共查询到19条相似文献,搜索用时 62 毫秒
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融景知觉现象是指观察者任意时刻虽然只能观察到部分刺激模式,却能基于部分刺激模式形成完整知觉。完成融景知觉的关键在于需要将时间序列上的信息进行整合。根据视知觉与视觉工作记忆动态交互模型,完成信息整合需视觉工作记忆的参与。然而以往研究均关注融景现象的知觉加工特性,尚未涉及视觉工作记忆在该现象中的作用机制。笔者采用双任务范式,要求被试完成规则或不规则刺激模式的融景知觉,同时操纵工作记忆负荷,以考察记忆负荷对融景知觉的影响。结果发现,高记忆负荷显著降低不规则刺激的融景知觉绩效(实验一);且该效应并非由记忆负荷对融景刺激维持阶段的影响所致(实验二)。上述结果说明,至少对不规则图形的融景知觉需要视觉工作记忆参与。 相似文献
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陈霖提出视知觉的拓扑结构的理论假没以来,在群集、内容结构优势效应、质地辨认、似动等视知觉领域发现了支持这个假没的证据。然而,这些证据都仅仅是说明人的视觉系统可能敏感于拓扑性质而不能说明人的视觉系统究竟是如何检测拓扑性质的。为了进一步探索“如何检测”这个复杂问题,本文打算从左右半脑、视杆视锥系统和简单视觉系统跟拓扑性质检测的关系这三个方面来进行讨论,以便于给进一步的实验提供可能的思路。 相似文献
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采用知觉负载范式探讨知觉刺激对语言理解的影响。实验1考察被试在加工听觉概念和视觉概念时的表征形式。实验2进一步探讨在同一通道内部,形状概念和视觉概念的表征形式。实验1发现,在进行语言理解时,如果存在听知觉负荷,加工语言中的听觉信息时会变慢。如果存在视知觉负荷,加工语言中的视觉信息时错误率会增加。实验2发现,在涉及视觉信息的语言理解中,颜色知觉负荷产生了广泛的影响,而形状知觉负荷没有表现出这种效应。总的实验结果表明,不同类型的知觉刺激对语言理解产生了不同的影响。语言理解中存在着模态化和非模态化两种不同的加工模式。 相似文献
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短时记忆是人类信息加工系统的一个重要环节,是外界信息通往长时记忆的必经之路。但研究发现,短时记忆所能存储的信息十分有限。为了相对扩大短时记忆容量,提高短时信息加工的效率,人们常常对短时记忆中的信息进行各种各样的组织加工,如通道组织、范畴组织、知觉组织等等。其中知觉组织是与短时记忆联系较为紧密的一种组织形式。 相似文献
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本文简介了三个采用不同研究方法对视觉表象和视知觉是否共享脑机制的问题进行研究的实验,从不同角度展示了目前关于该问题的研究结果。这些实验研究都从不同角度提供了关于视觉表象与视知觉拥有共同脑机制的证据。最后,本文还对目前关于此问题的研究做出初步的总结和评论。 相似文献
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近年来,研究者开始从长时记忆的视角探讨视知觉学习的学习效应。本文从视知觉学习的编码、巩固和再激活再巩固阶段等三个方面简述视知觉学习的干扰现象,并试图阐明干扰背后的原因。笔者建议,未来的研究应着重关注视知觉学习巩固阶段产生干扰的神经机制,再激活再巩固阶段知觉记忆整合在减少不同学习间干扰中的作用以及情境信息对多学习训练程序中记忆干扰的影响三方面研究,以优化训练程序,减少或消除不同视知觉学习的互相干扰。 相似文献
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该研究对1132名来自中国不同地区的1~4年级小学生施测视知觉发展测验,探究了小学生视动整合能力和去动作的视知觉的发展特点。研究结果表明,1~4年级小学生视知觉随着年级的升高而增强,视动整合能力和去动作的视知觉均从二年级开始呈现发展态势。一到四年级视动整合能力与去动作视知觉能力发展出现差异。视动整合能力在这一阶段整体高于去动作视知觉能力,但去动作视知觉能力发展速率要快于视动整合能力。小学生视知觉能力的发展遵循了由具体到抽象,由动作到符号的发展规律。 相似文献
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Torsten Schubert Kathrin Finke Petra Redel Steffen Kluckow Hermann Müller Tilo Strobach 《Acta psychologica》2015
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple domains of visual attention. However, it is an open question which basic aspects of attention underlie this superiority. We approached this question using the framework of Theory of Visual Attention (TVA) with tools that allowed us to assess various parameters that are related to different visual attention aspects (e.g., perception threshold, processing speed, visual short-term memory storage capacity, top-down control, spatial distribution of attention) and that are measurable on the same experimental basis. In Experiment 1, we found advantages of video game experts in perception threshold and visual processing speed; the latter being restricted to the lower positions of the used computer display. The observed advantages were not significantly moderated by general person-related characteristics such as personality traits, sensation seeking, intelligence, social anxiety, or health status. Experiment 2 tested a potential causal link between the expert advantages and video game practice with an intervention protocol. It found no effects of action video gaming on perception threshold, visual short-term memory storage capacity, iconic memory storage, top-down control, and spatial distribution of attention after 15 days of training. However, observations of a selected improvement of processing speed at the lower positions of the computer screen after video game training and of retest effects are suggestive for limited possibilities to improve basic aspects of visual attention (TVA) with practice. 相似文献
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Kerzel D 《Journal of experimental psychology. Learning, memory, and cognition》2001,27(4):1101-1109
The present study investigated whether and how visual memory and haptic perception are related. Participants were required to compare a visual reference velocity with a visual test velocity separated by a 4-s interval. During the retention interval, a fast or slow hand movement was performed. Although the hand movement was not visible, effects of the speed of the distracting body movement occurred. Slow movements resulted in a lowering of the represented visual velocity, whereas fast movements heightened the represented velocity. Subsequent experiments extended the effect to body movements that differed from the visual motion and ruled out the possibility that the effect was due to changes in visual perception or interference from semantic, verbal, and acoustic memory codes. Perhaps haptic velocity information and visual velocity information stored in short-term memory are blended. 相似文献
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对感觉记忆在相同范畴视觉搜索中作用的研究 总被引:2,自引:0,他引:2
该文以三种字母卡片为刺激物,通过两种靶字母搜索实验,探讨了感觉记忆在相同范畴视觉搜索中的作用。实验结果显示,感觉记忆和短时记忆信息都可能利用时的搜索成绩,明显高于限用短时记忆信息时的搜索成绩。这表明,感觉记忆信息可以直接用于相同范畴的视觉搜索。 相似文献
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工作记忆和知觉是人类信息加工系统中的两个基本认知结构, 阐明两者之间的功能关系对于揭示人类信息加工的本质规律具有重要和根本的科学意义。工作记忆和知觉可以在多个方面发生交互作用, 其中工作记忆内容对视知觉的影响就是一个很重要的方面。文章在系统回顾工作记忆内容影响视知觉的相关研究的基础上, 提出工作记忆内容可以引导知觉选择、增强知觉表征和改变知觉经验, 指出工作记忆中的自上而下调控机制可能是工作记忆内容影响知觉的神经基础。 相似文献
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Yoshitaka Konno 《The Japanese psychological research》1997,39(2):119-123
This study examined the effects of muscular relaxation and postural training on external perception using a visual acuity test, a visual field test, and a hearing acuity test. Eighteen undergraduate students were randomly assigned to experimental and control groups. The experimental group underwent muscular relaxation and postural training. Each subject in this group was administered the tests before and after the training. Each subject in the control group carried out the tests before and after participating in a 30-min conversation with the experimenter. On all three tests, the experimental group improved significantly more than the control group. 相似文献
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视觉意识及其神经机制 总被引:1,自引:0,他引:1
视觉意识的神经机制是当前认知神经科学研究的热点问题之一。过去普遍认为视觉信息加工主要有两条通路:腹侧通路和背侧通路;而新近的研究表明还存在不经过初级视觉皮层(V1区)的第三条通路。高级视觉皮层、V1区和皮层下结构都对意识觉知的产生起到了相应的作用。已有的实验证据表明,意识的产生过程异常复杂,仍有很多问题值得继续深入讨论和研究。 相似文献
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《Quarterly journal of experimental psychology (2006)》2013,66(8):1572-1600
In the current study, we examined how short-term memory for location–identity feature bindings is influenced by subsequent cognitive and perceptual processing demands. Previous work has shown that memory performance for feature bindings can be disrupted by the presentation of subsequent visual information, particularly when this information is similar to that held in memory. The present study demonstrates that memory performance for feature bindings can be profoundly disrupted by also requiring a response to visual information presented subsequent to the visual memory array. Across five experiments, memory for a location–identity binding was substantially impaired following a localization response to a following item that matched the location but mismatched the identity of the memory target. The results point to an important role for action in the episodic integration processes that control short-term visual memory performance. 相似文献