首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
This paper explores the truism hat people think about what hey say. It proposes that, to satisfy heir own goals, people often plan their speech acts to affect their listeners' beliefs, goals, and emotional states. Such language use can be modelled by viewing speech acts as operators in a planning system, thus allowing both physical and speech acts to be integrated into plans. Methodological issues of how speech acts should be defined in a plan-based theory are illustrated by defining operators for requesting and informing. Plans containing those operators are presented and comparisons are drawn with Searle's formulation. The operators are show to be inadequate since they cannot be composed to form questions (requests to inform) and multiparty requests (requests to request). By refining the operator definitions and by identifying some of the side effects of requesting, compositional adequacy is achieved. The solution leads to a metatheoretical principle for modelling speech acts as planning operators.  相似文献   

2.
Recent advances in the cognitive neuroscience of action have considerably enlarged our understanding of human motor cognition. In particular, the activity of the mirror system, first discovered in the brain of non-human primates, provides an observer with the understanding of a perceived action by means of the motor simulation of the agent's observed movements. This discovery has raised the prospects of a motor theory of social cognition. In humans, social cognition includes the ability to mindread, and many motor theorists of social cognition try to bridge the gap between motor cognition and mindreading by endorsing a simulation account of mindreading. Here, we question the motor theory of social cognition and give reasons for our skepticism.  相似文献   

3.
Experiments using rapid-positioning movements in humans, where the subject is suddenly and unexpectedly provided with a change in the load characteristics of the limb, are described. Taken together, the pattern of results supports a mass-spring model of unidirectional limb action, where the limb moves to a position defined by the relative tensions in the agonist and antagonist. As well, various results provide evidence contrary to predictions from an impulse-timing viewpoint, where the motor program times the onset of impulses to the musculature, and against a feedback-processing viewpoint, where limb position is defined by minimizing positioning error indicated by feedback. The evidence suggests that the role of phasing in motor programs may be different for unidirectional actions on the one band and multi-directional and/or multi-component actions on the other.  相似文献   

4.
The space-time accuracy of an elbow flexion movement task was examined in two experiments over a range of motion extents (1 degrees through 100 degrees ) and short-duration movement times (100, 125, 150, and 400 ms). Nonlinear speed-accuracy functions emerged for both spatial and temporal error over all the movement conditions examined. The results showed that the timing error and spatial error had a high degree of complementarity as predicted by a space-time model of the speed-accuracy relation (Hancock & Newell, 1985). The findings confirm that the frame of reference for measuring movement error determines in part the error functions observed.  相似文献   

5.
The present study examined the relation between self-reported academic dishonesty and attitudes towards dishonest academic behaviors in 244 college students. Analysis suggested that self-reported academic dishonesty and approval of academic dishonest behaviors were positively correlated.  相似文献   

6.
Visual variability discrimination requires an observer to categorize collections of items on the basis of the variability in the collection; such discriminations may be vital to the adaptive actions of both humans and other animals. We present a theory of visual variability discrimination that aggregates localized differences between nearby items, and we compare this finding differences model with a previously proposed positional entropy model across several data sets involving both people and pigeons. We supplement those previously published data sets with four new experiments, three of which involve arrays comprising items entailing systematic, quantitative differences. Although both theories provide strong and similar fits of the published data sets, only the finding differences model is applicable to investigations involving quantitative item differences, providing excellent fits in these new experiments.  相似文献   

7.
8.
Currently, a popular model for the central representation of motor skills is embodied in Schmidt's schema theory of discrete motor skill learning (Schmidt, 1975). Two experiments are reported here that contrast predictions from a schema abstraction model that is the basis for schema theory with those from an exemplar-based model of motor skill memory representation. In both experiments, subjects performed 300 trials per day of three variations of a three-segment timing task over 4 days of acquisition. The subjects then either immediately transferred to four novel variations of the same task (Experiment 1) that varied in degree of similarity to the exemplars experienced during acquisition; or performed two novel and two previously produced exemplars, following 24-h and 1-week retention intervals (Experiment 2). The results indicated that novel task transfer was not affected by the degree of similarity between the acquisition and transfer exemplars, and that there was no advantage for a previously produced exemplar over a novel exemplar after either a 24-hr or 1 week retention interval. Also, in both experiments, a consistent pattern of bias in responding was noted for novel task transfer and retention. These results are indicative of a schema abstraction model of memory representation for motor skills.  相似文献   

9.
10.
Background and purpose. To overview research and theories on the impact of social facilitation for persons performing motor tasks.Methods. A narrative review is adopted. The origins of the research tradition are presented and the different theoretical explanations are reviewed.Results and conclusions. It is noted that these explanations claim validity for both the cognitive and motor domains. Results of research are reported on the impact of the presence of others while working on different kinds of motor tasks such as coordination tasks, power and stamina tasks, and a mixture of these. These empirical findings are often in contradiction to the presented theoretical models. The paper discusses whether results of different kinds of motor tasks need different theoretical explanations. It is concluded that if any effects of the mere presence of others are to be found at all, they tend to be weak.  相似文献   

11.
Impulse-variability theory (R. A. Schmidt, H. N. Zelaznik, B. Hawkins, J. S. Frank, & J. T. Quinn, 1979) accounts for the curvilinear relationship between the magnitude and resulting variability of the muscular forces that influence the success of goal-directed limb movements. The historical roots of impulse-variability theory are reviewed in the 1st part of this article, including the relationship between movement speed and spatial error. The authors then address the relevance of impulse-variability theory for the control of ballistic, multijoint skills, such as throwing, striking, and kicking. These types of skills provide a stark contrast to the relatively simple, minimal degrees of freedom movements that characterized early research. However, the inherent demand for ballistic force generation is a strong parallel between these simple laboratory tasks and multijoint motor skills. Therefore, the authors conclude by recommending experimental procedures for evaluating the adequacy of impulse variability as a theoretical model within the context of ballistic, multijoint motor skill performance.  相似文献   

12.
The present study was designed to investigate modifications in the triphasic EMG pattern during a forearm-flexion task at maximum speed which required three levels of movement accuracy. 36 subjects participated in 4 training sessions, performing a total of 200 repetitions of each movement. The fastest movement time was associated with the least accurate movement task. Likewise, the slowest movement time was found for the movement requiring the greatest accuracy. Differences in the duration and amplitude of agonist 1 activity, the start of agonist 2 activity, and the start and amplitude of antagonist activity were observed for the three movements. The results indicate that agonist 1 provides a propulsive force to initiate limb movement. The antagonist EMG activity was thought responsible for braking and correcting limb movement. Modifications in agonist 2 activity suggest this burst is related to movement velocity.  相似文献   

13.
14.
15.
Theoretically, the processes involved in approach motivation and action control should overlap. In both cases, a person must commit to a goal, identify a goal target, and seek to reduce discrepancies between the self and this goal target on a somewhat continuous basis. These ideas motivated three studies (total N = 253) in which personality differences in the behavioral approach system (BAS) and the behavioral inhibition system (BIS) were assessed as potential predictors of performance in an objective motor control task. People high in BAS Reward had markedly better motor control (i.e., smaller distances from targets) than people low in BAS Reward. This was true across a variety of affective priming conditions. The other components of BAS and BIS, by contrast, were inconsistent predictors. The results support both reward-based and functional perspectives of the BAS in the context of a cybernetic view of how self-regulation by approach operates.  相似文献   

16.
Although responses are sometimes easy to predict, at other times responding seems highly variable, unpredictable, or even random. The inability to predict is generally attributed to ignorance of controlling variables, but this article is a review of research showing that the highest levels of behavioral variability may result from identifiable reinforcers contingent on such variability. That is, variability is an operant. Discriminative stimuli and reinforcers control it, resulting in low or high variability, depending on the contingencies. Schedule-of-reinforcement effects are orderly, and choosing to vary or repeat is lawfully governed by relative reinforcement frequencies. The operant nature of variability has important implications. For example, learning, exploring, creating, and problem solving may partly depend on it. Abnormal levels of variability, including those found in psychopathologies such as autism, depression, and attention deficit hyperactivity disorder, may be modified through reinforcement. Operant variability may also help to explain some of the unique attributes of voluntary action.  相似文献   

17.
18.
Hand differences in the rate and variability of rapid tapping were evaluated for the intertap interval and its constituents-the key depression and key release phases of each tap. To accentuate potential hand differences, only subjects with a clear manual superiority in one hand were included. Relative manual proficiency on Fitts' reciprocal tapping task was used to exclude individuals with less-defined hand superiority or dominance, and to categorize subjects as having a dominant left (n=13) or right (n=11) hand. Analysis of variance indicated the dominant hand to have a shorter average intertap interval and thus a faster tapping rate. This hand difference in rate was found to be significant for the key-depression phase, but not the key-release.phase, of the tap. In each handedness group the dominant hand exhibited less variability in the intertap interval and both constituents. Potential associations of these findings with hemispheric asymmetries in sequential ability are discussed.  相似文献   

19.
Are children better than adults in acquiring new skills (‘how‐to’ knowledge) because of a difference in skill memory consolidation? Here we tested the proposal that, as opposed to adults, children's memories for newly acquired skills are immune to interference by subsequent experience. The establishment of long‐term memory for a trained movement sequence in adults requires a phase of memory consolidation. This results in substantial delayed, ‘offline’, performance gains, which nevertheless remain susceptible to interference by subsequent competing motor experience for several hours after training, unless sleep is afforded in the interval. Here we compared the gains attained overnight (delayed gains) by 9‐year‐olds and adults after training on a novel finger‐to‐thumb movement sequence, with and without subsequent interference by repeating a different movement sequence. Our results show that, in 9‐year‐olds, but not in adults, an interval of 15 min. between the training session and interfering experience sufficed to ensure the expression of delayed, consolidation phase, gains. Nevertheless, in the 9‐year‐olds, as well as in adults, the gains attained with no interference were significantly larger. Altogether, our results show that while the behavioral expressions of childhood and adult consolidation processes are similar, procedural memory stabilizes, in the waking state, at a much faster rate in children. We propose that, in children, rapid stabilization is a mechanism whereby the constraints on consolidating new experiences into long‐term procedural memory are relaxed at the cost of selectivity.  相似文献   

20.
Processing of a visual stimulus can be improved by precuing its location. Most previous precue studies have used reaction time as the dependent measure and have found large effects; but when form discrimination accuracy has been used, precue effects have been relatively small. The present experiments yielded large, short-latency precue effects on form discrimination accuracy. A small square precue was briefly presented near one of four possible target locations. Then one of four possible targets (T-like figures) was presented in each location, followed by a mask. Observers attempted to identify the target that had been presented in the cued location. In experiment 1, target duration, cue-to-target distance, and cue-target onset asynchrony (SOA) were varied. Target discriminability (d') increased markedly with increasing precue-target SOA, even at very short SOAs. Thus, there was no evidence for a delay in the onset of precue effects (caused, for example, by the need to shift attention across the visual field). Performance was best for precues that were closest to the target, thus ruling out a forward masking explanation of the effect. Finally SOA and target duration interacted strongly - longer precue SOAs resulted in larger effects of target duration. In experiment 2, this interaction was replicated using an additional target duration and longer SOAs. One interpretation of this result is that focal attention increases the rate at which information can be extracted from a visual location.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号