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1.
Before participating in an Maximizing Difference Game (MDG) subjects were classified with the help of a social motive test (GDG, Liebrand, 1984) as having a cooperative, an individualistic or a Competitive preference for own/other outcome distributions. Thereafter subjects did make choices in an MDG. A status (high, equal, low, no feedback) × matrix (advantage: 8/6, disadvantage 6/81) × preference (competitive, individualistic, cooperative)-design was employed, whereas one control condition, i.e. equal statuslmatrix equal (616) was added. Equity theory could explain the data rather well. Support was found for the status hypothesis, i.e. high status subjects made more D-choices in an MDG than equal status subjects; equal status subjects made more D-choices than low status subjects, and for the matrix hypothesis, i.e. matrix disadvantage subjects made more D-choices than subjects playing in a matrix advantage position. Equity theory could also explain a significant status × matrix interaction effect. Support was partly found for a preference hypothesis: Competitors made more D-choices than cooperatives, while contrary to the hypothesis, individualists behaved more like competitors.  相似文献   

2.
The presupposed advantage of symmetrical objects over asymmetrical objects was investigated in an object matching task, using accidental and non-accidental viewpoints. In addition, the accidental views could be symmetric or asymmetric. When two non-accidental views were presented, symmetrical objects were matched faster than asymmetrical objects. When an accidental view was presented first (followed by a non-accidental view), the matching of symmetrical objects was equal to that of asymmetrical objects. When a non-accidental view was presented first (followed by an accidental view), matching was again equal for the symmetrical and asymmetrical objects, although much faster compared with the opposite sequence of presented views. No effects of image symmetry in the accidental viewpoints were found. Apparently, the advantage of symmetrical objects over asymmetrical objects is only present in object matching when 3-D object structures are visible.  相似文献   

3.
Two complementary bodies of literature either claim explicitly or imply that human cruelty is rooted in asymmetrical relationships. The first describes and analyzes various forms of domination and acquiescence, including colonialism, racism, imperialism, sexism, and interpersonal power dynamics, among others. The second attempts to describe what would constitute the antidote, namely symmetrical relationships of mutuality and equality. Both of these literatures counsel abandoning asymmetrical relationships in favor of the symmetrical. To the contrary, this paper argues that it is only in the context of asymmetrical relationships that humans can learn the basics of equality and mutual regard that undergird democracy. More particularly, the moral use of asymmetrical relations would be to help the young acquire, inter alias, the kinds of self-awareness and self-understanding that would enable them to function as responsible parties in symmetrical relations.  相似文献   

4.
Both the distances and the angles at which doll pairs are placed have been shown to vary according to the type of social encounter represented by the figures. The present study investigated the conditions under which asymmetrical orientations occur. It was argued that figure orientations reflect the need for and tolerance of eyecontact on the part of the interactors they represent, and that, therefore, asymmetrical orientation patterns would occur in an encounter in which one interactor had high eye-contact needs or tolerance, and the other low eye-contact needs and tolerance. Subjects placed doll pairs to represent three situations in which one interactor was expected to have a high level of direct gaze and the other a low level (asymmetrical situations), and three situations in which eye-contact needs and tolerance were the same for both interactors (symmetrical situations). Orientation asymmetry was considerably greater in the asymmetrical situations than in the symmetrical situation, and in the case of placements representing the asymmetrical situations the high eye-contact interactor was almost always the more directly facing of the two figures.  相似文献   

5.
People prefer curved and symmetrical shapes to their angular and asymmetrical counterparts. While it is known that stimulus valence is central to approach and avoidance motivation, the exact nature of the relationship between curvature/symmetry and approach/avoidance motivation still needs to be clarified. Experiment 1 was designed to investigate whether simple shapes are associated with approach and avoidance words. Participants found it easier to match more symmetrical shapes with approach words. In Experiment 2, symmetry was differentially associated with approach words and was rated significantly higher on the approach dimension than asymmetry. Next, we assessed whether object valence and object curvature (Experiment 3) or symmetry (Experiment 4) would lead to different associations to approach and avoidance words. Only object valence had a significant influence on participants’ ratings, with the positively-valenced objects being more closely associated with approach words than their negatively-valenced counterparts. These results highlight the complex relation between visual properties of objects, their valence, and appetitive and aversive categories.  相似文献   

6.
Six-letter arrays containing symmetrical, e.g., H, M, T, or asymmetrical letters, e.g., J, K, R, were tachistoscopically exposed bilaterally for 100 msec. to 100 college students. Significantly more asymmetrical than symmetrical letters were identified, and significantly more Ss identified more asymmetrical than symmetrical items. This experiment, which incorporated methodological considerations suggested by Harcum (1964) and Bryden (1968), corroborates their findings. Their ideas and other findings were used to account for the data. Asymmetrical letters have more intrinsic left-to-right directionality than symmetrical elements. The rapidly fading after-stimulation of tachistoscopically presented alphabetical material is usually scanned from left to right. Individual array letters might also be scanned in the same direction. Confluence of directionality of letter and scan, which obtains only with asymmetrical letters, might have typically allowed asymmetrical targets to be scanned more rapidly and, consequently, more efficiently than symmetrical displays.  相似文献   

7.
This paper first reviews evidence for some proposals about interpersonal relations These relations tend to be “symmetrical” or “asymmetrical”—i.e, involve similar or dissimilar characteristics for the two parties—depending on what the characteristics are. Certain characteristics (eg., love-hate) are—and are perceived to be—symmetrical, and others (eg, dominance-submission) asymmetrical The implications are then illustrated for the concept of projection A process of attributing to others characteristics that “explain” one's own would account for symmetrical projection for certain characteristics and asymmetrical projection for others This reformulation can provide a simpler and more unified account for cases that are traditionally treated separately as “supplementary” and “complementary” projection  相似文献   

8.
Graduate student marriages: an organizational/interactional view   总被引:1,自引:0,他引:1  
This article describes an organizational/interactional model for understanding and working with graduate student marriages. The model first distinguishes symmetrical (student/student) from asymmetrical (student/working spouse) marriages. Then, the major focus is on asymmetrical marriages and the disengagement process that is typical among these couples. Asymmetrical organization, especially within today's ethos of equal roles and equal responsibilities, presents graduate student couples with several dilemmas: (a) it promotes hierarchical confusion, (b) it makes for a problematic marital quid pro quo, and (c) it fosters contextual gaps between the two partners. When these inherent difficulties are misconstrued and mishandled, dysfunctional sequences lead the couple into progressive disengagement. Even as dissatisfaction in the marriage increases, graduate student couples have a tendency to postpone and suspend negotiations. Over time, there is an intensification of the couple's unhappiness but, at the same time, the relationship remains structurally unchanged. The building tension in the marriage typically culminates in a crisis when a milestone in the student's course of work precipitates a major disorganization of the system. Clinical implications of the model are outlined with recommendations for focused interventions.  相似文献   

9.
Only 1% of the world's chess grandmasters are women. This underrepresentation is unlikely to be caused by discrimination, because chess ratings objectively reflect competitive results. Using data on the ratings of more than 250,000 tournament players over 13 years, we investigated several potential explanations for the male domination of elite chess. We found that (a) the ratings of men are higher on average than those of women, but no more variable; (b) matched boys and girls improve and drop out at equal rates, but boys begin chess competition in greater numbers and at higher performance levels than girls; and (c) in locales where at least 50% of the new young players are girls, their initial ratings are not lower than those of boys. We conclude that the greater number of men at the highest levels in chess can be explained by the greater number of boys who enter chess at the lowest levels.  相似文献   

10.
Most prior research on the tendency for groups to be less cooperative than individuals (the interindividual-intergroup discontinuity effect) has used the Prisoner's Dilemma Game (PDG). Experiment 1 examined the discontinuity effect with 3 additional matrices: Chicken, Leader, and Battle of the Sexes (BOS). Unlike the PDG, these matrices are characterized by correspondence of outcomes. The discontinuity effect was significant for the PDG and Chicken matrices only. With the BOS and Leader matrices, both individuals and groups pursued outcome maximization through coordinated turn taking. Despite the lesser competitiveness, sets of interacting participants in the BOS and Leader conditions did perceive that they were 2 groups. Experiment 2 examined the discontinuity effect in 2 Chicken matrices with varying outcomes associated with mutual competition. Consistent with the doctrine of mutual assured destruction, the discontinuity effect was eliminated for the matrix in which mutual competition was associated with very low outcomes. Although concern for relative in-group standing gave rise to intergroup competition even in the domain of correspondent outcomes, such concern was constrained to the extent that it interfered with outcome maximization.  相似文献   

11.
Children's ability to understand symmetrical verbs was investigated, along with adults' use of linguistic and visual cues to learn novel symmetrical verbs. Symmetrical verbs encode a relationship r between two entities such that X r Y entails Y r X. In Experiment 1, sixteen children (mean age 4;8) acted out two types of sentences with symmetrical and asymmetrical verbs. Eight adult judges viewed videotapes of the children's performance and tried to guess what sentence type was being enacted. Judges' performance was predicted(p < .05) by the verb type, symmetrical or asymmetrical. In Experiment 2, seventy-two adult subjects received visual and linguistic cues to the meanings of novel verbs. Both cue types affected subjects' judgments about whether the new verbs were symmetrical or asymmetrical (p < .05).  相似文献   

12.
In attempting to judge whether a briefly presented rotated figure was symmetrical (circle or square) or asymmetrical (ellipse or rectangle), a bias towards perceiving symmetry was evident. This bias appears to be perceptual rather than judgmental in origin in that it was affected neither by variations in the probability of occurrence of symmetrical figures nor by familiarization with the stimuli. A characterization of the stimulus similarity space based on the shape-slant invariance hypothesis is presented, and a model which incorporates both the similarity space and the symmetry bias is proposed. The model can account for our paradoxical finding that the more asymmetrical some projected images, the more likely they will be perceived as symmetrical. This model can also account for Massaro’s (1973, 1975) results on shape constancy. However, Massaro’s theory was not supported in that extension in depth did not account for increased difficulty of shape judgments.  相似文献   

13.
In the luck egalitarian literature, one influential formulation of luck egalitarianism does not specify whether equalities that do not reflect people’s equivalent exercises of responsibility are bad with regard to inequality. This equivocation gives rise to two competing versions of luck egalitarianism: asymmetrical and symmetrical luck egalitarianism. According to the former, while inequalities due to luck are unjust, equalities due to luck are not necessarily so. The latter view, by contrast, affirms the undesirability of equalities as well as inequalities insofar as they are due to luck. The symmetrical view, we argue, is by far the more compelling, both by internal luck egalitarian standards and in light of the external rightist emphasis on choice and responsibility to which luck egalitarianism may partly be seen as a response. Our main case for the symmetrical view is that when some people, against a background of equal opportunities, do not exercise their responsibility to the same degree as others, they cannot justifiably call for equalizing measures to be put in place. Indeed, such measures would be positively unfair. The symmetrical view, accordingly, rejects compensation in such cases, whereas the asymmetrical view, implausibly, enjoins it. We also examine two objections to this argument. First, that this view fails to qualify as genuinely egalitarian, instead collapsing the notion of equality into the notion of desert. Second, that the opposing asymmetrical view, in contrast to the symmetrical view, can draw support from its compatibility with sufficientarian concerns. Both objections are rebutted. We conclude that luck egalitarians are best served by endorsing the symmetrical, luck-neutralizing stance.  相似文献   

14.
The present study investigated the use of perceptual binding processes in schizophrenic (SC) patients and matched healthy controls, by examining their performance on the recall of symmetrical (vertical, horizontal and diagonal) and asymmetrical patterns varying in length between 2 and 9 items. The results showed that, although SC patients were less accurate than controls in all conditions, both groups recalled symmetrical patterns better than asymmetrical ones. The impairment of SC patients was magnified with supra-span symmetrical arrays, and they were more likely to reproduce symmetrical patterns as asymmetrical, particularly at medium and high length levels. Hierarchical regression analyses further indicated that the between-group differences in the recall of supra-span vertical and horizontal arrays, which require a greater involvement of visual pattern processes, remained significant after removing the variance associated with performance on asymmetrical patterns, which primarily reflects intrafigural spatial processes. It is proposed that schizophrenia may be associated with a specific deficit in the formation and retrieval of the global visual images of studied patterns and in the use of the on-line information about the type of symmetry being tested to guide retrieval processes.  相似文献   

15.
Adults can be adapted to a particular facial distortion in which both eyes are shifted symmetrically (Robbins, R., McKone, E., & Edwards, M. (2007). Aftereffects for face attributes with different natural variability: Adapter position effects and neural models. Journal of Experimental Psychology: Human Perception and Performance, 33, 570–592), but they do not show as great adaptation to an asymmetrical eye distortion. We adapted children and adolescents to symmetrical and asymmetrical eye distortions and measured the aftereffects. Children (aged 6–12, mean age 9 years) showed larger aftereffects than adolescents (aged 13–18, mean age 15 years) and demonstrated aftereffects of a similar magnitude for both asymmetrical and symmetrical distortions. Adolescents only showed aftereffects for symmetrical distortions. We propose that children may have a more flexible face norm and neural responses that allow a broader range of adapted states compared to adolescents.  相似文献   

16.
A. H. Baker (1989) and A. H. Baker and A. I. Ledner (1990) reported that asymmetrical visual stimulation affects conjugate lateral eye movement (CLEM). In the present article, the authors explored whether asymmetrical body position similarly affects CLEM. The authors assessed CLEMs twice in a counterbalanced design. In the control (symmetric) condition, each participant sat in a completely symmetrical position facing a wall devoid of any asymmetrical features. In the experimental (asymmetrical) condition, half the participants rotated their heads 68 degrees clockwise relative to their bodies to face the experimenter, and the other half rotated their heads 68 degrees counterclockwise, also to face the experimenter. CLEM was predominantly toward the body's position in the asymmetrical condition rather than toward the body's position in the symmetrical condition.  相似文献   

17.
This study investigated whether higher seeded players have an advanage in the only match play event on the PGA Tour. Analysis showed that the higher seeded won 54% of the time (p=.06); the correlation was .17 (p<.01) between higher seeded players winning and the difference in World Rankings between players. Given professional golfers are at the highest end of the distribution of golf ability, these players are so nearly equal in ability, it is mainly a matter of chance who will win a match play event or who will have the best round on any given day.  相似文献   

18.
When selecting information at global and local levels of hierarchical stimuli, there is a robust effect of level repetition in which performance is more efficient when a target is presented at the same level as the previous target. Moreover, the effect is symmetrical; it affects global and local processing equally. Evidence exists to suggest the effect may be automatic; however, we show here that the level repetition effect requires some amount of competition from the ignored level, and that the nature of the irrelevant information can determine whether the level-repetition effect is symmetrical (global and local responses are affected equally) or asymmetrical (global responses are more greatly affected than local responses). In Experiment 1, the level-repetition effect was eliminated when information at the distracting level was invariant across trials; effects of hemisphere bias and level repetition were observed only when suppression or filtering of distractor information was required. Experiment 2 demonstrated that simple featural variance is sufficient to produce the level repetition effect and that the symmetry of the level-repetition effect is sensitive to Garner-type interference that affects global processing to a greater extent than local processing. In Experiment 3, we showed that the absence of a level-repetition effect in the invariant distractor condition persists when the position of relevant stimuli is random within a block, a manipulation which should greatly reduce the contribution of controlled attention. We conclude that simple featural variance at the ignored level is critical to produce the advantage of level repetition, and that the size of the effect can be asymmetrical.  相似文献   

19.
从部件加工的角度设计了两个实验,分别运用部件启动作业和部件启动再认范式,考察了结构对称汉字识别的加工特点。结果发现:在部件加工层面也存在着显著的结构对称效应。即同一个部件,作为结构对称字的构成部件的启动效应明显大于它作为非对称字的构成部件的启动效应;作为结构对称字的构成部件被识别的反应时和错误率均显著地小于它构成非对称字时被识别的反应时和错误率。这意味着结构对称汉字中的部件(或笔画)比非对称汉字中的同样部件(或笔画)具有加工优势。显示出多层次的结构对称效应。  相似文献   

20.
In coalition formation experiments, which coalitions will form and how players in coalitions will allocate their jointly gained rewards are typically predicted as a function of the players' relative power. In this paper, we isolated two logically independent sources of a player's power: the player's contribution to the rewards obtainable by coalitions of which he may be a member (“quota power”), and the number of distinct coalitions which a player may join (“positional power”). The separation of the two types of power is clearly shown in apex games, where a single player (Apex) attempts to lure any of the other players (Base) from the coalition of all Bases. A series of four-person computer-controlled apex and nonapex characteristic function games, varying with respect to the relationship of quota power to positional power, were played by 15 quartets of male players. Quota power was strongly manifested in all outcome measures, while positional power appeared only as a bias toward equal allocations of reward when coalitions among players of equal positional power formed. Neither of two social psychological theories that are applicable, pivotal power and weighted probability theory, predicted coalition frequencies. In a test of five solution concepts, the competitive bargaining set predicted payoff allocations better than either of the two aforementioned theories, the kernel, or an equal-split model.  相似文献   

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