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1.
Stevens JA 《Cognition》2005,95(3):329-350
Four experiments were completed to characterize the utilization of visual imagery and motor imagery during the mental representation of human action. In Experiment 1, movement time functions for a motor imagery human locomotion task conformed to a speed-accuracy trade-off similar to Fitts' Law, whereas those for a visual imagery object motion task did not. However, modality-specific interference effects in Experiment 2 demonstrate visual and motor imagery as cooperative processes when the action represented is tied to visual coordinates in space. Biomechanic-specific motor interference effects found in Experiment 3 suggest one basis for separation of processing channels within motor imagery. Finally, in Experiment 4 representations of motor actions were found to be generated using only visual imagery under certain circumstances: namely, when the imaginer represented the motor action of another individual while placed at an opposing viewpoint. These results suggest that the modality of representation recruited to generate images of human action is dependent on the dynamic relationship between the individual, movement, and environment.  相似文献   

2.
BackgroundPrevious research has established that motor imagery (MI) and action observation (AO) independently enhance the performance and learning of motor skills. Recent studies have demonstrated that combining AO and MI (AO + MI) elicits increased activity in motor regions of the brain and enhances performance more than either AO or MI alone. Kinesthetic imagery (KI) ability refers to the ease with which one can sense their own body and imagine how a movement feels during a task (Malouin et al., 2007). KI ability may be of particular importance when engaging with AO + MI as the provision of an external visual stimulus through AO renders the visual component of MI redundant.ObjectiveThe current study aims to add to the emerging body of behavioural evidence demonstrating the performance benefits of AO + MI by exploring the effect of an AO + MI intervention on golf putting performance, as well as exploring the role that KI ability represents in AO + MI effectiveness.MethodRight-handed male golfers (N = 44) of varying skill level performed twenty 15-foot putts before and after a 3.5 min AO + MI intervention (AO + MI group; mean handicap = 7.5, SD = 4.3) or a similarly timed passive reading task (Control group; mean handicap = 11.5, SD = 5.4). Using the MIQ-3 questionnaire, participants in both experimental groups were classified according to kinesthetic imagery ability where: a mean score ≥6 were classified as good imagers. Performance accuracy was measured using mean radial error (MRE), precision was quantified via bivariate error (BVE) and putter kinematics were recorded by SAM Puttlab.ResultsResults from a series of ANCOVAs indicate that good kinesthetic imagers who received the AO + MI intervention were significantly more precise (BVRE) on the putting task than good kinesthetic imagers in the Control group (p = 0.041, d = 0.678). Good kinesthetic imagers in the intervention group also significantly outperformed good kinesthetic imagers in the control group on a measure of speed control (SD of error scores along the axis of progression) in golf putting (p = 0.041).ConclusionsOur results suggest that the presence of AO with MI increases the relevance of kinesthetic cues, that good kinesthetic imagers are able to utilise for subsequent performance benefits during the putting task. We discuss the increased importance of kinesthetic awareness/feel following the intervention as an explanation for such improvements in performance.  相似文献   

3.
McNeill et al. (2020) recently published a study that first aimed to assess the effect of a combination of motor imagery (MI) and action observation (AO) on golf putt performance and then to determine if the evolution of this performance could be moderated by participants’ kinesthetic imagery ability. To assess golfers’ MI ability, the authors used the third version of the Movement Imagery Questionnaire. Participants notably self-estimated their kinesthetic MI ability by using a Likert-type scale, with scores ranging from 1 “very difficult to feel” to 7 “very easy to feel”. Athletes were categorized as either “poor” or “good” kinesthetic imagers, with mean scores of 4.93 and 6.63, respectively, in the intervention groups. Although a similar categorization procedure had previously been used in the literature for “good imagers”, the mean scores for “poor” imagers were much higher than those noted in previous studies evaluating the effect of MI ability on motor accuracy. Moreover, the low number of participants in the intervention group (n = 22) meant that participants were considered “poor” imagers even though their mean scores corresponded to “quite easy to feel” kinesthetic images of movements. This could notably explain the lack of differences between “poor” and “good” imagers in terms of putting performance in the intervention group. Despite these methodological limitations, the results of McNeill et al.‘s study show promising evidence for the efficacy of an AO plus MI intervention in relation to putting performance and should lead to further investigations. We suggest that research in the area of motor imagery ability include larger samples to explore, in individuals with very low imagery ability scores, the effects of the combination of AO and MI on motor performance.  相似文献   

4.
The use of visual action feedback (AIF) in learning a simple motor response can sometimes be as effective as the more conventional terminal feedback (TIF) but sometimes leads to gross overshooting errors when AIF is removed. Both the amplitude of movement and the gain of the AIF have strong and systematic effects on the error in attempted reproductions. Percent overestimation increases linearly with fog. gain and decreases linearly with log. amplitude. This may be due to an intersensory effect in which visual and kinesthetic feedback sum to form a unitary impression of the movement on which subsequent attempts at reproduction are based.  相似文献   

5.
Human observers demonstrate impressive visual sensitivity to human movement. What defines this sensitivity? If motor experience influences the visual analysis of action, then observers should be most sensitive to their own movements. If view-dependent visual experience determines visual sensitivity to human movement, then observers should be most sensitive to the movements of their friends. To test these predictions, participants viewed sagittal displays of point-light depictions of themselves, their friends, and strangers performing various actions. In actor identification and discrimination tasks, sensitivity to one's own motion was highest. Visual sensitivity to friends', but not strangers', actions was above chance. Performance was action dependent. Control studies yielded chance performance with inverted and static displays, suggesting that form and low-motion cues did not define performance. These results suggest that both motor and visual experience define visual sensitivity to human action.  相似文献   

6.
It is incontestable that high motor performance requires an optimal coupling between perception and action. In sports as well as in professional tasks, the Quiet Eye (QE) – defined as the final fixation before movement initiation – has been found to explain a considerable amount of variance in motor performance and expertise. In the current series of studies, the underlying mechanisms of this perception-action variable were further investigated by testing predictions of the inhibition hypothesis. According to the inhibition hypothesis, the functionality of the QE is to shield movement parametrization. By manipulating the demands during response selection (Experiment 1 and Experiment 2) and movement control (Experiment 2) in a far-aiming task, it was found that – in line with the predictions – QE duration increased with increasing inhibition demands. This effect was mainly driven by the similarity rather than the number of possible actions. Moreover, the relation between inhibition demands and QE-duration were sustained through both response selection and movement control, which is perfectly in line with the notion of a continuous perception-action cycle in motor behavior. In sum, these findings corroborate the inhibition function as an integral component within a cognitive understanding of the QE phenomenon.  相似文献   

7.
Motor imagery (MI), the mental simulation of movement in the absence of overt motor output, has demonstrated potential as a technique to support rehabilitation of movement in neurological conditions such as Parkinson's disease (PD). Existing evidence suggests that MI is largely preserved in PD, but previous studies have typically examined global measures of MI and have not considered the potential impact of individual differences in symptom presentation on MI. The present study investigated the influence of severity of overall motor symptoms, bradykinesia and tremor on MI vividness scores in 44 individuals with mild to moderate idiopathic PD. Linear mixed effects modelling revealed that imagery modality and the severity of left side bradykinesia significantly influenced MI vividness ratings. Consistent with previous findings, participants rated visual motor imagery (VMI) to be more vivid than kinesthetic motor imagery (KMI). Greater severity of left side bradykinesia (but not right side bradykinesia) predicted increased vividness of KMI, while tremor severity and overall motor symptom severity did not predict vividness of MI. The specificity of the effect of bradykinesia to the left side may reflect greater premorbid vividness for the dominant (right) side or increased attention to more effortful movements on the left side of the body resulting in more vivid motor imagery.  相似文献   

8.
The emergence of motor imagery in children   总被引:1,自引:0,他引:1  
A total of 80 children (40 5-year-olds and 40 7-year-olds) took part in an experiment to evaluate their capacity to mentally evoke a motor image of their own displacement. Using a chronometry paradigm, movement duration was compared in a task where children were asked to move in order to take a puppet back to its home (actual) and to think about themselves executing the same action (virtual). Movement durations for actual and virtual displacements were obtained in two conditions, where either no information was provided about the weight of the puppet to be displaced (standard situation) or the puppet was described as being heavy (informed situation). A significant correlation between actual and virtual walking durations was observed for 7-year-olds in the informed condition. This result provides evidence for a motor imagery process emerging in 7-year-olds when children are required to think about themselves in action.  相似文献   

9.
The present study examined the differential effects of kinesthetic imagery (first person perspective) and visual imagery (third person perspective) on postural sway during quiet standing. Based on an embodied cognition perspective, the authors predicted that kinesthetic imagery would lead to activations in movement-relevant motor systems to a greater degree than visual imagery. This prediction was tested among 30 participants who imagined various motor activities from different visual perspectives while standing on a strain gauge plate. The results showed that kinesthetic imagery of lower body movements, but not of upper body movements, had clear effects on postural parameters (sway path length and frequency contents of sway). Visual imagery, in contrast, had no reliable effects on postural activity. We also found that postural effects were not affected by the vividness of imagery. The results suggest that during kinesthetic motor imagery participants partially simulated (re-activated) the imagined movements, leading to unintentional postural adjustments. These findings are consistent with an embodied cognition perspective on motor imagery.  相似文献   

10.
The development of action representation during adolescence was investigated using a visually guided pointing motor task (VGPT) to test motor imagery. Forty adolescents (24 males; mean age 13.1 years) and 33 adults (15 males; mean age 27.5 years) were instructed to both execute and imagine hand movements from a starting point to a target of varying size. Reaction time (RT) was measured for both Execution (E) and Imagery (I) conditions. There is typically a close association between time taken to execute and image actions in adults because action execution and action simulation rely on overlapping neural circuitry. Further, representations of actions are governed by the same speed-accuracy trade-off as real actions, as expressed by Fitts’ Law. In the current study, performance on the VGPT in both adolescents and adults conformed to Fitts’ Law in E and I conditions. However, the strength of association between E and I significantly increased with age, reflecting a refinement in action representation between adolescence and adulthood.  相似文献   

11.
Developmental coordination disorder (DCD) is a neurodevelopmental condition affecting motor coordination in children and adults. Here, EEG signals elicited by visual and tactile stimuli were recorded while adult participants with and without probable DCD (pDCD) performed a motor task. The task cued reaching movements towards a location in visible peripersonal space as well as an area of unseen personal space. Event-related potentials elicited by visual and tactile stimuli revealed that visual processing was strongly affected by movement preparation in the pDCD group, even more than in controls. However, in contrast to the controls, tactile processing in unseen space was unaffected by movement preparation in the pDCD group. The selective use of sensory information from vision and proprioception is fundamental for the adaptive control of movements, and these findings suggest that this is impaired in DCD. Additionally, the pDCD group showed attenuated motor rhythms (beta: 13–30 Hz) over sensorimotor regions following cues to prepare movements towards unseen personal space. The results reveal that individuals with pDCD exhibit differences in the neural mechanisms of spatial selection and action preparation compared to controls, which may underpin the sustained difficulties they experience. These findings provide new insights into the neural mechanisms potentially disrupted in this highly prevalent disorder.  相似文献   

12.
The juggling action of six experts and six intermediates jugglers was recorded with a motion capture system and decomposed into its fundamental components through Principal Component Analysis. The aim was to quantify trends in movement dimensionality, multi-segmental patterns and rhythmicity as a function of proficiency level and task complexity. Dimensionality was quantified in terms of Residual Variance, while the Relative Amplitude was introduced to account for individual differences in movement components. We observed that: experience-related modifications in multi-segmental actions exist, such as the progressive reduction of error-correction movements, especially in complex task condition. The systematic identification of motor patterns sensitive to the acquisition of specific experience could accelerate the learning process.  相似文献   

13.
A voluntary motor response that is prepared in advance of a stimulus may be triggered by any sensory input. This study investigated the combination of visual and kinesthetic inputs in triggering voluntary torque responses. When a visual stimulus was presented alone, subjects produced a fast and accurate increase in elbow flexion torque. When a kinesthetic stimulus was presented instead of the visual stimulus, subjects produced a similar response with a reduced response latency. When a visual stimulus was presented in combination with a kinesthetic stimulus, subjects initiated their responses after either a visual or a kinesthetic response latency, depending on the relative timing of the two stimuli. An analysis of response amplitude suggested that when visual and kinesthetic stimuli were combined, both stimuli triggered a response. The results are more consistent with a simple behavioral model of addition of visual and kinesthetic responses (which predicts that the response to combined stimuli should be the sum of individual responses) than with a model of exclusion of one response (which predicts that the response to combined stimuli should be identical to either the visual or the kinesthetic response). Because addition of visually and kinesthetically triggered responses produced a response with an erroneously large amplitude, it is suggested that visual and kinesthetic inputs are not always efficiently integrated.  相似文献   

14.
A voluntary motor response that is prepared in advance of a stimulus may be triggered by any sensory input. This study investigated the combination of visual and kinesthetic inputs in triggering voluntary torque responses. When a visual stimulus was presented alone, subjects produced a fast and accurate increase in elbow flexion torque. When a kinesthetic stimulus was presented instead of the visual stimulus, subjects produced a similar response with a reduced response latency. When a visual stimulus was presented in combination with a kinesthetic stimulus, subjects initiated their responses after either a visual or a kinesthetic response latency, depending on the relative timing of the two stimuli. An analysis of response amplitude suggested that when visual and kinesthetic stimuli were combined, both stimuli triggered a response. The results are more consistent with a simple behavioral model of addition of visual and kinesthetic responses (which predicts that the response to combined stimuli should be the sum of individual responses) than with a model of exclusion of one response (which predicts that the response to combined stimuli should be identical to either the visual or the kinesthetic response). Because addition of visually and kinesthetically triggered responses produced a response with an erroneously large amplitude, it is suggested that visual and kinesthetic inputs are not always efficiently integrated.  相似文献   

15.
In the present study, we examined whether preparing motor responses under different emotional conditions alters motor evoked potentials (MEPs) elicited by transcranial magnetic stimulation delivered to the motor cortex. Analyses revealed three findings: (1) Reaction times were expedited during exposure to unpleasant images, as compared with pleasant and neutral images; (2) force amplitude was greater during exposure to unpleasant images, as compared with pleasant and neutral images; and (3) MEPs were larger while participants viewed unpleasant images, as compared with neutral images. Hence, coupling the preparation of motor responses with the viewing of emotional images led to arousal-driven changes in corticospinal motor tract excitability, whereas movement speed and force production varied as a function of emotional valence. These findings demonstrate that the effects of emotion on the motor system manifest at varying sensitivity levels across behavioral and neurophysiological measures. Moreover, they validate the action readiness component of emotional experience by demonstrating that emotional states influence the execution of future movements but, alone, do not lead to overt movement.  相似文献   

16.
Time is a fundamental dimension of consciousness. Many studies of the "sense of agency" have investigated whether we attribute actions to ourselves based on a conscious experience of intention occurring prior to action, or based on a reconstruction after the action itself has occurred. Here, we ask the same question about a lower level aspect of action experience, namely awareness of the detailed spatial form of a simple movement. Subjects reached for a target, which unpredictably jumped to the side on some trials. Participants (1) expressed their expectancy of a target shift during the upcoming movement, (2) pointed at the target as quickly and accurately as possible before returning to the start posiment to the target shift if required and (3) reproduced the spatial path of the movement they had just made, as accurately as possible, to give an indication of their awareness of the pointing movement. We analysed the spatial disparity between the initial and the reproduced movements on those with a target shift. A negative disparity value, or undershoot, suggests that motor awareness merely reflects a sluggish record of coordinated motor performance, while a positive value, or overshoot, suggests that participants' intention to point to the shifting target contributes more to their awareness of action than their actual pointing movement. Undershoot and overshoot thus measure the reconstructive (motoric) and the preconstuctive (intentional) aspects of action awareness, respectively. We found that trials on which subjects strongly expected a target shift showed greater overshoot and less undershoot than trials with lower expectancy. Conscious expectancy therefore strongly influences the experience of the detailed motor parameters of our actions. Further, a delay inserted either between the expectancy judgement and the pointing movement, or between the pointing movement and the reproduction of the movement, had no effect on visuomotor adjustment but strongly influenced action awareness. Delays during either interval boosted undershoots, suggesting increased reliance on a time-limited sensory memory for action. The experience of action is thus strongly influenced by prior thoughts and expectations, but only over a short time period. Thus, awareness of our actions is a dynamic and relatively flexible mixture of what we intend to do, and what our motor system actually does.  相似文献   

17.
Reliable sensory-motor integration is a pre-requisite for optimal movement control; the functionality of this integration changes during development. Previous research has shown that motor performance of school-age children is characterized by higher variability, particularly under conditions where vision is not available, and movement planning and control is largely based on kinesthetic input. The purpose of the current study was to determine the characteristics of how kinesthetic-motor internal representations interact with visuo-motor representations during development. To this end, we induced a visuo-motor adaptation in 59 children, ranging from 5 to 12 years of age, as well as in a group of adults, and measured initial directional error (IDE) and endpoint error (EPE) during a subsequent condition where visual feedback was not available, and participants had to rely on kinesthetic input. Our results show that older children (age range 9–12 years) de-adapted significantly more than younger children (age range 5–8 years) over the course of 36 trials in the absence of vision, suggesting that the kinesthetic-motor internal representation in the older children was utilized more efficiently to guide hand movements, and was comparable to the performance of the adults.  相似文献   

18.
To analyze individual behavior in spatial navigation especially for pirouette preparations (complete whole-body rotations), the authors studied horizontal shoulder-hip interactions under 2 constraints: postural (right and left supporting legs [SL]) and spatial (clockwise [CW] and counterclockwise [CCW]). They performed kinematic analysis at the start and end of the shoulder-hip horizontal rotations (run-up) with regard to imagery of motor actions. On the basis of the Vividness of Movement Imagery Questionnaire, they classified 8 female expert ballet dancers and 7 untrained female participants according to their movement imagery style (kinesthetic and visual). At the run-up's end, the shoulders initiated the turn independently of SL but differently depending on training: CW for dancers and CCW for untrained participants (their commonly used direction). Kinesthetic and mixed imagery styles prevailed in dancers, whereas simply a mixed style appeared among untrained participants. Thus, dance training enhances the imagery of kinesthetic sensation and influences the choice of spatial direction, facilitating the body-space interaction.  相似文献   

19.
Two experiments examined whether different levels of motor and visual experience influence action perception and whether this effect depends on the type of perceptual task. Within an action recognition task (Experiment 1), professional basketball players and novice college students were asked to identify basketball dribbles from point-light displays. Results showed faster reaction times and greater accuracy in experts, but no advantage when observing either own or teammates’ actions compared with unknown expert players. Within an actor recognition task (Experiment 2), the same expert players were asked to identify the model actors. Results showed poor discrimination between teammates and players from another team, but a more accurate assignment of own actions to the own team. When asked to name the actor, experts recognised themselves slightly better than teammates. Results support the hypothesis that motor experience influences action recognition. They also show that the influence of motor experience on the perception of own actions depends on the type of perceptual task.  相似文献   

20.
When two individuals alternate reaching responses to visual targets presented on a shared workspace, one individual is slower to respond to targets occupying the same position as their partner’s previous response. This phenomenon is thought to be due to processes that inhibit the initiation of a movement to a location recently acted upon. However, two distinct forms of the inhibition account have been posited, one based on inhibition of an action, the other based on inhibition of an action and location. Furthermore, an additional recent explanation suggests the phenomenon is due to mechanisms that give rise to action congruency effects. Thus the three different theories differ in the degree to which action co-representation plays a role in the effect. The aim of the present work was to examine these competing accounts. Three experiments demonstrated that when identical actions are made, the effect is modulated by the configuration of the visual stimuli acted upon and the perceptual demands of the task. In addition, when the co-actors perform different actions to the same target, the effect is still observed. These findings support the hypothesis that this particular joint action phenomenon is generated via social cues that induce location-based inhibition of return rather than being due to shared motor co-representations.  相似文献   

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