The study of locomotor pointing in virtual reality: The validation of a test set-up |
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Authors: | A. De Rugy G. Montagne M. J. Buekers M. Laurent |
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Affiliation: | 1. Faculté des Sciences du Sport, UMR Mouvement et Perception, Université de la Méditerranée, 163 Avenue de Luminy CP 910, 13288, Marseille Cedex 9, France 2. Katholieke Universiteit, Leuven, Belgium 3. CNRS and Université de la Méditerranée, Marseille, France
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Abstract: | The goal of this experiment was to validate an experimental set-up for studying locomotor pointing. The specific and also original element of this set-up was the interactive nature of virtual reality and movement production. This interaction was achieved through the coupling of a treadmill and a Silicon Graphics system. This latter system generated on a screen (3 × 2.3 m) an environmental array that moved according to the action produced by subjects on a treadmill. The task was to place either foot on a spatial target that appeared on the floor in front of the subject’s displacement trajectory. We analyzed the step length patterns of subjects approaching these targets, along with the current target-subject relationship. The results are in agreement with aperception-action coupling type of control mechanism that operates continuously as the subject approaches the desired target. Apparently, these findings mirror observations of real-life locomotion, indicating that the present set-up provides a valid and useful tool for examining human locomotion. |
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