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1.
The extent to which groups are creative has wide implications for their overall performance, including the quality of their problem solutions, judgments, and decisions. To further understanding of group creativity, we integrate the motivated information processing in groups model (De Dreu, Nijstad, & Van Knippenberg, 2008) with work on epistemic social tuning (Lunn, Sinclair, Whitchurch, & Glenn, 2007). Three propositions were advanced: (a) Groups produce more ideas when members have high rather than low epistemic motivation, especially when members also have a prosocial rather than pro-self motivation; (b) these ideas are more original, appropriate, or feasible when a group norm favors originality, appropriateness, or feasibility; and (c) originality is valued more in individualistic cultures (e.g., the Netherlands), whereas appropriateness is valued more in collectivist cultures (e.g., Korea). Four studies involving 3-person groups generating ideas supported these propositions: Epistemic motivation (mild vs. intense time pressure; presence vs. absence of process accountability) stimulated production and originality, especially when prosocial rather than pro-self motives were present and participants were Dutch or originality norms were experimentally primed. When appropriateness norms were primed or participants were Korean, epistemic motivation stimulated production and appropriateness, especially when prosocial rather than pro-self motives were present. We discuss implications for research on group processes and for work on culture and creativity.  相似文献   

2.
Three studies examined content dimensions of creativity. A life-report questionnaire was developed to measure everyday, artistic, and intellectual creativity. Multiple life areas were assessed, including self-presentation, education and work, arts and crafts, culture and media consumption, everyday relations and activities, and memberships in groups that encourage creativity. Study 1 indicated that everyday creativity could be empirically distinguished from artistic creativity. Factor analyses in Studies 2 and 3 identified three broad dimensions of creativity in college students and professional adults: creative life-style, arts, and intellectual achievement. Both similarities and differences among these dimensions were observed in relation to gender and personality traits.  相似文献   

3.
Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure, the Creative Behavior Questionnaire: Digital (CBQD), which assesses self-reported creative behavior in the digital domain. High school students (N = 230) completed the CBQD, as well as several other measures of creativity and personality. Factor analysis revealed 3 factors: digital creativity achievement, school-based everyday creativity, and self-expressive digital creativity. Factor-based scales showed expected correlations with other creativity measures, as well as Big-Five personality traits and Unconventionality, supporting construct validity. Results indicate that the CBQD can be used as an independent or a supplemental measure of creative behavior.  相似文献   

4.
A number of research traditions have contributed to an emerging picture of creative individuals, processes, and achievements. Psychometric instruments have documented the absence of correlations, above a threshold, between measured intelligence and creativity; computer simulations and “on‐line” studies of human subjects indicate that creative problem solving draws on the same information‐processing skills as everyday problem solving; case studies reveal that creative individ‐uals pursue a network of interrelated enterprises over the course of their productive lives and that most creative insights emerge gradually. Creative individuals exemplify a predictable set of personality traits and are motivated chiefly by intrinsic factors. Sociological and historiometric approaches document the conditions under which creative products are likely to emerge within a given society, and neurobiological perspectives suggest that certain neural structures and processes may be particularly associated with creative out‐comes. A science of creativity is most likely to emerge from a synthesis of these different disciplinary perspectives.  相似文献   

5.
Scholars often distinguish everyday creativity and creativity in more formal domains, such as the arts. However, everyday creativity has been rather neglected in research. This paper compares artistic and everyday creativity. Three studies examine the content of behavior in artistic and everyday creativity, as well as similarities and differences in their relationships with personality traits, psychological well‐being, and psychopathology. Typical artistic creativity acts referred to time investment in the arts, generation of art works, and achievement in the arts, whereas typical everyday creativity acts concerned humor and self‐expression in daily activities. Both kinds of creativity were related to openness to experience, a personality trait described as the disposition towards creativity. However, artistic creativity was related to higher rates of psychopathology, while everyday creativity was related to extraversion, conscientiousness, and personal growth.  相似文献   

6.
For employees to generate creative ideas that are not only original, but also useful to their company, they must interact with their workplace environment to determine organizational needs. Therefore, it is important to consider aspects of the individual as well as their environment when studying creativity. Intrinsic motivation, a predictor of individual level creativity, is associated with feelings of enjoyment and interest in the task at hand. To the extent that tasks are nested in an environment, intrinsically motivated individuals may perceive their environment more favorably than individuals who are not interested in the task. Specifically, such individuals may view the rewards (i.e., distributive justice), decision-making procedures (i.e., procedural justice), and their interpersonal treatment (i.e., interpersonal justice) in their work environment as more fair, due to the positive affect associated with intrinsic motivation. This study examines the relationships between intrinsic motivation, perceptions of organizational fairness, and creativity. Participants (n = 133) worked on a task in a laboratory setting and completed measures of intrinsic motivation and organizational justice. Findings were supportive that intrinsically motivated participants viewed their environment as fairer than participants that were uninterested in the task. Consequently, distributive and interpersonal justice were shown to significantly mediate the relationship between intrinsic motivation and creativity. Implications for theory and practice are discussed.  相似文献   

7.
Although early interview-based analyses of the enjoyment of intrinsically motivated, goal-directed activities (e.g., chess, rock climbing, art making) suggested the importance of relatively difficult, "optimal" challenges, subsequent findings derived from a wider range of activities have not provided consistent support for this proposition. Two studies were conducted to clarify the relation between challenge and enjoyment. Study 1 focused on a single activity-Internet chess. The importance of challenge was evident at the subjective level (perceived challenge strongly predicted enjoyment) as well as the objective level (games against superior opponents were more enjoyable than games against inferior opponents, and close games were more enjoyable than blowouts). In Study 2, the experience sampling method was used to examine the enjoyment of challenge across a wide range of everyday activities. Activity motivation (intrinsically motivated, non-intrinsically motivated) and activity type (goal directed, non-goal directed) moderated the relation. Implications for theories of intrinsic motivation are discussed.  相似文献   

8.
The experience of wonder is often said to be at the origin of acts of creativity, both historical and mundane, from big breakthroughs in science to the everyday discoveries of children at play. And yet, wonder and wondering have rarely been theorized until now, at least in the psychology of creativity. Understood as one of the main ways in which we engage with the possible, wonder presents us, upon closer inspection, with a paradox typical for creativity—experiencing what is present (the here and now) through the lenses of what is absent (the not‐yet‐here). Wondering is grounded in the possibility of adopting multiple perspectives on a certain reality; many of which are yet unknown to the creator while anticipated and actively looked for. In this paper, the creative process fuelled by the experience of wonder is described as a cyclical interplay between awareness, excitement, and exploration of the possible. Thus, one of the main consequences of reflecting on wonder and wondering is not only a renewed focus on process in creativity research but, most of all, a new emphasis on the less “visible” and yet essential aspects of creative action as it bridges the actual and the possible.  相似文献   

9.
《创造性行为杂志》2017,51(4):308-313
This Commentary examines where the creativity research has been and where it is going. They key points include evolving definitions of creativity, interdisciplinarity in the creativity research, divergent thinking as a reliable index of creative potential, improvements in testing, the impact of technology, the inclusion of political, moral, and everyday creativity in the research, the use of semantic networks and conceptual maps, the creative economy, and the need to extricate personal creativity from social recognition.  相似文献   

10.
This paper presents a meta-analysis of the relationships between creativity (creative potential, activities, and achievement) and the Dark Triad of personality: narcissism, Machiavellianism, and psychopathy. Multilevel meta-analytic models demonstrated a small but significant positive association between creativity and narcissism (r = 0.15 [0.10, 0.29]) and Machiavellianism (r = 0.06 [0.02, 0.09]), but not with psychopathy (r = 0.03 [-0.02, 0.07]). Creativity measures (self-report-vs.-performance), aspects (self-perception, creative activity, creative abilities, creative achievements), and domains (general, art, science, and everyday creativity) moderated the links with the Dark Triad. We discuss the possible mechanism of associations between Dark Triad traits and creativity and highlight future research directions.  相似文献   

11.
Implicit theories of creativity have been the subject of increased research interest in recent years. These investigations are motivated by the observation that an individual's creative activities are guided by personal definitions rather than professional theories, which may be very different. Cross-cultural studies of implicit creativity theories are rare, yet they can add significantly to our knowledge of how creativity is viewed across cultures. The nature of 428 Koreans' implicit creativity theories were identified in a prestudy, and the structure of 478 Koreans' ratings of the indicated behaviors was analyzed in Experiment 1. In Experiment 2, 211 participants evaluated the creativity of 44 hypothetical profiles based on the results of the first experiment. Results provide evidence that Korean conceptions of creativity are similar to Western conceptions, although Koreans may emphasize negative behaviors and personality characteristics (e.g., deviance) to a greater degree. When asked to use their implicit theories to evaluate the creativity of hypothetical profiles, Korean adults strongly emphasized specific cognitive, personality, and motivational aspects of creativity over noncognitive aspects (e.g., perseverance, independence).  相似文献   

12.
Business schools are in need of developing creative graduates. This article explores how creativity among business students can be stimulated. Because a considerable amount of knowledge is required for creative ideas to emerge, the learning process has a significant impact on creativity. This, in turn, indicates that learning style is important for creative performance. In addition to exploring the relationship between learning styles and creativity, the research reported here tested self-efficacy and enjoyment as mediators. One hundred and fifty students participated in this study. Hierarchical regression analysis indicated that independent and collaborative learning styles were associated with higher creativity. Although the independent learning style-creativity relationship was mediated by self-efficacy, the collaborative learning style-creativity relationship was partially mediated by enjoyment of the learning process. Implications for business education are discussed.  相似文献   

13.
Research on gender differences in creativity, including creativity test scores, creative achievements, and self‐reported creativity is reviewed, as are theories that have been offered to explain such differences and available evidence that supports or refutes such theories. This is a difficult arena in which to conduct research, but there is a consistent lack of gender differences both in creativity test scores and in the creative accomplishments of boys and girls (which if anything tend to favor girls). As a result, it is difficult to show how innate gender differences in creativity could possibly explain later differences in creative accomplishment. At the same time, the large difference in the creative achievement of men and women in many fields make blanket environmental explanations inadequate, and the explanations that have been proposed thus far are at best incomplete. A new theoretical framework (the APT model of creativity) is proposed to allow better understanding of what is known about gender differences in creativity.  相似文献   

14.
In creative settings, exposure to creative exemplar products may invite imitation and as such influence creative performance. In understanding creativity, it, therefore, is important to be able to predict imitation of creative exemplar products. Regulatory focus theory can do so, and leads to predictions that deviate from the existing body of knowledge concerning regulatory focus and creativity in the absence of exemplar products. In this study, we proposed that high creative exemplar quality elicits more imitation—and thus lowered creativity—for promotion-focused individuals, whereas creative exemplar quality does not affect the creative process for prevention-focused individuals. To enable a relatively objective measurement of creativity and imitation, these predictions were tested in a laboratory experiment. Results supported predictions, indicating that knowledge about how strongly people engage in imitation in the face of a creative exemplar product leads to more adequate predictions how creative people really are.  相似文献   

15.
Biases against creativity seem to be activated when people are motivated to reduce uncertainty. Drawing on the appraisal model of emotion, this study tested whether and how emotions with varying levels of uncertainty appraisals affect biases against creativity. This experimental study showed that fear, characterized by a high-uncertainty appraisal, promoted implicit, but not explicit, biases against creativity more strongly than low-uncertainty emotions such as anger and happiness. Compared with individuals who experienced anger and happiness, those who experienced fear provided lower creativity ratings because of their implicit biases against creativity. These results highlight the importance of considering emotions to understand the individuals’ biases against creativity and their recognition of creative ideas.  相似文献   

16.
The literature on creativity and dream recall often found significant positive correlations between measures of creativity and dream recall frequency (DRF). The present study investigated the relation between creative interests and DRF in detail. The findings confirmed the results reported in the literature, according to which persons with visual and verbal creative skills recalled more dreams. It is suggested that the visual memory may serve as a mediator variable in the relation between creativity and DRF.  相似文献   

17.
The American Philosophical Association suggests that studying philosophy can have an important impact on one's creative thinking ability. This paper abstracts from the empirical research on creativity a reasonable model of creative thinking, and discusses what the account implies about fostering creative thinking in philosophy courses. Given the empirical research on creativity and the nature of philosophy, studying philosophy can have an important impact on one's creative thinking ability, but faculty need to focus on it in their courses.  相似文献   

18.
本文基于动机行动和成就动机理论,构建一个被调节的中介模型以检验创造性人格对员工创造力产生的作用机理。以251套来自主管-下属配对的问卷数据为样本,实证分析结果表明:创造性人格可预测员工创造力产生,学习目标导向与绩效证明目标导向在两者之间起部分中介作用;内在动机能够强化个体目标导向对创造力的作用,并显著正向调节创造性人格对员工创造力的间接效应。最后,论文讨论了研究发现对员工创造力产生的理论和实践意义。  相似文献   

19.
In this exploratory study, I investigate the relationship between age, knowledge, and creativity in mathematics, by looking at to what extent does grade level, controlled for mathematical achievement, influence mathematical creativity and what characterizes the relationship between grade level, mathematical achievement and mathematical creativity. This was accomplished in two steps. In the first part, 301 students, 184 grade eight students and 117 grade eleven students, were given a creative mathematics test. A 3 × 2 ANOVA indicates that the older students were more creative; however, there was a significant interaction effect between grade level and achievement in mathematics on mathematical creativity. In the second part, an inductive content analysis was performed on the solutions of high achievers in grade eleven and grade eight. The results indicate that high achievers in grade eight are more creative than high achievers in grade eleven, but the nature of the task mediates the relationship between creativity and knowledge.  相似文献   

20.
ABSTRACT:

This article evaluates recent evidence for an association between creativity and bipolar mood disorders. Eminent creativity and everyday creativity are distinguished, with high rates of major mood disorders‐particularly bipolar disorders— appearing among eminent creators in the arts. However, among everyday persons, including the 4–5% of the population that may develop a bipolar “spectrum”; disorder and their relatives, it is those with relatively milder mood disorders and normalcy who may show the greatest creative advantage. These seemingly conflicting results are reconciled through comparison of research designs and the creativity and diagnostic variables studied. Evidence regarding mood states that enhance creativity is also considered, both for eminent and everyday creators, and some preliminary results from a study of patients are presented. Here, milder mood elevations were tied most closely to the experience of creativity, although other patterns can exist. Three patterns are examined in terms of 23 mood, cognitive, and behavioral features that Jamison (1989) studied in eminent creators.  相似文献   

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