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1.
Six experiments investigated the role of global (shape) and local (contour) orientation in visual search for an orientation target. Experiment 1 demonstrated thatsearch for a conjunction of local contours with a distinct global orientation was less efficient than search for a target featurally distinct in terms of both global and local contour orientation. However, Experiments 2 and 4 demonstrated that the presence of a unique line contour was neither sufficient nor necessary to allow efficient search. Experiment 5 found thatsearch for a local orientation difference was strongly impeded by irrelevant variation in global orientation, arguing for a preeminent role for global orientation. Finally, Experiment 6 demonstrated that the orientation search asymmetry holds for the global orientation of stimuli. Taken together, the results are consistent with visual search processes guided predominately by a representation of global orientation.  相似文献   

2.
Four experiments related human perception of shape from profiles to current theoretical predictions. In Experiment 1, judgments of structure and motion were obtained for single- and dualellipsoid displays rotating about various axes. Ratings were highest when the axis of rotation was in the image plane and were influenced by the number of ellipsoids and the orientation of a single ellipsoid. The subsequent experiments explored the effect of orientation on shape judgments of a single ellipsoid. The results of Experiments 2 and 3 suggested that the effect of orientation found in Experiment 1 was not due to either the inability of certain orientations to be perceived as three-dimensional objects or to two-dimensional artifacts. It was thus argued that this effect of orientation was due to points of correspondence in relative motion that arise when the major axis is not perpendicular to the axis of rotation. In Experiment 4, subjects provided judgments of both shape and angular velocity. The elevated ellipsoids that were judged as larger were also judged as rotating more slowly. The inverse relationship between size and angular velocity is consistent with current theories. The connection between theory and data was further demonstrated by applying a shape-recovery algorithm to the stimuli used in Experiment 4 and finding a similar tradeoff between angular velocity and shape.  相似文献   

3.
Reaches made without feedback to positions on an object's surface reflect the spatial form of the surface. In Experiment 1, the reaching pattern varied with the stimulus surface's spatial attributes, consistent with a point-by-point perceptual representation of the surface. In Experiment 2, systematic reaching errors were determined solely by target position regardless of surface structure, implying a highly consistent representation of location. In Experiment 3, illusory slant was imparted to a surface by an aniseikonic lens. Individual variations in directly judged slant were reflected in the reaching pattern, implying organization of local perceptual representation of location and global perception of spatial attributes of the stimulus into a coherent structure.  相似文献   

4.
Ooi TL  He ZJ 《Perception》2006,35(5):581-603
Theoretical and empirical studies show that the visual system relies on boundary contours and surface features (e.g. textures) to represent 3-D surfaces. When the surface to be represented has little texture information, or has a periodic texture pattern (grating), the boundary contour information assumes a larger weight in representing the surface. Adopting the premise that the mechanisms of 3-D surface representation also determine binocular rivalry perception, the current paper focuses on whether boundary contours have a similar role in binocular rivalry. In experiment 1, we tested the prediction that the visual system prefers selecting an image/figure defined by boundary contours for rivalry dominance. We designed a binocular rivalry stimulus wherein one half-image has a boundary contour defined by a grating disk on a background with an orthogonal grating orientation. The other half-image consists solely of the (same orientation) grating background without the grating disk, ie no boundary contour. Confirming our prediction, the predominance for the half-image with the grating disk is approximately 90%, despite the fact that the grating disk corresponds to an area with orthogonal grating in the fellow eye. The advantage of the grating disk is dramatically reduced to about 50% predominance when a boundary contour is added to the background-only half-image at the location corresponding to the grating disk. We attribute this reduced advantage to the formation of a corresponding binocular boundary contour. In experiment 2 the grating background was substituted by a random-dot background in a similar stimulus design. We found that the perceptual salience of the corresponding binocular boundary contours extracted by the interocular matching process is an important factor in determining the dynamics of binocular rivalry. Experiment 3 showed that vertical lines with uneven thickness and spacing as the background reduce the contribution of the monocular boundary contour of the grating disk in binocular rivalry, possibly through the formation of binocular boundary contours between the local edges (vertical components) of the vertical lines and the corresponding grating disk.  相似文献   

5.
Direction of rotation and static slant judgments were collected for a series of outline plane forms in four experiments with 106 subjects. Direction was judged more accurately for forms displaying the same perspective gradients as trapezoids, but with right-angled contours, than for trapezoids. There were no consistent differences among these forms in judged slant. Direction of rotation judgments were affected by a static false interposition cue, with interposition increasing the proportion of veridical judgments when placed in conflict with a relative size gradient and decreasing this proportion when a size gradient was absent. Both a dynamic factor (contour angle change) and a static factor (misperceived relative distance of the vertical sides) were found to affect perceived direction of rotation, with direction judgments based primarily on the dynamic factor.  相似文献   

6.
In this paper, we analyze and test three theories of 3-D shape perception: (1) Helmholtzian theory, which assumes that perception of the shape of an object involves reconstructing Euclidean structure of the object (up to size scaling) from the object’s retinal image after taking into account the object’s orientation relative to the observer, (2) Gibsonian theory, which assumes that shape perception involves invariants (projective or affine) computed directly from the object’s retinal image, and (3) perspective invariants theory, which assumes that shape perception involves a new kind of invariants of perspective transformation. Predictions of these three theories were tested in four experiments. In the first experiment, we showed that reliable discrimination between a perspective and nonperspective image of a random polygon is possible even when information only about the contour of the image is present. In the second experiment, we showed that discrimination performance did not benefit from the presence of a textured surface, providing information about the 3-D orientation of the polygon, and that the subjects could not reliably discriminate between the 3-D orientation of the textured surface and that of a shape. In the third experiment, we compared discrimination for solid shapes that either had flat contours (cuboids) or did not have visible flat contours (cylinders). The discrimination was very reliable in the case of cuboids but not in the case of cylinders. In the fourth experiment, we tested the effectiveness of planar motion in perception of distances and showed that the discrimination threshold was large and similar to thresholds when other cues to 3-D orientation were used. All these results support perspective invariants as a model of 3-D shape perception.  相似文献   

7.
B Gillam  C Ryan 《Perception》1992,21(4):427-439
Stereoscopic depth estimates are not predictable from the geometry of point disparities. The configural properties of surfaces (surface contours) may play an important role in determining, for example, slant responses to a disparity gradient, and the marked anisotropy in favour of slant around a horizontal axis. It has been argued that variation in slant magnitude are attributable to the degree of perspective conflict present and that anisotropy is attributable to orientation disparity, which varies with the axis of slant. Three experiments were conducted in which configural properties were varied to try and tease apart the respective roles of orientation disparity and conflicting perspective in determining stereoscopic slant perception and slant axis anisotropy. The results could not be accounted for by the magnitude of the orientation disparities present. Conflicting perspective cues appeared to play a role but only for slant around a vertical axis. It was concluded that there are important configural effects in stereopsis attributable neither to orientation disparity nor to perspective.  相似文献   

8.
9.
In three experiments, subjects were timed as they judged whether stimuli, presented in different angular orientations, represented clockwise or counterclockwise directions. In each experiment, there was also a control condition in which the subjects were required to make mirror image judgments relative to some canonical orientation. Analysis of reaction times suggested that, in the control tasks, the subjects generally rotated the stimuli mentally to the canonical orientation before making their decision. Mental rotation was invoked less frequently in the case of the experimental tasks, suggesting at least limited access to an orientation-free code representing the difference between clockwise and counterclockwise. This was most evident in Experiment 1, where the stimuli represented 1-h jumps of a hand on a clock face. It was less so in Experiment 2, where direction of motion was indicated in a static display. In Experiment 3, only a few subjects proved able to use an orientation-free, clockwise versus counterclockwise rubric in order to discriminate normal from backward letters.  相似文献   

10.
Scheessele MR  Pizlo Z 《Perception》2007,36(4):558-580
When a figure is only partially visible and its contours represent a small fraction of total image contours (as when there is much background clutter), a fast contour classification mechanism may filter non-figure contours in order to restrict the size of the input to subsequent contour grouping mechanisms. The results of two psychophysical experiments suggest that the human visual system can classify figure from non-figure contours on the basis of a difference in some contour property (e.g. length, orientation, curvature, etc). While certain contour properties (e.g. orientation, curvature) require only local analysis for classification, other contour properties (e.g. length) may require more global analysis of the retinal image. We constructed a pyramid-based computational model based on these observations and performed two simulations of experiment 1: one simulation with classification enabled and the other simulation with classification disabled. The classification-based simulation gave the superior account of human performance in experiment 1. When a figure is partially visible, with few contours relative to the number of non-figure contours, contour classification followed by contour grouping can be more efficient than contour grouping alone, owing to smaller input to grouping mechanisms.  相似文献   

11.
Two theories of subjective contours are distinguished according to the interrelationship of subjective contours and subjective brightness effects. In one view, subjective contours are illusory brightness gradients generated from grouped local brightness effects. In another view, subjective contours are the edges of subjective forms created on the basis of gestalt factors; subjective brightness is a secondary consequence of form perception. Two experiments which use rating scales to separate judgments of subjective contour and subjective brightness are presented. The first shows that subjects may judge contour to be strong when there is no subjective brightness gradient. In the second, gestalt grouping factors are shown to be more important than factors which should influence brightness according to local effects theories. Both experiments support the view that subjective brightness occurs through interactions at the level of form perception.  相似文献   

12.
Bayesian contour integration.   总被引:1,自引:0,他引:1  
The process by which the human visual system parses an image into contours, surfaces, and objects--perceptual grouping--has proven difficult to capture in a rigorous and general theory. A natural candidate for such a theory is Bayesian probability theory, which provides optimal interpretations of data under conditions of uncertainty. But the fit of Bayesian theory to human grouping judgments has never been tested, in part because methods for expressing grouping hypotheses probabilistically have not been available. This paper presents such methods for the case of contour integration--that is, the aggregation of a sequence of visual items into a "virtual curve." Two experiments are reported in which human subjects were asked to group ambiguous configurations of dots (in Experiment 1, a sequence of five dots could be judged to contain a "corner" or not; in Experiment 2, an arrangement of six dots could be judged to fall into two disjoint contours or one smooth contour). The Bayesian theory accounts extremely well for subjects' judgments, explaining more than 75% of the variance in both tasks. The theory thus provides a far more quantitatively precise account of human contour integration than has been previously possible, allowing a very precise calculation of the subjective goodness of a virtual chain of dots. Because Bayesian theory is inferentially optimal, this finding suggests a "rational justification," and hence possibly an evolutionary rationale, for some of the rules of perceptual grouping.  相似文献   

13.
The process by which the human visual system parses an image into contours, surfaces, and objects—perceptual grouping—has proven difficult to capture in a rigorous and general theory. A natural candidate for such a theory is Bayesian probability theory, which provides optimal interpretations of data under conditions of uncertainty. But the fit of Bayesian theory to human grouping judgments has never been tested, in part because methods for expressing grouping hypotheses probabilistically have not been available. This paper presents such methods for the case ofcontour integration—that is, the aggregation of a sequence of visual items into a “virtual curve.” Two experiments are reported in which human subjects were asked to group ambiguous configurations of dots (in Experiment 1, a sequence of five dots could be judged to contain a “corner” or not; in Experiment 2, an arrangement of six dots could be judged to fall into two disjoint contours or one smooth contour). The Bayesian theory accounts extremely well for subjects’ judgments, explaining more than 75% of the variance in both tasks. The theory thus provides a far more quantitatively precise account of human contour integration than has been previously possible, allowing a very precise calculation of the subjective goodness of a virtual chain of dots. Because Bayesian theory is inferentially optimal, this finding suggests a “rational justification,” and hence possibly an evolutionary rationale, for some of the rules of perceptual grouping.  相似文献   

14.
Hollins M  Fox A  Bishop C 《Perception》2000,29(12):1455-1465
According to the duplex theory of tactile texture perception, detection of cutaneous vibrations produced when the exploring finger moves across a surface contributes importantly to the perception of fine textures. If this is true, a vibrating surface should feel different from a stationary one. To test this prediction, experiments were conducted in which subjects examined two identical surfaces, one of which was surreptitiously made to vibrate, and judged which of the two was smoother. In experiment 1, the vibrating surface was less and less often judged smoother as the amplitude of (150 Hz) vibration increased. The effect was comparable in subjects who realized the surface was vibrating and those who did not. Experiment 2 showed that different frequencies (150-400 Hz) were equally effective in eliciting the effect when equated in sensation level (dB SL). The results suggest that vibrotaction contributes to texture perception, and that, at least within the Pacinian channel, it does so by means of an intensity code.  相似文献   

15.
Younger and older observers' ability to perceive local surface orientation from optical patterns of shading and specular highlights was investigated in two experiments. On each trial, the observers viewed a randomly generated, smoothly curved 3-D object and manipulated an adjustable gauge figure until its orientation matched that of a specific local region on the object's surface (cf. Koenderink, van Doom, & Kappers, 1992). The performance of both age groups was facilitated by the presence of binocular disparity (Experiment 1) and object rotation in depth (Experiment 2). Observers in both age groups were able to judge the surface tilt component of orientation more precisely than the slant component. Significant, but modest, effects of age were found in Experiment 1, but not in Experiment 2. The ability to perceive local surface orientation appears to be relatively well preserved with increasing age, at least through the age of 80.  相似文献   

16.
The primary objective of this study was to quantitatively investigate the human perception of surface curvature by using virtual surfaces and motor tasks along with data analysis methods to estimate surface curvature from drawing movements. Three psychophysical experiments were conducted. In Experiment 1, we looked at subjects' sensitivity to the curvature of a curve lying on a surface and changes in the curvature as defined by Euler's formula, which relates maximum and minimum principal curvatures and their directions. Regardless of direction and surface shape (elliptic and hyperbolic), subjects could report the curvature of a curve lying on a surface through a drawing task. In addition, multiple curves drawn by subjects were used to reconstruct the surface. These reconstructed surfaces could be better accounted for by analysis that treated the drawing data as a set of curvatures rather than as a set of depths. A pointing task was utilized in Experiment 2, and subjects could report principal curvature directions of a surface rather precisely and consistently when the difference between principal curvatures was sufficiently large, but performance was poor for the direction of zero curvature (asymptotic direction) on a hyperbolic surface. In Experiment 3, it was discovered that sensitivity to the sign of curvature was different for perceptual judgments and motor responses, and there was also a difference for that of a curve itself and the same curve embedded in a surface. These findings suggest that humans are sensitive to relative changes in curvature and are able to comprehend quantitative surface curvature for some motor tasks.  相似文献   

17.
Environmental slant is known to improve navigation performance in humans and other animals. Successful navigation relies on accurate spatial orientation and accurate spatial memory retrieval. The role of environmental slant in spatial orientation has been established, but its role in spatial memory organization is unclear. Two experiments using immersive virtual reality explored the influence of environmental slant on reference frame selection during spatial learning. Participants studied object locations on a sloped surface. When no additional environmental cues were present (Experiment 1), spatial memory retrieval was best from the studied perspective aligned with the direction of slope. When the direction of slope was placed in competition with the axis of the surrounding room (Experiment 2), spatial memory retrieval was best from the initially studied perspective. The latter finding contrasts with the results of research showing that pigeons preferentially rely on environmental slant over room shape. The findings are discussed in the context of spatial memory theory.  相似文献   

18.
We used visual search to explore whether attention could be guided by Kanizsa-type subjective contours and by subjective contours induced by line ends. Unlike in previous experiments, we compared search performance with subjective contours against performance with real, luminance contours, and we had observers search for orientations or shapes produced by subjective contours, rather than searching for the presence of the contours themselves. Visual search for one orientation or shape among distractors of another orientation or shape was efficient when the items were defined by luminance contours. Search was much less efficient among items defined by Kanizsa-type subjective contours. Search remained efficient when the items were defined by subjective contours induced by line ends. The difference between Kanizsa-type subjective contour and subjective contours induced by line ends is consistent with physiological evidence suggesting that the brain mechanisms underlying the perception of these two kinds of subjective contours may be different.  相似文献   

19.
In three experiments with infants and one with adults we explored the generality, limitations, and informational bases of early form perception. In the infant studies we used a habituation-of-looking-time procedure and the method of Kellman (1984), in which responses to three-dimensional (3-D) form were isolated by habituating 16-week-old subjects to a single object in two different axes of rotation in depth, and testing afterward for dishabituation to the same object and to a different object in a novel axis of rotation. In Experiment 1, continuous optical transformations given by moving 16-week-old observers around a stationary 3-D object specified 3-D form to infants. In Experiment 2 we found no evidence of 3-D form perception from multiple, stationary, binocular views of objects by 16- and 24-week-olds. Experiment 3A indicated that perspective transformations of the bounding contours of an object, apart from surface information, can specify form at 16 weeks. Experiment 3B provided a methodological check, showing that adult subjects could neither perceive 3-D forms from the static views of the objects in Experiment 3A nor match views of either object across different rotations by proximal stimulus similarities. The results identify continuous perspective transformations, given by object or observer movement, as the informational bases of early 3-D form perception. Detecting form in stationary views appears to be a later developmental acquisition.  相似文献   

20.
Cowie R 《Perception》1998,27(5):505-540
Simple pictures under everyday viewing conditions evoke impressions of surfaces oriented in depth. These impressions have been studied by measuring the slants of perceived surfaces, with probes (rotating arrowheads) designed to respect the distinctive character of depicted scenes. Converging arguments indicated that the perceived orientation of the probes was near theoretical values. A series of experiments showed that subjects formed well-defined impressions of depicted surface orientation. The literature suggests that perceived objects might be 'flattened', but that was not the general rule. Instead, both mean slant and uncertainty fitted models in which slant estimates are derived in a relatively straightforward way from local relations in the picture. Simplifying pictures tended to make orientation estimates less certain, particularly away from the natural anchor points (vertical and horizontal). The shape of the object affected all aspects of the observed-object/percept relationship. Individual differences were large, and suggest that different individuals used different relationships as a basis for their estimates. Overall, data suggest that everyday picture perception is strongly selective and weakly integrative. In particular, depicted slant is estimated by finding a picture feature which will be strongly related to it if the object contains a particular regularity, not by additive integration of evidence from multiple directly and indirectly relevant sources.  相似文献   

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