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1.
This study aims at verifying the inner validity and logic of a squash competition decision-making model through the use of computer simulation. The model defines the cognitive-decisional strategy of the defending player (D) when selecting a motor reaction in response to his opponent's shot. Computer simulation of the model was carried out on a PDP-10 computer using a recent version of UCI-LISP. Protocol analysis data pertaining to the nature of the information D processes when awaiting the attacking player's shot were fed into the simulation program in order to examine the extent to which the model can reproduce decisions reached in various defensive contexts. Simulation results reveal that the proposed model can account for a substantial part of the variation in the speed and accuracy of D's motor reaction in real sport situations. Several factors like time pressure, expectancies, uncertainty, recency and familiarity of the relationship between signal and response appear to affect D's motor response via the cognitive-decisional strategy employed by the defending player. Particular discrepancies observed between simulation results and decisions reached by expert players in specific defensive situations nevertheless indicate that the decision rule utilized within the present model needs to be refined. In this regard, several issues are discussed and suggestions for further simulation studies are put forward in order to account more precisely for the various features characterizing the defensive player's motor reaction in real sporting context.  相似文献   
2.
The effects of distractor clustering on target detection were examined in two experiments in which subjects attended to binaural tone bursts of one frequency while ignoring distracting tones of two competing frequencies. The subjects pressed a button in response to occasional target tones of longer duration (Experiment 1) or increased loudness (Experiment 2). In evenly spaced conditions, attended and distractor frequencies differed by 6 and 12 semitones, respectively (e.g., 2096-Hz targets vs. 1482- and 1048-Hz distractors). In clustered conditions, distractor frequencies were grouped; attended tones differed from the distractors by 6 and 7 semitones, respectively (e.g., 2096-Hz targets vs. 1482- and 1400-Hz distractors). The tones were presented in randomized sequences at fixed or random stimulus onset asynchronies (SOAs). In both experiments, clustering of the unattended frequencies improved the detectability of targets and speeded target reaction times, Similar effects were found at fixed and variable SO As. Results from the analysis of stimulus sequence suggest that clustering improved performance primarily by reducing the interference caused by distractors that immediately preceded the target.  相似文献   
3.
The purpose of this investigation was to examine further the contention of Alain et al. (1988) that a third priming type exists, called nonselective restricted (NSR) and controlled by response probability, which is distinct from those types influenced by foreperiod duration (nonselective general priming) and prediction probability (selective priming). In a four-choice reaction time (RT) task, prediction probability (.5, .7, & .9, indicating the likelihood of a particular response) and response probability (.5, .9, denoting the likelihood that a response would be needed at all) exerted significant but noninteractive effects on RTs for prepared responses (most probable), suggesting that each of these probabilities influence different priming types (Sternberg, 1969; selective and NSR, respectively). This was further indicated by the fact that prediction probability, but not response probability, significantly altered RTs for the unprepared (lesser probable) responses. Finally, the hypothesized nonselective character of NSR priming (i.e., all outputs controlled by response probability are equally affected by its value changes) was supported when responses were equiprobable, and, while the null effect of response probability just mentioned seemingly argued against this property when selective priming took place, the interpretation provided herein negated this opposition.  相似文献   
4.
In the present study, we compared the effects of two processing modes on the updating of the location and orientation of a previously viewed object in space during a guided walk without vision. In Experiment 1, in order to measure the error for initial perception of object’s orientation, 12 subjects rotated a miniature model until it matched the memorized orientation of its counterpart object in space. In Experiment 2, they attempted either to keep track of the object continuously (in the object-centered [OC] task) or to estimate the object’s perspective only at the terminal vantage point given the trajectory they walked (in the trajectory-centered [TC] task). Subjects indicated the location of the object by facing it, and then rotated the model in order to indicate its orientation from the new vantage point. Results showed that, with respect to the TC mode, the OC mode induced a slowdown of the subjects’ self-paced locomotion velocity for both linear and angular movements, and a decrease of the latencies as well as smaller absolute errors for the orientation-of-the-object response. Mean signed errors on object’s orientation were equivalent for both processing modes, suggesting that the latter induced different allocations of processing resources on a common representation of space updated by “path integration.”  相似文献   
5.
This short paper proposes a general computing strategy to compute Kappa coefficients using the SPSS MATRIX routine. The method is based on the following rationale. If the contingency table is considered as a square matrix, then the observed proportions of agreement lie in the main diagonal’s cells, and their sum equals the trace of the matrix, whereas the proportions of agreement expected by chance are the joint product of marginals. The generalization to weighted kappa, which requires an additional square matrix of disagreement weights, both matrices having the same order, becomes possible by the use of the Hadamard product-that is, the elementwise direct product of two matrices.  相似文献   
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7.
This review illustrates the role of preimaginal experiences in four main aspects of insect life: feeding, habitat choice, host selection, and social relationships. After an illustration of the two former aspects with examples taken from various species, special attention is paid to the two latter aspects. First, an experiment is described, which demonstrates the existence of preimaginal induction involved in host selection by the solitary parasitoid wasp Dinarmus basalis (Hymenoptera: Pteromalidae). Then, a review of preimaginal induction in ants' behaviour is presented; orientation of social behaviour, particularly altruism, is mainly determined by preimaginal imprinting. All the examples developed in this review clearly show that insects can no longer be considered as strictly, rigidly “pre-programmed” beings. Their complex behavioural development and plasticity is clearly documented.  相似文献   
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9.
In a dual-task situation, peripheral perception can deteriorate due to different variables related to the experimental situation, such as central task complexity and the relative priority given to the two tasks. Recent studies have also shown that individual characteristics (such as the state of vigilance) can alter the useful visual field. The ability to perceive signals presented at different places in the visual field decreases in situations that lead to episodes of low vigilance. In Exp. 1, 27 subjects (18-29 years) had to perform a monotonous and prolonged dual-monitoring task involving central and peripheral vision. The test was carried out with two different sets of instructions regarding priority: the more important task was either the central task or the peripheral one. In Exp. 2, 18 subjects (18-30 years) performed the same test, but this time with two levels of complexity of the central task, either a simple monitoring activity or the same monitoring task coupled with a counting activity. Elliptical interpolation of the data enabled assessment of the deformation of the useful visual field in both experiments. The analysis of the parameters of the elliptical model indicated that the useful visual field mainly shrinks on the vertical axis, as the individual becomes drowsy. The useful visual field also shrinks on the horizontal axis when the peripheral task has priority and the monitoring activity is prolonged, or when the central task is complex.  相似文献   
10.
If symbolization can be defined, in a general way, as the operation of substitution by which something can represent something else for someone, the Freudian discovery of the unconscious introduced the idea of a process of work whereby the subject is differentiated from the object. As a consequence, the vicissitudes of symbolization are related to the vicissitudes of the drive. The clinical case of a psychotic patient treated in individual psychoanalytic psychodrama shows the possibility of overcoming violence and destructivity thanks to the work of representation and symbolization of the denied and split psychic movements. Thanks to the third party function of the leader and of the analytic setting, the individual psychoanalytical psychodrama favours psychic change. Elisabeth Marton's film illustrates this issue in so far as the destructive passion between Sabina Spielrein and Jung was partly transformed into a creative work with Freud's role as a third party.  相似文献   
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