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1.
The present study examined the effects of music-induced mood changes on different components of visual attention. Affective valence (positive vs. negative) and arousal (high vs. low) were manipulated by having participants listen to one of four versions of a Mozart Sonata that varied in mode (major or minor) and tempo (fast or slow). Attention was measured in three domains—alerting, orienting, and executive control. Affective valence and arousal had an effect on executive control, but not on alerting or orienting. Individuals who experienced positive valence had less efficient control over their responses than those who experienced negative valence, but only when arousal levels were high. Positive and negative valence did not influence executive control measures when arousal levels were low. These findings demonstrate that affective valence and arousal interact with one another to influence the processing of items in visual attention.  相似文献   

2.
We examined how valence and arousal of an image influence visual attention. “Spotlight of attention” theory suggests that positive affect broadens, and negative affect narrows, one's aperture of attention, whereas the arousal theory literature suggests that arousal level is what modulates attentional focus, with highly arousing affect capturing attention, regardless of valence. In two experiments, a digit parity task was used to index the influence of valence, and arousal, on visual attention. Positive or negative images were displayed centrally on each trial, with single digits presented more peripherally (Experiment 1) or more centrally (Experiment 2) to the image. In both Experiments participants were slower, and less accurate at making parity decisions (e.g., both digits odd or both even) when the image was negative relative to positive, and of high arousal. For low arousal images, positive, relative to negative, valence images led to greater impairment of the digit parity task. Findings suggest that arousal level of images modulates the influence of valence on distribution of visual attention. Highly negative emotional images may command or capture attention, but there are other factors that can lead to attention capture, even in low arousing positive stimuli.  相似文献   

3.
ABSTRACT— A recent study demonstrated that observers' ability to identify targets in a rapid visual sequence was enhanced when they simultaneously listened to happy music. In the study reported here, we examined how the emotion-attention relationship is influenced by changes in both mood valence (negative vs. positive) and arousal (low vs. high). We used a standard induction procedure to generate calm, happy, sad, and anxious moods in participants. Results for an attentional blink task showed no differences in first-target accuracy, but second-target accuracy was highest for participants with low arousal and negative affect (sad), lowest for those with strong arousal and negative affect (anxious), and intermediate for those with positive affect regardless of their arousal (calm, happy). We discuss implications of this valence-arousal interaction for the control of visual attention.  相似文献   

4.
In a widely cited paper, Jefferies et al. (2008) report a study in which they manipulated participants’ mood and examined the effects of this manipulation on their performance on the Attentional Blink task. Their results revealed an interaction between emotional valence and arousal: attentional control of participants who experienced a negative mood with low arousal (i.e. sadness) was best, whereas it was worst for participants who experienced a negative mood with high arousal (i.e. anxiety). Performance for participants who were in a positive mood, either with low arousal (i.e. calmness) or high arousal (i.e. happiness) had intermediate scores. In this study, I examined the replicability of this effect and performed additional analyses to investigate the extent to which this effect is due to perceptual or attentional processes and to examine the role of distraction on AB performance. Importantly, the results showed that the crucial interaction between emotional valence and arousal did not reach significance. This could be due a diversity of factors that are addressed in the discussion.  相似文献   

5.
Autobiographical memories are characterised by a range of emotions and emotional reactions. Recent research has demonstrated that differences in emotional valence (positive vs. negative emotion) and arousal (the degree of emotional intensity) differentially influence the retrieved memory narrative. Although the mnemonic effects of valence and arousal have both been heavily studied, it is currently unclear whether the effects of emotional arousal are equivalent for positive and negative autobiographical events. In the current study, multilevel models were used to examine differential effects of emotional valence and arousal on the richness of autobiographical memory retrieval both between and within subjects. Thirty-four young adults were asked to retrieve personal autobiographical memories associated with popular musical cues and to rate the valence, arousal and richness of these events. The multilevel analyses identified independent influences of valence and intensity upon retrieval characteristics at the within- and between-subject levels. In addition, the within-subject interactions between valence and arousal highlighted differential effects of arousal for positive and negative memories. These findings have important implications for future studies of emotion and memory, highlighting the importance of considering both valence and arousal when examining the role emotion plays in the richness of memory representation.  相似文献   

6.
The aim of the study was to assess the influence on reactivity to food images of the following variables: craving-trait, positive or negative mood state, and food restriction. Emotional modulation of the defense startle reflex (RMS) was assessed in 26 women at risk of suffering from bulimia nervosa; they were assigned one of to two groups: high craving-trait and low craving-trait. Before the test, positive or negative mood and restriction vs. non-restriction states were induced in each of the groups. Skin conductance response (SCR) and electromyogram activity from the orbiculari oculi region were recorded after the auditory stimuli; questionnaires such as Food Craving Trait Questionnaire (FCQ-T) and the Self-assessment Manikin (SAM) were used. Results showed that negative affect produced a negative valence of food images, more arousal, and more loss of control, as well as higher SCRs. Subjects with low FCQ-T levels reduced their RMS to food images as a consequence of experiencing positive emotions; when emotions were negative, their RMS increased.  相似文献   

7.
Affective evaluations of previously ignored visual stimuli are more negative than those of novel items or prior targets of attention or response. This has been taken as evidence that inhibition has negative affective consequences. But inhibition could act instead to attenuate or "neutralize" preexisting affective salience, predicting opposite effects for stimuli that were initially positive or negative in valence. We tested this hypothesis by presenting trustworthy and untrustworthy faces (Experiment 1), strongly positive and negative photographs (Experiment 2), and monetary gain- and loss-associated patterns (Experiment 3) in a Go/No-Go task and assessing subsequent affective ratings. Evaluations of prior No-Go (inhibited) stimuli were more negative than of prior Go (noninhibited) stimuli, regardless of a priori affective valence. Ratings of No-Go stimuli also became increasingly negative (vs. increasingly neutral) when preexisting salience was increased via stimulus repetition (Experiment 4). Our results suggest inhibition leads to affective devaluation, not affective neutralization.  相似文献   

8.
本研究通过两个实验考察不同效价度和唤醒度的情绪刺激是否存在动机倾向上的分离模式。实验1要求被试对表情图片的动机倾向(趋近/回避)进行主观评分,发现被试对低唤醒表情或积极表情有更加趋近的倾向。实验2以运动的线索启动动机倾向(趋近/回避),完成情绪词效价判断任务,从内隐的角度考察情绪刺激是否存在动机倾向上的分离模式,结果发现,被试对动机倾向一致的情绪刺激的反应时更快。趋近的消极情绪词比趋近的积极情绪词的N2波幅更大,远离的低唤醒情绪词比趋近的低唤醒情绪词的LPC波幅更大。结果说明积极或者低唤醒的情绪刺激引发趋近倾向,而消极或高唤醒的情绪刺激引发回避倾向。  相似文献   

9.
Visual stimuli from the International Affective Picture System (IAPS) were employed in a modified oddball paradigm to elicit the P300 event-related brain potential (ERP) in young adult females (N=12). The pictures varied on valence (negative, neutral, positive) ratings but had the same medium arousal level ratings. The images were presented as targets with a standard stimulus composed of red/white triangles designed to mimic the spatial frequency of the pictures. P300 amplitude from negative relative to neutral stimuli was smaller over frontal areas, whereas amplitude from positive relative to neutral stimuli did not differ. P300 amplitude differences among valence categories were consistent across the midline electrodes, and did not change over the parietal area where arousal effects are typically observed. The findings suggest that valence affects P300 frontal amplitude, and arousal level should be controlled when using emotional stimuli to elicit ERPs. Theoretical implications are discussed.  相似文献   

10.
Previous findings indicate that negative arousal enhances bottom-up attention biases favouring perceptual salient stimuli over less salient stimuli. The current study tests whether those effects were driven by emotional arousal or by negative valence by comparing how well participants could identify visually presented letters after hearing either a negative arousing, positive arousing or neutral sound. On each trial, some letters were presented in a high contrast font and some in a low contrast font, creating a set of targets that differed in perceptual salience. Sounds rated as more emotionally arousing led to more identification of highly salient letters but not of less salient letters, whereas sounds’ valence ratings did not impact salience biases. Thus, arousal, rather than valence, is a key factor enhancing visual processing of perceptually salient targets.  相似文献   

11.
Affective forecasting, experienced affect, and recalled affect were compared in younger and older adults during a task in which participants worked to win and avoid losing small monetary sums. Dynamic changes in affect were measured along valence and arousal dimensions, with probes during both anticipatory and consummatory task phases. Older and younger adults displayed distinct patterns of affect dynamics. Younger adults reported increased negative arousal during loss anticipation and positive arousal during gain anticipation. In contrast, older adults reported increased positive arousal during gain anticipation but showed no increase in negative arousal on trials involving loss anticipation. Additionally, younger adults reported large increases in valence after avoiding an anticipated loss, but older adults did not. Younger, but not older, adults exhibited forecasting errors on the arousal dimension, underestimating increases in arousal during anticipation of gains and losses and overestimating increases in arousal in response to gain outcomes. Overall, the findings are consistent with a growing literature suggesting that older people experience less negative emotion than their younger counterparts and further suggest that they may better predict dynamic changes in affect.  相似文献   

12.
Previous research showed that evaluation speed is faster for negative stimuli that are high in arousal and for positive stimuli that are low in arousal. The present study investigated whether arousal and valence analogously interact in automatic stimulus evaluations, i.e., if stimulus valence is irrelevant for the task. One sample of participants switched randomly between an evaluation task and an affective Simon task that assessed stimulus evaluations indirectly. Another sample completed a pure Simon task. In all conditions, the influence of affective stimuli on task performance was enhanced when valence and arousal were congruent (i.e., high-arousing negative and low-arousing positive stimuli) than when both stimulus dimensions were incongruent (i.e., low-arousing negative and high-arousing positive stimuli). These findings suggest that evaluative implications of stimulus arousal and valence are automatically inferred even when stimulus evaluation is irrelevant for the task at hand.  相似文献   

13.
Within the literature, there are two opposing views regarding the influencing role of emotions on the creative process. The most commonly held view contends that positive emotions enhance creativity and negative emotions stifle it; yet, some studies show an opposite trend. These contradictory findings can be explained by examining two aspects of the emotions: attention and creativity relationship. First, emotional valence and arousal levels interact to affect attention. Second, creativity is not a unitary cognitive process and some stages rely more on focused attention but others are aided by diffused or broad attention. To test this proposition, two experiments were conducted. In Experiment 1, valence (positive vs. negative) and arousal (high vs. low) were manipulated and participants completed a series of attention and creativity tasks. Experiment 2 employed similar emotion induction procedure, but a different set of creative problems was used. The results of both experiments were consistent with the proposed explanation of the effects of emotions on creativity.  相似文献   

14.
Humans perceive time with millisecond precision. However, when experiencing negative or fearful events, time appears to slow down and aversive events are judged to last longer than neutral or positive events of equal duration. Feelings of control have been shown to attenuate increases in arousal triggered by anxiety-provoking events. Here, we tested whether feelings of control can go as far as influencing people’s perception of the world, by modulating the perceived duration of aversive events. Observers judged the duration of images depicting positive or negative content, and we manipulated the amount of control experienced by participants. Crucially, participants never had any real control over events. All control was illusory. Results showed that when participants experienced low levels of control, negative images were judged as lasting longer than positive images. However, when participants illusorily experienced high levels of control, they no longer experienced aversive negative images as lasting longer than positive images.  相似文献   

15.
It has recently been demonstrated that the reported tastes/flavours of food/beverages can be modulated by means of external visual and auditory stimuli such as typeface, shapes, and music. The present study was designed to assess the role of the emotional valence of the product-extrinsic stimuli in such crossmodal modulations of taste. Participants evaluated samples of mixed fruit juice whilst simultaneously being presented with auditory or visual stimuli having either positive or negative valence. The soundtracks had either been harmonised with consonant (positive valence) or dissonant (negative valence) musical intervals. The visual stimuli consisted of images of emotional faces from the International Affective Picture System (IAPS) with valence ratings matched to the soundtracks. Each juice sample was rated on two computer-based scales: One anchored with the words sour and sweet, while the other scale required hedonic ratings. Those participants who tasted the juice sample while presented with the positively-valenced stimuli rated the juice as tasting sweeter compared to negatively-valenced stimuli, regardless of whether the stimuli were visual or auditory. These results suggest that the emotional valence of food-extrinsic stimuli can play a role in shaping food flavour evaluation and liking.  相似文献   

16.
Recognition memory was examined for visual affective stimuli using behavioral and event-related brain potential (ERP) measures. Images from the International Affective Picture System (IAPS) that varied systematically in arousal level (low, high) and valence direction (unpleasant, pleasant) were first viewed passively. Then, during a response phase, the original images were intermixed with an equal number of new images and presented, and participants were instructed to press a button to indicate whether each stimulus picture was previously viewed (target) or new (foil). Participants were more sensitive to unpleasant- than to pleasant-valence stimuli and were biased to respond to high-arousal unpleasant stimuli as targets, whether the stimuli were previously viewed or new. Response times (RTs) to target stimuli were systematically affected by valence, whereas RTs to foil stimuli were influenced by arousal level. ERP component amplitudes were generally larger for high than for low arousal levels. The P300 (late positive component) amplitude was largest for high-arousal unpleasant target images. These and other amplitude effects suggest that high-arousal unpleasant stimuli engage a privileged memory-processing route during stimulus processing. Theoretical relationships between affective and memory processes are discussed.  相似文献   

17.
What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.  相似文献   

18.
This study aimed at testing the relative effects of valence and arousal on the generation of unusual first associates in response to non-emotional inducers. To examine this question, four specific moods varying along both the valence and the arousal dimensions were induced: happiness (positive mood, high arousal), serenity (positive mood, low arousal), anger (negative mood, high arousal) and sadness (negative mood, low arousal). The results indicate that the uniqueness of word-associations is influenced by arousal levels rather than by the valence of mood. No matter what the valence, high-arousing moods enhanced the production of unusual associates in contrast to low-arousing moods.  相似文献   

19.
The present study analyses the relationship between Anxiety and Impulsivity personality factors and emotions, by controlling for country and sex effects in a sample of Spanish and Swiss university students. Emotions were assessed through the International Affective Picture System (IAPS) of pictures (valence/arousal) using the Self-Assessment Manikin (SAM) procedure. The mixed valence/arousal groups’ pictures were formed according to Tok, Koyuncu, Dural and Catikkas procedure (2010). Results showed that females scored significantly higher in Anxiety factor and men in Impulsivity factor in both countries. The effect of sex was highly significant for Anxiety (ŋ2: 0.12), but there was no significant effect of the country. Also, females obtained higher scores in the four valence/arousal pictures groups. The sex effect was particularly robust for negative valence–high arousal (ŋ2: 0.13). Impulsivity correlated with high ratings of positive valence–high arousal while Anxiety correlated with high ratings of negative valence–high arousal and with high ratings of negative valence–low arousal in both sexes, although scores were higher for females. Structural Equation Modelling confirmed these relationships. Nevertheless, Anxiety and Impulsivity explained only a small amount of the accounted variance of the self-reported valence and arousal of the pictures.  相似文献   

20.
吕勇  李甜甜 《心理科学》2014,37(1):48-52
采用3×4混合实验设计,研究了启动刺激与靶刺激的时间间隔对面部表情唤醒度阈下情绪启动效应的影响,实验因素为启动刺激的唤醒度和时间间隔。结果发现,当时间间隔为200ms、300ms、500ms时,出现了阈下情绪启动效应,时间间隔为700ms时,启动效应消失。上述结果表明阈下情绪启动效应可在唤醒度维度上实现,但此效应只能在启动刺激与靶刺激间隔时间较短的情况下出现。  相似文献   

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