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1.
The impact of age of acquisition (AoA) on object recognition was explored in three experiments measuring visual duration threshold (VDT) for the identification of pictures labelled with early and late acquired names. Participants viewed briefly displayed images preceded and followed by a pattern mask. The minimum display duration required for correct identification was shorter for pictures labelled with early names than for those labelled with late names. In Experiments 2 and 3 we explored the effects of two forms of visual degradation on VDT for pictures with early and late acquired names. Both degradation by superimposed visual elements, and degradation by contrast reduction extended VDT, but only the former interacted with AoA. We conclude that both AoA and degradation by superimposed visual elements affect the efficiency of visual object recognition, but only degradation by contrast and not AoA affects the efficiency of earlier pre-recognition processes. 相似文献
2.
Word frequency is widely believed to affect object naming speed, despite several studies in which it has been reported that frequency effects may be redundant upon age of acquisition. We report, first, a reanalysis of data from the study by Oldfield and Wingfield (1965), which is standardly cited as evidence for a word frequency effect in object naming; then we report two new experiments. The reanalysis of Oldfield and Wingfield shows that age of acquisition is the major determinant of naming speed, and that frequency plays no independent role when its correlation with other variables is taken into account. In Experiment 1, age of acquisition and phoneme length proved to be the primary determinants of object naming speed. Frequency, prototypicality, and imageability had no independent effect. In Experiment 2, subjects classified objects into two semantic categories (natural or man-made). Prototypicality and semantic category were the only variables to have a significant effect on reaction time, with no effect of age of acquisition, frequency, imageability, or word length. We conclude that age of acquisition, not word frequency, affects the retrieval and/or execution of object names, not the process of object recognition. The locus of this effect is discussed, along with the possibility that words learned in early childhood may be more resistant to the effects of brain injury in at least some adult aphasics than words learned somewhat later. 相似文献
3.
The influence of sentence context constraint on subsequent processing of concrete and abstract cognates and noncognates was tested in three experiments. Target words were preceded by a predictive, high constraint sentence context, by a congruent, low constraint sentence context, or were presented in isolation. Dutch-English bilinguals performed lexical decision in their second language (L2), or translated target words in forward (from L1 to L2) or in backward (from L2 to L1) direction. After reading a high constraint sentence context, cognate and concreteness effects disappeared in lexical decision and strongly decreased in both translation tasks. In contrast, low constraint sentences did not influence cognate and concreteness effects. These results suggest that semantically rich sentences modulate cross-language interaction during word recognition and word translation. 相似文献
4.
In the present study, we investigate whether reading an action-word can influence subsequent visual perception of biological motion. The participant's task was to perceptually judge whether a human action identifiable in the biological motion of a point-light display embedded in a high density mask was present or not in the visual sequence, which lasted for 633 ms on average. Prior to the judgement task, participants were exposed to an abstract verb or an action verb for 500 ms, which was related to the human action according to a congruent or incongruent semantic relation. Data analysis showed that correct judgements were not affected by action verbs, whereas a facilitation effect on response time (49 ms on average) was observed when a congruent action verb primed the judgement of biological movements. In relation with the existing literature, this finding suggests that the perception, the planning and the linguistic coding of motor action are subtended by common motor representations. 相似文献
5.
Ardi Roelofs 《Acta psychologica》2010,133(2):146-153
Models of attention and context effects in naming performance should be able to account for the time course of color-word Stroop interference revealed by manipulations of the stimulus onset asynchrony (SOA) between color and word. Prominent models of Stroop task performance (
[Cohen et al., 1990],
[Cohen and Huston, 1994] and [Phaf et al., 1990]) fail to account for the fact that response time (RT) and Stroop interference peak at zero SOA and diminish with word preexposure. The models may be saved by assuming that the time course of interference is determined by a strategic orienting of attention to color onsets when SOA is predictable. To test this temporal predictability hypothesis, SOA was blocked or randomly mixed in Experiment 1. In addition, the time interval between color onsets was randomly variable in Experiment 2. Although RTs were affected, none of the randomization manipulations influenced the typical shape of the time course of Stroop effects. These findings provide evidence against the temporal predictability hypothesis and thereby against prominent models of the Stroop task. 相似文献
6.
In the visual world paradigm, participants are more likely to fixate a visual referent that has some semantic relationship with a heard word, than they are to fixate an unrelated referent [Cooper, R. M. (1974). The control of eye fixation by the meaning of spoken language. A new methodology for the real-time investigation of speech perception, memory, and language processing. Cognitive Psychology, 6, 813-839]. Here, this method is used to examine the psychological validity of models of high-dimensional semantic space. The data strongly suggest that these corpus-based measures of word semantics predict fixation behavior in the visual world and provide further evidence that language-mediated eye movements to objects in the concurrent visual environment are driven by semantic similarity rather than all-or-none categorical knowledge. The data suggest that the visual world paradigm can, together with other methodologies, converge on the evidence that may help adjudicate between different theoretical accounts of the psychological semantics. 相似文献
7.
According to Garner, visual patterns are mentally represented as categories rather than by their physical identity. On the other hand, physical and categorical identification tasks engender their own specific processing strategies. Nevertheless, categorical strategies should be more generic than physical ones. We tested this prediction using Garner patterns in a same-different task: one version involved categorical, the other physical identification. Both tasks showed effects of categorical representation but also contrasting categorical and physical processing strategies in their response time profiles. When trials from categorical and physical identification tasks were randomly intermixed, mixing costs were additive for categorical trials but not for physical trials, indicating a shift in processing strategy for the latter. For these trials, the physical response time profile was found to be displaced by a categorical profile. We concluded that the more generic processing strategy is the one that maximizes the role of categorical representation. 相似文献
8.
In the visual world paradigm as used in psycholinguistics, eye gaze (i.e. visual orienting) is measured in order to draw conclusions about linguistic processing. However, current theories are underspecified with respect to how visual attention is guided on the basis of linguistic representations. In the visual search paradigm as used within the area of visual attention research, investigators have become more and more interested in how visual orienting is affected by higher order representations, such as those involved in memory and language. Within this area more specific models of orienting on the basis of visual information exist, but they need to be extended with mechanisms that allow for language-mediated orienting. In the present paper we review the evidence from these two different – but highly related – research areas. We arrive at a model in which working memory serves as the nexus in which long-term visual as well as linguistic representations (i.e. types) are bound to specific locations (i.e. tokens or indices). The model predicts that the interaction between language and visual attention is subject to a number of conditions, such as the presence of the guiding representation in working memory, capacity limitations, and cognitive control mechanisms. 相似文献
9.
Stimulus-Response Compatibility Effects have been reported for several components of the reach-to-grasp action during visual object recognition [Tucker, M., & Ellis, R. (1998). On the relations between seen objects and components of potential actions. Journal of Experimental Psychology: Human Perception and Performance, 24, 830-846; Ellis, R., & Tucker, M. (2000). Micro-affordance: The potentiation of actions by seen objects. British Journal of Psychology, 91, 451-471; Tucker, M., & Ellis, R. (2001). The potentiation of grasp types during visual object categorization. Visual Cognition, 8, 769-800; Creem, S. H., & Proffitt, D. R. (2001). Grasping objects by their handles: A necessary interaction between cognition and action. Journal of Experimental Psychology: Human Perception and Performance, 27, 218-228; Craighero, L. Bello, A. Fadiga, L., & Rizzolatti, G. (2002). Hand action preparation influences the responses to hand pictures. Neuropsychologia, 40, 492-502]. The present study investigates compatibility effects for two elements of reach-to-grasp action during the visual mental imagery of objects-the compatibility of an object for grasping with a power and precision grasp, and the orientation of an object (left/right) for grasping by a particular hand (left/right). Experiment 1 provides further evidence for compatibility effects of a 'seen' object for grasping with a power and precision grasp. The experiment shows that compatibility effects are obtainable when an object is presented in an array of four objects and not just on its own. Experiment 2 provides evidence that compatibility effects of an object for grasping with a power and precision grasp can also be observed when participants make an action response to an object 700 ms after it has been removed from view. Experiment 3 investigates compatibility effects for the orientation of an object for grasping by a particular hand during visual mental imagery, but finds no evidence for such effects. The findings are discussed in relation to two arguments put forward to reconcile ecological and representational theories of visual object recognition. 相似文献
10.
This paper reports on the ways in which new entities are introduced into discourse. First, we present the evidence in support of a model of indefinite reference processing based on three principles: the listener’s ability to make predictive inferences in order to decrease the unexpectedness of upcoming words, the availability to the speaker of grammatical constructions that customize predictive inferences, and the use of “expectancy monitors” to signal and facilitate the introduction of highly unpredictable entities. We provide evidence that one of these expectancy monitors in Dutch is the post-verbal variant of existential er (the equivalent of the unstressed existential “there” in English). In an eye-tracking experiment we demonstrate that the presence of er decreases the processing difficulties caused by low subject expectancy. A corpus-based regression analysis subsequently confirms that the production of er is determined almost exclusively by seven parameters of low subject expectancy. Together, the comprehension and production data suggest that while existential er functions as an expectancy monitor in much the same way as speech disfluencies (hesitations, pauses and filled pauses), er is a higher-level expectancy monitor because it is available in spoken and written discourse and because it is produced more systematically than any disfluency. 相似文献
11.
The ability to efficiently search the visual environment is a critical function of the visual system, and recent research has shown that experience playing action video games can influence visual selective attention. The present research examined the similarities and differences between video game players (VGPs) and non-video game players (NVGPs) in terms of the ability to inhibit attention from returning to previously attended locations, and the efficiency of visual search in easy and more demanding search environments. Both groups were equally good at inhibiting the return of attention to previously cued locations, although VGPs displayed overall faster reaction times to detect targets. VGPs also showed overall faster response time for easy and difficult visual search tasks compared to NVGPs, largely attributed to faster stimulus-response mapping. The findings suggest that relative to NVGPs, VGPs rely on similar types of visual processing strategies but possess faster stimulus-response mappings in visual attention tasks. 相似文献
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14.
Three experiments assessed the contributions of age-of-acquisition (AoA) and frequency to visual word recognition. Three databases were created from electronic journals in chemistry, psychology and geology in order to identify technical words that are extremely frequent in each discipline but acquired late in life. In Experiment 1, psychologists and chemists showed an advantage in lexical decision for late-acquired/high-frequency words (e.g. a psychologist responding to cognition) over late-acquired/low-frequency words (e.g. a chemist responding to cognition), revealing a frequency effect when words are perfectly matched. However, contrary to theories that exclude AoA as a factor, performance was similar for the late-acquired/high-frequency and early-acquired/low-frequency words (e.g. dragon) even though their cumulative frequencies differed by more than an order of magnitude. This last finding was replicated with geologists using geology words matched with early-acquired words in terms of concreteness (Experiment 2). Most interestingly, Experiment 3 yielded the same pattern of results in naming while controlling for imageability, a finding that is particularly problematic for parallel distributed processing models of reading. 相似文献
15.
Do word frequency and case mixing affect different processing stages in visual word recognition? Some studies of online reading have suggested that word frequency affects an earlier, perceptual-encoding stage and that case mixing affects a later, central decision stage (e.g., Reingold, Yang, & Rayner, Journal of Experimental Psychology: Human Perception and Performance 36:1677-1683 2010); others have suggested otherwise (e.g., Allen, Smith, Lien, Grabbe, & Murphy, Journal of Experimental Psychology: Human Perception and Performance 31:713-721 2005; Besner & McCann, 1987). To determine the locus of the word frequency and case-mixing effects, we manipulated word frequency (high vs. low) and case type (consistent lower case vs. mixing case) in a lexical-decision paradigm. We measured two event-related-potential components: the N170 (an early peak occurring 140-240 ms after stimulus onset, related to structural encoding) and the P3 (a late peak occurring 400-600 ms after stimulus onset, related to stimulus categorization). The critical finding was that the N170 amplitude was sensitive to case mixing, but the P3 amplitude was sensitive to word frequency and lexicality. These results suggest that case mixing affects an earlier processing stage than does word frequency, at least with respect to lexical-decision processes. 相似文献
16.
Freyd and Tversky's [Am. J. Psychol. 97 (1984) 109] data suggested that human observers tend to overestimate relatively high levels of symmetry (symmetry effect), and tend to underestimate relatively low levels of symmetry (asymmetry effect). However, on the basis of their holographic approach to visual regularity, van der Helm and Leeuwenberg [Psychol. Rev. 103(3) (1996) 429] predicted that, at any level of symmetry, both symmetry and asymmetry effects may occur as a consequence of correct estimates of symmetry-to-noise ratios. This prediction was tested in two experiments, with tasks and stimuli similar to those in Freyd and Tversky's study. First, subjects had to judge whether a noisy symmetry is more similar to a slightly more symmetrical variant or to a slightly less symmetrical variant. Second, for every pair of stimuli in such a triadic comparison, subjects had to judge which stimulus is the more symmetrical one. The results from both experiments show that the occurrence of (a)symmetry effects indeed depends on symmetry-to-noise ratios. 相似文献
17.
Pairs of letters, pseudo-letters, and basic geometrical shapes were presented in a sequential same-different task, in which the time between the first and second items was varied. The second item was either presented in isolation or surrounded by an irrelevant geometrical shape that could be congruent or incongruent to the target. Congruence effects were obtained for shapes and pseudo-letters, but not for letters if the interval between the first and second items was short. Absence of congruence effects was interpreted, in accordance with earlier findings, as categorical influence on early visual integration processes; letters are processed less holistically than non-letter shapes. The present result indicates that categorical influence of letters depends on the time course of stimulus processing. As a highly automatized process, it is effective for stimuli appearing at a relatively fast rate, whereas, a slower rate of stimulus presentation eliminates task-irrelevant categorical influences. 相似文献
18.
Cleland AA Gaskell MG Quinlan PT Tamminen J 《Journal of experimental psychology. Human perception and performance》2006,32(1):104-119
The authors report 3 dual-task experiments concerning the locus of frequency effects in word recognition. In all experiments, Task 1 entailed a simple perceptual choice and Task 2 involved lexical decision. In Experiment 1, an underadditive effect of word frequency arose for spoken words. Experiment 2 also showed underadditivity for visual lexical decision. It was concluded that word frequency exerts an influence prior to any dual-task bottleneck. A related finding in similar dual-task experiments is Task 2 response postponement at short stimulus onset asynchronies. This was explored in Experiment 3, and it was shown that response postponement was equivalent for both spoken and visual word recognition. These results imply that frequency-sensitive processes operate early and automatically. 相似文献
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20.
Low-frequency irregular words are named more slowly and are more error prone than low-frequency regular words (the regularity
effect). Rastle and Coltheart (1999) reported that this irregularity cost is modulated by the serial position of the irregular
grapheme-phoneme correspondence, such that words with early irregularities exhibit a larger cost than words with late ones.
They argued that these data implicate rule-based serial processing, and they also reported a successful simulation with a
model that has a rule-based serial component—the DRC model of reading aloud (Coltheart, Rastle, Perry, Langdon, & Ziegler,
2001). However, Zorzi (2000) also simulated these data with a model that operates solely in parallel. Furthermore, Kwantes
and Mewhort (1999) simulated these data with a serial processing model that has no rules for converting orthography to phonology.
The human data reported by Rastle and Coltheart therefore neither require a serial processing account, nor successfully discriminate
among a number of computational models of reading aloud. New data are presented wherein an interaction between the effects
of regularity and serial position of irregularity is again reported for human readers. The DRC model simulated this interaction;
no other implemented computational model does so. The present results are thus consistent with rule-based serial processing
in reading aloud. 相似文献