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1.
动机访谈是目前西方国家行业协会推荐给广大非心理治疗专业医务人员或健康工作者的一种简单有效的治疗性沟通方法,可以广泛应用于心身医学关注的健康适应不良行为的纠治。悦纳访谈是在动机访谈的基础上,结合作者的临床和教研经验,引入太极推手等中国文化元素,以“知己知彼,反应适当,真实和谐,悦纳选取”十六字诀为访谈基本原则,统领并整合动机访谈的基本精神、基本技术和基本程序,形成的具有中国文化特色的或中国化的动机访谈。  相似文献   

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This essay deals with a commonly voiced concern with Barth's theology as expressed in the form that his theology illegitimately secures itself from critique, polices its narrow location assiduously and only lets in a few carefully vetted others when convinced that they can be useful. In contrast, through exploring John Milbank's distinction between dialogue and conversation it becomes possible to critique James Barr's and Clark Pinnock's understandings of “conversation” in a way that serves to hear Barth, and what it entails for theology to be “conversational”, significantly differently. Indeed, it will be maintained that “conversation” is an appropriate metaphor to apply to what Barth was doing with his theology.  相似文献   

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As proposed for the emergence of modern languages, we argue that modern uses of languages (pragmatics) also evolved gradually in our species under the effects of human self-domestication, with three key aspects involved in a complex feedback loop: (a) a reduction in reactive aggression, (b) the sophistication of language structure (with emerging grammars initially facilitating the transition from physical aggression to verbal aggression); and (c) the potentiation of pragmatic principles governing conversation, including, but not limited to, turn-taking and inferential abilities. Our core hypothesis is that the reduction in reactive aggression, one of the key factors in self-domestication processes, enabled us to fully exploit our cognitive and interactional potential as applied to linguistic exchanges, and ultimately to evolve a specific form of communication governed by persuasive reciprocity—a trait of human conversation characterized by both competition and cooperation. In turn, both early crude forms of language, well suited for verbal aggression/insult, and later more sophisticated forms of language, well suited for persuasive reciprocity, significantly contributed to the resolution and reduction of (physical) aggression, thus having a return effect on the self-domestication processes. Supporting evidence for our proposal, as well as grounds for further testing, comes mainly from the consideration of cognitive disorders, which typically simultaneously present abnormal features of self-domestication (including aggressive behavior) and problems with pragmatics and social functioning. While various approaches to language evolution typically reduce it to a single factor, our approach considers language evolution as a multifactorial process, with each player acting upon the other, engaging in an intense mutually reinforcing feedback loop. Moreover, we see language evolution as a gradual process, continuous with the pre-linguistic cognitive abilities, which were engaged in a positive feedback loop with linguistic innovations, and where gene-culture co-evolution and cultural niche construction were the main driving forces.  相似文献   

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Pragmatics in Analogical Mapping   总被引:1,自引:0,他引:1  
Theories of analogical reasoning differ in the roles they ascribe to pragmatic factors as a source of constraints on analogical mappings. The multiconstraint theory as instantiated in the ACME model (Holyoak & Thagard, 1989a) claims that pragmatic constraints interact with structural and semantic constraints within the mapping stage itself, in addition to influencing pre-mapping and post-mapping stages. Participants in three experiments were asked to generate mappings between non-isomorphic analogs for which mappings for some elements were ambiguous on structural grounds. In all experiments, manipulations of participants’ processing goals influenced their preferred mappings. At the same time, goal-irrelevant information contributed to many-to-one mappings (Experiments 1 and 2) and to the resolution of mappings that were ambiguous on the basis of goal-relevant information alone (Experiment 3). The qualitative pattern of results was successfully simulated using the ACME model, implementing the impact of processing goals as an inhibitory process of selective attention.  相似文献   

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动态两难对策中信息反馈方式对合作行为的影响   总被引:4,自引:0,他引:4  
何贵兵 《心理科学》2004,27(4):876-880
本研究着重探讨了多人动态对策情景中信息反馈方式和群体认同度对合作行为变化的影响。结果表明,集体反馈比个人反馈更能促进被试的合作行为,而群体认同度对合作行为的影响不显著;在集体反馈条件下,合作行为在各轮次问的随机波动较大,但在三个决策阶段问较为稳定;个人反馈条件下,合作行为在各轮次问的随机波动较小,但在三阶段问呈现出不对称的“U”型变化趋势。研究认为,建立在反馈信息基础上的决策学习使合作行为的动态变化具有策略性和适应性。  相似文献   

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Pragmatics and intensional logic   总被引:6,自引:0,他引:6  
Richard Montague 《Synthese》1970,22(1-2):68-94
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The article examines Habermas's formal-pragmatic theory of meaning from the point of view of his attempt to defend a postmetaphysical yet context-transcendent conception of validity. It considers his attempt to develop a pragmatic account of understanding utterances that emphasises the mediation of knowledge through socio-cultural practices while simultaneously stressing that understanding has a cognitive dimension that is inherently context-transcendent. It focuses on his recent "Janus-faced" conception of truth, looking more briefly at his purely epistemic conception of moral validity. It raises three objections: the first to his attempt to maintain a notion of "unconditionality" that has no otherworldly origins but is purely immanent to this world, the second to the alleged non-arbitrary status of his conception of truth, and the third to his rejection of metaphysical thinking. It concludes that the objections, if valid, have profound implications for Habermas's postmetaphysical enterprise and for his programme of formal pragmatics.  相似文献   

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张春燕 《社会心理科学》2006,21(4):75-78,118
暴力性的电子游戏在青少年中的普及率相当高。研究发现,暴力性电子游戏对青少年的攻击行为和情感都有影响,对于那些本身就有暴力倾向的青少年来讲更是如此。而且,这种影响存在着年龄和性别差异。其影响的机制主要有:建立并激活与攻击有关的思维网络:削弱了对攻击行为的抑制;模仿和强化;降低了对受害者的同情心等。  相似文献   

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Conversing with others is a mundane, daily activity of nearly all humans, yet it is an extraordinary feat of social collaboration that depends on cooperation, social learning, and collective coordination across an array of caring relationships. This article briefly considers the cooperative and selective nature of language and something of its contributions to the structural, social, and developmental character of human action and cognition. In doing so, it introduces 3 other articles that form a special section of this issue that is a continuation of an earlier special issue (Fowler & Hodges, 2015). The evidence reviewed here points to the possibility that the integrated, synergistic, cooperative character of language may prove to be a particular strength of ecological approaches to cognition and action rather than a liability.  相似文献   

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I outline and motivate a way of implementing a closest world theory of indicatives, appealing to Stalnaker’s framework of open conversational possibilities. Stalnakerian conversational dynamics helps us resolve two outstanding puzzles for a such a theory of indicative conditionals. The first puzzle—concerning so-called ‘reverse Sobel sequences’—can be resolved by conversation dynamics in a theory-neutral way: the explanation works as much for Lewisian counterfactuals as for the account of indicatives developed here. Resolving the second puzzle, by contrast, relies on the interplay between the particular theory of indicative conditionals developed here and Stalnakerian dynamics. The upshot is an attractive resolution of the so-called “Gibbard phenomenon” for indicative conditionals.  相似文献   

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The modifier effect refers to the fact that the perceived likelihood of a property in a noun category is diminished if the noun is modified. For example, “Pigs live on farms” is rated as more likely than “Dirty pigs live on farms.” The modifier effect has been demonstrated in many studies, but the underlying cognitive mechanisms are still unclear. This paper reports two series of experiments that jointly point to the conclusion that the modifier effect is the result of a superposition of three cognitive mechanisms: (a) probabilistically softened default inheritance, (b) pragmatic implicatures due to Gricean relevance assumptions, and (c) inference based on world knowledge. We present evidence that the pragmatic effects operate largely on an unconscious level and that their influence can be reduced by changing the presentation format of the cognitive task.  相似文献   

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This study analyzed the effects of playing a violent computer game on emotional desensitization and aggressive behavior. College students (N = 58) were randomly assigned to play a violent game (VG) or a nonviolent game (NVG), and then were exposed to a set of emotional pictures. Participants' physiological responses were recorded, and the Self‐Assessment Manikin scale was used to assess affective valence and arousal while viewing the pictures. Participants were then asked to replay the game, after which aggressive behavior was measured. Participants' violent game habits (VGH) were also measured. We found that VG playing interacted with participants' VGH to influence aggression, and that self‐reported valence mediated this effect by lowering the feelings of pleasure and displeasure toward emotional stimuli.  相似文献   

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于静  朱莉琪 《心理科学进展》2010,18(7):1182-1188
公平正义一直是人类不懈追求的目标,是心理学、经济学等多个学科共同关注的一个重要课题。发展心理学常采用故事法对儿童的公平认知进行研究,博弈范式的引入则为研究儿童的公平行为提供了新的方法和角度。该文主要介绍了独裁者博弈和最后通牒博弈中儿童公平行为的发展趋势,并对已有的矛盾性结论进行了原因分析,探讨了公平行为的内团体偏差效应、公平的本质是意图公平还是结果公平、以及心理理论与公平行为的关系等问题。最后,该文指出今后对儿童公平行为的研究应充分考虑社会情境与社会认知能力的影响。  相似文献   

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以75名大学生为被试,采用3×2×2被试间设计,探讨电脑游戏暴力对个体的攻击性行为、攻击性情绪和攻击性认知的影响。结果表明:(1)暴力电脑游戏导致个体的攻击性行为增加。游戏与性别和攻击性特质的两重和三重交互作用不显著;(2)暴力电脑游戏对个体的攻击性情绪无显著影响;(3)暴力电脑游戏启动了攻击性认知。游戏、性别和攻击特质这三个变量在攻击性认知上交互作用显著,对于男性,暴力电脑游戏在高攻击性个体身上比低攻击性个体启动了更多的攻击性认知;对于女性,暴力电脑游戏对高低攻击性个体攻击性认知的启动没有显著差异。  相似文献   

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