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1.
The theory of direct perception holds that competent observers are able to detect optical patterns that specify the relative mass of colliding balls. Heuristic theorists, on the other hand, claim that judgments of relative mass are based on variables that do not specify relative mass. We contrasted these views with an experiment in which participants were given feedback on their ratio-scaled estimates of the relative mass of simulated colliding balls. Correlations between judged relative mass and various kinetic and kinematic measures of the collisions revealed that (1) judgments of relative mass become more accurate with feedback, (2) different observers use different variables, (3) during training, many observers change which variables they use, (4) before training, observers tend to use nonspecifying variables or combinations thereof, (5) after a minimal amount of training, at least some observers seem to detect mass-specifying information, and (6) the judgments do not support a generalization of the heuristic model of Gilden and Proffitt (1989, 1994). These findings suggest that direct perception of relative mass is a skill that can be developed through appropriate training.  相似文献   

2.
《Ecological Psychology》2013,25(3):127-139
This article first summarizes how the definition of perception as the detection of information follows from the assumption of realism (e.g., Shaw, Turvey, & Mace, 1982). The realist position appears to be inconsistent with the empirical finding that novice perceivers often use nonspecifying variables and converge on the use of information only after practice with feedback (e.g., Michaels & de Vries, 1998). We argue that the appearance of inconsistency is due to the application and evaluation of realist principles beyond the scale of phenomena to which they apply. If the relevant principles are considered at the appropriate scales, convergence on information and realism imply each other. We also argue that the possibility of convergence and the associated use of nonspecifying variables should always be considered in the analyses of experimental results, especially if the information-granting constraints prevailing in the experiment are different from those prevailing in natural ecologies.  相似文献   

3.
How do observers search through familiar scenes? A novel panoramic search method is used to study the interaction of memory and vision in natural search behavior. In panoramic search, observers see part of an unchanging scene larger than their current field of view. A target object can be visible, present in the display but hidden from view, or absent. Visual search efficiency does not change after hundreds of trials through an unchanging scene (Experiment 1). Memory search, in contrast, begins inefficiently but becomes efficient with practice. Given a choice between vision and memory, observers choose vision (Experiments 2 and 3). However, if forced to use their memory on some trials, they learn to use memory on all trials, even when reliable visual information remains available (Experiment 4). The results suggest that observers make a pragmatic choice between vision and memory, with a strong bias toward visual search even for memorized stimuli.  相似文献   

4.
Two often cited but frequently confused pictorial cues to perceived depth are height in the picture plane (HPP) and distance to the horizon (DH). We report two psychophysical experiments that disentangled their influence on perception of relative depth in pictures of the interior of a schematic room. Experiment 1 showed that when HPP and DH varied independently with both a ceiling and a floor plane visible in the picture, DH alone determined judgments of relative depth; HPP was irrelevant. Experiment 2 studied relative depth perception in single-plane displays (floor only or ceiling only) in which the horizon either was not visible or was always at the midpoint of the target object. When the target object was viewed against either a floor or a ceiling plane, some observers used DH, but others (erroneously) used HPP. In general, when DH is defined and unambiguous, observers use it to determine the relative distance to objects, but when DH is undefined and/or ambiguous, at least some observers use HPP.  相似文献   

5.
ABSTRACT

Research into the visual perception of goal-directed human action indicates that human action perception makes use of specialized processing systems, similar to those that operate in visual expertise. Against this background, the current research investigated whether perception of temporal information in goal-directed human action is enhanced relative to similar motion stimuli. Experiment 1 compared observers’ sensitivity to speed changes in upright human action to a kinematic control (an animation yoked to the motion of the human hand), and also to inverted human action. Experiment 2 compared human action to a non-human motion control (a tool moved the object). In both experiments observers’ sensitivity to detecting the speed changes was higher for the human stimuli relative to the control stimuli, and inversion in Experiment 1 did not alter observers’ sensitivity. Experiment 3 compared observers’ sensitivity to speed changes in goal-directed human and dog actions, in order to determine if enhanced temporal perception is unique to human actions. Results revealed no difference between human and dog stimuli, indicating that enhanced speed perception may exist for any biological motion. Results are discussed with reference to theories of biological motion perception and perception in visual expertise.  相似文献   

6.
McConnell, Muchisky, and Bingham (1998) showed that observers are able to judge the distance and size of falling, rolling, and swinging balls and that performance improves after practice with feedback. They concluded that observers use information that specifies the spatial scales of the different event types--namely, event duration in combination with event-specific constants. The improvement was interpreted as the calibration of the event-specific constants. We argue that their analyses should have considered the use of optical variables that do not specify the to-be-perceived metrics and individual differences in variable use. Furthermore, we propose convergence on the more useful variables as an alternative explanation for the observed improvement. The viability of these arguments is demonstrated with an experiment in which participants are trained with feedback to judge the distance and size of freely falling balls.  相似文献   

7.
陈洁彬  鲁忠义 《心理学报》2015,47(2):176-189
采用回指解决方法, 通过3个实验探讨了路径转弯对空间情境模型建构的影响机制。实验1和实验2的结果表明, 读者在建构含有路径转弯的语篇时, 在一定范围内出现了路径转弯效应。总体趋势为当语篇的空间描述简单(转弯次数<2)时, 目标句的阅读时间会随着转弯次数的增多而增长, 但当语篇的空间描述复杂(转弯次数>2)时, 不仅不再出现路径转弯效应, 反而出现了该效应的反转现象。实验3借助眼动仪监测, 运用语篇与主人公行走路线同步动态呈现模式, 让被试实时追随主人公行走路线, 控制转弯次数和路径距离, 以当前位置与回指地点间的直线距离为自变量, 探究读者在空间描述复杂时建构空间情境模型的心理机制。实验结果表明当阅读空间描述简单的语篇时, 读者建构的空间情境模型是路线型的, 通过逆向搜索的方式进行回指解决; 当语篇的空间描述较为复杂时, 读者倾向于建构地图型空间情境模型, 以俯视的视角通过空间搭桥寻找空间最短直线距离进行回指解决。  相似文献   

8.
McConnell, Muchisky, and Bingham (1998) showed that observers are able to judge the distance and size of falling, rolling, and swinging balls and that performance improves after practice with feedback. They concluded that observers use information that specifies the spatial scales of the different event types&#x2014;namely, event duration in combination with event-specific constants. The improvement was interpreted as the calibration of the event-specific constants. We argue that their analyses should have considered the use of optical variables that do not specify the to-be-perceived metrics and individual differences in variable use. Furthermore, we propose convergence on the more useful variables as an alternative explanation for the observed improvement. The viability of these arguments is demonstrated with an experiment in which participants are trained with feedback to judge the distance and size of freely falling balls.  相似文献   

9.
The present research provides evidence that people use facial prototypes when they encounter different names. In Experiment 1, participants created face exemplars for fifteen common male names, subsets of which were endorsed as good examples by a second set of participants. These most typical faces were morphed to create face-name prototypes. In Experiment 2, participants matched one of the names to each of the prototype faces from Experiment 1. Participants’ matching choices showed convergence in naming the prototypes for many of the names. Experiment 3 utilized these same prototypes in a learning task designed to investigate if the face-name associations revealed in Experiment 2 impacted the learnability of the names. Participants learned face-name pairings that had a higher association (based on frequencies from Experiment 2) faster than pairings with a low association. Results suggest a more direct relationship between faces and names than has been previously proposed.  相似文献   

10.
In two experiments, we evaluated the ability of human observers to make use of second-order temporal relations across three or more views of an apparent motion sequence for the perceptual analysis of three-dimensional form. Ratings of perceived rigidity were obtained in Experiment 1 for objects rotating in depth that were simultaneously subjected to sinusoidal affine stretching transformations along the line of sight or in a direction parallel to the image plane. Such transformations are theoretically interesting because they cannot be detected by analyses that are restricted to first-order temporal relations (i.e., two views), but they can be detected by more conventional analyses of structure from motion in which second-order temporal relations over three or more views are used. The current results show that human observers can perceive stretching transformations of a rotating 3-D object in a direction parallel to the image plane but that they fail to perceive stretching transformations along the line of sight. This result suggests that human observers can make use of some limited second-order temporal information. This finding was confirmed in Experiment 2, in which we investigated the effects of several specific optical consequences of sinusoidal stretching transformations applied in different directions. The results indicate that observers may be sensitive to the sign of acceleration, but that. they cannot make use of the precise magnitude of second-order relations necessary to recover euclidean metric structure.  相似文献   

11.
In visual search, observers make decisions about the presence or absence of a target based on their perception of a target during search. The present study investigated whether decisions can be based on observers’ expectation rather than perception of a target. In Experiment 1, participants were allowed to make target-present responses by clicking on the target or, if the target was not perceived, a target-present button. Participants used the target-present button option more frequently in difficult search trials and when target prevalence was high. Experiment 2 and 3 employed a difficult search task that encouraged the use of prevalence-based decisions. Target presence was reported faster when target prevalence was high, indicating that decisions were, in part, cognitive, and not strictly perceptual. A similar pattern of responses were made even when no targets appeared in the search (Experiment 3). The implication of these prevalence-based decisions for visual search models is discussed.  相似文献   

12.
The ability of younger and older observers to perceive surface slant was investigated in four experiments. The surfaces possessed slants of 20°, 35°, 50°, and 65°, relative to the frontoparallel plane. The observers judged the slants using either a palm board (Experiments 1, 3, and 4) or magnitude estimation (Experiment 2). In Experiments 1–3, physically slanted surfaces were used (the surfaces possessed marble, granite, pebble, and circle textures), whereas computer-generated 3-D surfaces (defined by motion parallax and binocular disparity) were utilized in Experiment 4. The results showed that the younger and older observers' performance was essentially identical with regard to accuracy. The younger and older age groups, however, differed in terms of precision in Experiments 1 and 2: The judgments of the older observers were more variable across repeated trials. When taken as a whole, the results demonstrate that older observers (at least through the age of 83 years) can effectively extract information about slant in depth from optical patterns containing texture, motion parallax, or binocular disparity.  相似文献   

13.
The ability to learn the direction of causal relations is critical for understanding and acting in the world. We investigated how children learn causal directionality in situations in which the states of variables are temporally dependent (i.e., autocorrelated). In Experiment 1, children learned about causal direction by comparing the states of one variable before versus after an intervention on another variable. In Experiment 2, children reliably inferred causal directionality merely from observing how two variables change over time; they interpreted Y changing without a change in X as evidence that Y does not influence X. Both of these strategies make sense if one believes the variables to be temporally dependent. We discuss the implications of these results for interpreting previous findings. More broadly, given that many real‐world environments are characterized by temporal dependency, these results suggest strategies that children may use to learn the causal structure of their environments.  相似文献   

14.
Dark Agouti rats learned to discriminate large visual displays ('scenes') in a computercontrolled Y-maze. Each scene comprised several shapes ('objects') against a contrasting background. The constant-negative paradigm was used; in each problem, one constant scene was presented on every trial together with a trial-unique variable scene, and rats were rewarded for approaching the variable scene. By varying the manner in which variables differed from the constant, we investigated what aspects of scenes and the objects comprising them were salient. In Experiment 1, rats discriminated constant scenes more easily if they contained four objects rather than six, and they showed a slight attentional bias towards the lower halves of the screens. That bias disappeared in Experiment 2. Experiments 3 and 4 showed that rats could discriminate scenes even if the objects that comprised them were closely matched in position, luminance, and area. Therefore, they encoded the form of individual objects. Rats perceived shapes of the same class (e.g. two ellipses) as more similar than shapes from different classes (e.g. ellipse and polygon) regardless of whether they also differed in area. This paradigm is suitable for studying the neuropsychology of perceiving spatial relationships in multi-object scenes and of identifying visual objects.  相似文献   

15.
Texture perception in sighted and blind observers   总被引:2,自引:0,他引:2  
The purpose of the present study was to evaluate the utility of visual imagery for texture perception. In Experiment 1, sighted, early-blind, and late-blind observers made relative smoothness judgments of abrasive surfaces using active or passive tough. In Experiment 2, subjects compared vision and touch in the accuracy of smoothness detection, using a broad range of textures, including very fine surfaces. No differences appeared between the sighted and the blind, and it did not matter if touch were active or passive. Vision and touch showed similar performance with relatively coarse textures, but touch was superior to vision for much finer surface textures. The results were consistent with the notion that visual coding of tactual stimuli is not advantageous (or necessary) for texture perception, since touch may hold advantages for the detection of the smoothness of surfaces.  相似文献   

16.
Five experiments were carried out to test whether (task-irrelevant) motion information provided by a stimulus changing its position over time would affect manual left-right responses. So far, some studies reported direction-based Simon effects whereas others did not. In Experiment 1a, a reliable direction-based effect occurred, which was not modulated by the response mode--that is, by whether participants responded by pressing one of two keys or more dynamically by moving a stylus in a certain direction. Experiments 1a, 1b, and 2 lend support to the idea that observers use the starting position of target motion as a reference for spatial coding. That is, observers might process object motion as a shift of position relative to the starting position and not as directional information. The dominance of relative position coding could also be shown in Experiment 3, in which relative position was pitted against motion direction by presenting a static and dynamic stimulus at the same time. Additionally, we explored the role of eye movements in stimulus-response compatibility and showed in Experiments 1b and 3a that the execution or preparation of saccadic eye movements--as proposed by an attention-shifting account--is not necessary for a Simon effect to occur.  相似文献   

17.
ABSTRACT— How observers distribute limited processing resources to regions of a scene is based on a dynamic balance between current goals and reflexive tendencies. Past research showed that these reflexive tendencies include orienting toward objects that expand as if they were looming toward the observer, presumably because this signal indicates an impending collision. Here we report that during visual search, items that loom abruptly capture attention more strongly when they approach from the periphery rather than from near the center of gaze (Experiment 1), and target objects are more likely to be attended when they are on a collision path with the observer rather than on a near-miss path (Experiment 2). Both effects are exaggerated when search is performed in a large projection dome (Experiment 3). These findings suggest that the human visual system prioritizes events that are likely to require a behaviorally urgent response.  相似文献   

18.
The research in this paper was designed to examine the extent to which improvement on a training task can be used to predict performance on a transfer task. This aim involved evaluating the proposition that when old skills are executed in the context of new tasks, they continue to improve as if stimulus conditions have not changed. That is, power functions that describe improvement on old skills during their initial acquisition should predict further improvement on these skills during their execution in new tasks. Three experiments were performed to achieve the aim of testing this proposition. Experiment 1 revealed that old skills were executed slower in the context of a new task than was predicted on the basis of training performance. Hence improvement in the old skills appeared to be disrupted by performance of the new task. Experiment 2 was designed to examine whether this disruption was due to an increase in complexity in the task from training to transfer, or simply due to any change in task. The results suggested that any change may cause some disruption, but this disruption was greatest with an increase in task complexity. Experiment 3 was designed to examine two variables that may affect the magnitude of this effect: the relative change in task complexity from training to transfer, and the amount of practice on a task prior to a change in task. The results indicated that only the former variable had any effect. In all three experiments no effects on performance accuracy were noted, and response times in the transfer tasks eventually returned to levels predicted by training learning functions. These results were interpreted as indicating that old skills do continue to improve in new tasks as if conditions are not altered, but that disruptions caused by transfer are related to performance overheads associated with reconceptualising the task.  相似文献   

19.
The present study reports two experiments in which a total of 20 participants without prior flight experience practiced the final approach phase in a fixed-base simulator. All participants received self-controlled concurrent feedback during 180 practice trials. Experiment 1 shows that participants learn more quickly under variable practice conditions than under constant practice conditions. This finding is attributed to the education of attention to the more useful informational variables: Variability of practice reduces the usefulness of initially used informational variables, which leads to a quicker change in variable use, and hence to a larger improvement in performance. In the practice phase of Experiment 2 variability was selectively applied to some experimental factors but not to others. Participants tended to converge toward the variables that were useful in the specific conditions that they encountered during practice. This indicates that an explanation for variability of practice effects in terms of the education of attention is a useful alternative to traditional explanations based on the notion of the generalized motor program and to explanations based on the notions of noise and local minima.  相似文献   

20.
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