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Effects of the good behavior game across classroom contexts
Authors:Brittany Pennington  Jennifer J. McComas
Affiliation:University of Minnesota
Abstract:The Good Behavior Game (GBG), a well‐researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior improved in the subsequent activity only when the GBG was implemented.
Keywords:classroom behavior  general education  interdependent group contingency  on‐task behavior  schools
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