) direction, indicating a characteristic directional specificity. There was no significant difference between the static and dynamic (alternating) conditions. Experiment 2 investigated the directional specificity of body sway found in Experiment 1 by having the trunk either be faced toward the stimulus display or perpendicularly to it, with the head always facing the display. The results showed that the stabilizing effect of peripheral vision was present in the direction of stimulus observation (i.e., the head/gaze direction), irrespective of trunk orientation. This suggested that head/gaze direction toward the stimulus presentation, rather than a biomechanical factor like greater mobility of the ankle joint in AP direction than in ML direction, was essential to postural stability. Experiment 3 further examined whether the stabilizing effect of peripheral vision found in Experiments 1 and 2 was caused because more dots (500) were presented as visual cues to the peripheral visual field than to the central visual field (20 dots) by presenting the same number of dots (20) in both conditions. It was found that, in spite of the equal number of dots, the postural sway amplitudes were larger for the central vision conditions than for the peripheral vision conditions. In conclusion, the present study showed that peripheral rather than central vision contributes to maintaining a stable standing posture, with postural sway being influenced more in the direction of stimulus observation, or head/gaze direction, than in the direction of trunk orientation, which suggests that peripheral vision operates primarily in a viewer-centered frame of reference characterized by the head/gaze direction rather than in a body-centered frame of reference characterized by the anatomical planes of the body.  相似文献   

15.
Three experiments were conducted in which visual information was manipulated either at the endpoint or during preselected, subject defined and constrained, experimenter-defined movements. In Experiments 1 and 2 the subject's task was to reproduce the movement in the absence of vision. Augmenting the terminal location of the criterion movement with vision had no differential effect on reproduction in Experiment 1, although preselected movement accuracy was significantly superior to constrained. Providing vision throughout the criterion movement in Experiment 2 not only failed to improve the accuracy of constrained movements but decreased reproduction performance in preselected movements. In Experiment 3 procedures were adopted to control the allocation of the subjects' attention during the criterion movement. The subjects reproduced by vision alone, movement alone, or with both visual and movement information available. When subjects were informed of the modality of reproduction prior to criterion presentation, they were able to ignore concurrent input from vision and attend to movement information. In the absence of precues visual information was spontaneously attended. The data were interpreted as contrary to closed-loop assumptions that additional information necessarily enhances the strength of a motor memory representation. Rather, they can be accommodated in terms of Posner, Nissen and Klein's (1976) theoretical account of visual dominance and serve to illustrate the importance of selective attention effects in movement coding.  相似文献   

16.
Developmental changes in kindergarten, 1st-, and 4th-grade children's knowledge about the variables that affect attention sharing and resource allocation were examined. Findings from the 2 experiments showed that kindergartners understood that person and strategy variables affect performance in attention-sharing tasks. However, knowledge of how task variables affect performance was not evident to them and was inconsistent for 1st and 4th graders. Children's knowledge about resource allocation revealed a different pattern and varied according to the dissimilarity of task demands in the attention-sharing task. In Experiment 1, in which the dual attention tasks were similar (i.e., visual detection), kindergarten and 1st-grade children did not differentiate performance in single and dual tasks. Fourth graders demonstrated knowledge that performance on a single task would be better than performance on the dual tasks for only 2 of the variables examined. In Experiment 2, in which the dual attention tasks were dissimilar (i.e., visual and auditory detection), kindergarten and 1st-grade children demonstrated knowledge that performance in the single task would be better than in the dual tasks for 1 of the task variables examined. However, 4th-grade children consistently gave higher ratings for performance on the single than on the dual attention tasks for all variables examined. These findings (a) underscore that children's meta-attention is not unitary and (b) demonstrate that children's knowledge about variables affecting attention sharing and resource allocation have different developmental pathways. Results show that knowledge about attention sharing and about the factors that influence the control of attention develops slowly and undergoes reorganization in middle childhood.  相似文献   

17.
The Müller-Lyer figure is a powerful illusion in both vision and touch, although it is still unclear whether the visual and haptic illusory effects are due to modality-specific or shared processes. In order to investigate the hypothesis of a common underlying mechanism, the performance of 24 undergraduates in a manual bisection task of the Judd variant of the Müller-Lyer figure was assessed under visual, haptic, and visuo-haptic presentations (Experiment 1). In the bimodal condition participants saw the arrowheads on the front and touched the shaft on the back of a stimulus-supporting board. Illusory effects were comparable in touch and vision and were present, albeit reduced, in the bimodal visuo-haptic condition. In Experiment 2 we used the bimodal task of Experiment 1, manipulating the spatial position of the horizontal shaft on the backside of the board. The visual arrowheads affected haptic bisection, bringing about the illusory effects, only when the shaft was aligned with them. In conclusion, illusory effects transfer cross-modally from vision to haptics only in the presence of spatial coincidence, which appears to be a crucial factor for cross-modal integration. Implications for multisensory processes are discussed.  相似文献   

18.
The role of visual short-term memory in empty cell localization   总被引:3,自引:0,他引:3  
Three experiments examined the visual memory representation supporting performance at long interstimulus intervals (ISIs) in an empty cell localization task. Two arrays of dots within a 4 x 4 grid were displayed briefly in succession. One grid cell did not contain a dot in either array, and the task was to localize the empty cell. In Experiment 1, we replicated previous findings of recovery to high levels of performance at long ISIs. In Experiment 2, we tested whether figural grouping in visual short-term memory (VSTM) supports long-ISI performance by manipulating the complexity of the array pattern. Pattern complexity had no effect on empty cell localization at 0-msec ISI, suggesting dependence on high-capacity visible persistence, but there was a large simple pattern advantage at long ISIs, suggesting dependence on figural grouping in VSTM. Experiment 3 demonstrated that participants typically remember the empty cells of the first array, and not the dots, for comparison with Array 2.  相似文献   

19.
Two experiments are reported which attempt to assess the effects of variations in target word, context items and instructions on performance in a visual search task. In Experiment 1, subjects were required to search through context lists of three-letter nonsense syllables (of either high or low association value) for three-letter meaningful target words (of either high or low frequency). They were given either “positive” or “negative” instructions, i.e. were told either to pick out the meaningful word or to pick out the word which was not a nonsense syllable. The results showed that visual search times were significantly influenced by both frequency of target word and association value of context items. A significant interaction was observed between type of instructions and target word frequency. The design of Experiment 2 followed that of Experiment 1, with the exceptions that nonsense syllables now became target items, and meaningful words formed the contexts. Again, nonsense syllable association value and word frequency were found to be critical in determining visual search times.  相似文献   

20.
In the present study, we investigated the functional characteristics of task sets that were never applied before and were formed only on the basis of instructions. We tested if such task sets could elicit a task-rule congruency effect, which implies the automatic activation of responses in the context of another task. To this end, a novel procedure was developed that revealed instruction-based task-rule congruency effects in 2 experiments. Although the effect seems quite general (Experiment 1), it still necessitates the formation of a task set, as it cannot be induced by the mere maintenance of instructions in declarative working memory (Experiment 2). We conclude that a task set representing only key features of an upcoming task can be formed on the basis of instructions alone to such a degree that it can automatically trigger a response tendency in another task. Implications of our results for the impact of instructions on performance in general and for the occurrence of task-rule congruency effects in particular are discussed. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   

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