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暴力电子游戏对攻击行为的影响及其争论
引用本文:滕召军,刘衍玲,郭成. 暴力电子游戏对攻击行为的影响及其争论[J]. 心理发展与教育, 2015, 31(4): 494-502. DOI: 10.16187/j.cnki.issn1001-4918.2015.04.14
作者姓名:滕召军  刘衍玲  郭成
作者单位:1. 西南大学心理健康教育研究中心, 西南大学心理学部心理健康与社会适应实验室, 重庆 400715;2. 神经信息教育部重点实验室, 电子科技大学生命科学与技术学院, 成都 610054
基金项目:中央高校基本科研业务费专项资金资助项目(SWU1409118)“网络游戏对大学生攻击性的影响及其认知神经机制的研究”;重庆市人文社会科学重点研究基地重点项目(14SKB033)“亲社会视频游戏对青少年攻击性的抑制效应”.
摘    要:以Anderson为核心的研究者通过数十年研究发现, 暴力电子游戏是攻击行为产生的前因变量, 并且提出可以用一般攻击模型(General Aggression Model, GAM)来解释这一结论。然而, Ferguson等人的研究表明, 暴力电子游戏不是攻击行为产生的前因变量, 而是攻击行为产生的催化剂, 并提出催化剂模型(Catalyst Model, CM)来解释该结论。由于社会心理研究中, 实验研究难以严格控制, 导致研究结果大径相庭, 暴力电子游戏影响攻击行为的争论还在不断扩大。未来要加强对暴力电子游戏和攻击行为的测量, 同时还需整合一般攻击模型和催化剂模型指导实证研究, 最后从认知偏差以及社会认知神经科学视角寻求暴力电子游戏对攻击行为影响的新证据。

关 键 词:暴力电子游戏  攻击行为  一般攻击模型  催化剂模型  争论  

The Debate of Violent Video Game Impact on Aggression
TENG Zhaojun,LIU Yanling,GUO Cheng. The Debate of Violent Video Game Impact on Aggression[J]. Psychological Development and Education, 2015, 31(4): 494-502. DOI: 10.16187/j.cnki.issn1001-4918.2015.04.14
Authors:TENG Zhaojun  LIU Yanling  GUO Cheng
Affiliation:1. Research Center of Mental Health Education & The Lab of Metal Health and Social Adaption, Faculty of Psychology, Southwest University, Chongqing 400715, China;2. Key Laboratory for NeuroInformation of Ministry of Education & School of Life Science and Technology, University of Electronic Science and Technology of China, Chengdu 610054, China
Abstract:It had indicated that exposed to violent video game could increase aggression by Anderson and his colleagues' decade research. General Aggression Model, which had put by Anderson and Bushman (2002), could be applied to explain the causality of violent video game associated with aggression. However, Ferguson had found that aggression weren't affected by violent video game, and Catalyst Model also accounted for this result. It was vary difference of the results due to slack experiment in social psychological research, and whether violent video game could affect aggression was hot debate. Therefore, we should do standardized and rigid measurements of violent video game and aggression, and then we ought to integrate the General Aggression Model and Catalyst Model, which conduct studying for violent video game linked to aggression, at last, we need to forward debates from others perspective evidence, such as cognitive bias or social cognitive neuroscience.
Keywords:violent video game  aggression  General Aggression Model  Catalyst Model  debate  
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