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1.
视觉工作记忆不同加工阶段(编码、维持)对多特征客体信息的注意选择模式是否相同目前仍存在争议。本研究采用变化觉察范式,引入前注意线索和后注意线索,分别探测在视觉工作记忆编码和维持两个阶段中的注意选择模式。3个实验结果显示,在前注意线索试次中,被试对任务相关特征变化的觉察显著受到任务无关特征变化的干扰,表现为任务无关特征变化条件相比于不变条件的反应更慢,报告标准更低;且该干扰效应并不受记忆负荷的影响。而在后注意线索试次中,仅在低记忆负荷条件下(实验1a/1b)存在干扰效应,当记忆负荷增大后(实验2/3)干扰效应消失。结果表明,在视觉工作记忆编码阶段,客体中任务相关与无关特征均被编码进视觉工作记忆并相互竞争注意资源;而在维持阶段,任务无关特征仅在低记忆负荷条件下得到加工。结果揭示,在编码阶段的注意选择模式是基于客体的;而维持阶段的注意选择模式是基于特征的,且受到记忆负荷的调控。  相似文献   

2.
通过三个实验,探讨不同时间进程下视觉和言语工作记忆表征对视觉注意的引导。实验1采用注意引导与注意探测任务同时呈现的范式,探讨不同记忆项与注意项时间间隔(SOA)条件下言语工作记忆表征对视觉注意的引导。结果发现,当SOA较短时言语工作记忆表征对视觉注意有引导效应,而SOA较长时未观察到引导效应;实验2、3采用注意引导任务与注意探测任务分离范式,分别探讨在不同SOA条件下言语和视觉工作记忆表征对视觉注意的引导。结果发现,不同SOA条件下言语和视觉工作记忆表征均能引导视觉注意。研究表明,不同实验范式对言语工作记忆表征对视觉注意的引导有明显影响,视觉比言语工作记忆表征能在更广泛条件下引导视觉注意。  相似文献   

3.
采用事件相关电位(ERPs)技术,通过一个短时记忆测试,考察记忆/遗忘线索在不同的工作记忆负荷条件下诱发的脑电差异。实验以字母和数字为刺激,要求被试记忆或遗忘不同数量的视觉信息。ERP结果发现:在线索呈现230~430ms的时间窗口,高负荷条件的遗忘线索比低负荷条件的遗忘线索诱发了更正的ERPs。这一结果表明,抑制机制在定向遗忘中有重要作用,抑制不同数量的信息需要不同数量的认知资源。  相似文献   

4.
王婷  胡媛艳  何华敏 《心理科学》2012,35(5):1060-1064
通过探讨工作记忆负荷对无意注意的影响,考察工作记忆的认知控制功能对选择性注意的作用机制。为了避免工作记忆和选择注意的目标或者干扰子之间的知觉注意资源的竞争,采用言语工作记忆任务和视觉空间位置辨别任务,同时视觉干扰刺激采用被试无法识别的韩语。结果发现,在高负荷条件下,干扰效应显著;而在低和中负荷条件下,没有观察到干扰效应。说明在高负荷条件下,被试没有额外的资源来抑制干扰加工,从而出现了显著的干扰效应。由此,本研究支持负荷理论的观点:工作记忆在选择性注意中执行认知控制功能。  相似文献   

5.
李子媛  雷鸣  刘强 《心理学报》2024,(4):412-420
视觉工作记忆在人类理解动态变化的视界过程中发挥着重要作用。根据工作记忆状态模型,视觉工作记忆表征可以被存储在在线态或离线态,并可依据任务需求在这两种存储态之间灵活切换。然而,目前还不清楚离线态记忆表征如何由在线态表征转换生成。本研究将通过实验检验两种可能的转换加工假设:巩固假设和衰减假设。研究通过采用序列呈现提取范式来有效引导记忆表征分别被存储在两个不同的表征状态中,并在此基础上对状态转换过程相关的刺激间隔时间和呈现时间进行调控。结果显示,当与状态转换过程相关的时间不足时,会导致记忆表征状态的转换过程与新刺激的在线加工过程叠加,从而发生资源竞争。这一结果符合记忆表征状态转换的巩固假设,即工作记忆的离线态表征通过记忆项目的在线态表征巩固进入离线态而形成。  相似文献   

6.
本研究通过操作工作记忆内容的有效性,探讨了记忆内容的保持对时间判断的影响。采用不规则的客体作为实验材料,使时间任务中的刺激与工作记忆内容匹配或不匹配。实验1采用工作记忆和时间判断的双任务范式,要求被试首先记忆一个客体,然后在每个试次的最后判断测试刺激是否与记忆项相同。在延迟阶段,被试判断连续出现的两个刺激的时距哪个更长(或更短)。实验2中,要求被试忽略第一个刺激,仅完成时间判断任务。结果发现,相比单任务的计时,双任务条件下,工作记忆内容的保持延长了时间判断的时间。而且,在记忆匹配和知觉匹配条件下,匹配刺激呈现的时间越长,正确率越低,反应时越长。这说明记忆内容的保持增加了决策的难度,工作记忆内容对时间判断的可能是由记忆内容引起的注意定向造成的。  相似文献   

7.
已有研究采用掩蔽启动范式证明了负相容效应的存在,但目前对于负相容效应的产生是否依赖于掩蔽刺激还存在激烈的争议。实验共32名大学生被试,采用12个选自汉语情感词语系统的汉字词语为材料,在显示屏刷新率为70HZ的无掩蔽启动范式下操纵启动与目标的时间间隔,让被试对目标词语的效价做出按键反应,记录被试对目标的反应时和错误率。本研究试图基于该时间进程下负相容效应发生的关键点来研究上述争议。结果发现:(1)无掩蔽范式下也存在负相容效应;(2)刺激呈现方式不同相容效应也不同。这表明负相容效应的产生并不依赖于掩蔽的呈现,且刺激的呈现方式对该效应有重要影响。  相似文献   

8.
研究通过三个实验以检验工作记忆内容能否自动引导注意选择视场中与之匹配的任务完全无关刺激。实验一要求被试在工作记忆保持阶段完成一个视觉搜索任务,结果发现当搜索序列外的无关干扰刺激与工作记忆内容匹配时搜索绩效显著降低;实验二结果表明该干扰效应不能归因于自下而上的启动机制,因为对颜色刺激仅仅进行知觉辨认而没有工作记忆加工时并没有产生启动效应;实验三通过缩短搜索任务刺激的呈现时间以使得被试在完成搜索任务前没有足够时间眼跳至无关干扰刺激,结果发现了与实验一类似的干扰效应,说明在没有眼跳的情况下与工作记忆内容匹配的完全无关刺激可以捕获注意。这些结果表明保持在工作记忆中的信息表征可以自动引导注意选择视场中与之匹配的任务完全无关刺激,为基于工作记忆内容的注意捕获提供了新证据支持。  相似文献   

9.
采用双任务范式探讨当听觉节律刺激序列以较慢速度呈现时,其诱导产生的时间期待效应是否受到同时进行的视觉工作记忆任务的影响。结果发现,无论目标刺激是呈现在听觉通道还是视觉通道,双任务和单任务条件下目标刺激出现在规律听觉刺激序列之后被试的反应时均快于目标出现在非规律听觉刺激序列之后,即节律性刺激序列诱导产生的时间期待效应不受工作记忆任务的影响。该结果表明节律性时间期待效应不受注意控制的影响。  相似文献   

10.
知觉加工中存在颜色类别知觉效应的证据   总被引:1,自引:0,他引:1  
对于颜色的辨别具有类别知觉效应:类间两种颜色的辨别能力比同等颜色空间距离的类内两种颜色的辨别能力更高。对于类别知觉效应的产生机制存在两种观点:知觉特性假设、语言标签假设。以往的研究范式由于实验任务涉及到工作记忆成分,被试在完成任务时会自动地对颜色命名以利于记忆,因此所得证据大多支持语言标签假设,而对知觉特性假设的支持证据则很少。本文利用目标觉察范式最大限度去掉了工作记忆成分,通过测量被试辨别两种颜色的反应时,得到了类别知觉效应。并通过语言干扰任务进一步证实在该实验范式下类别知觉效应与语言的无关性。从而,为知觉特性假设提供了证据  相似文献   

11.
Recent research has shown that change detection performance is enhanced when, during the retention interval, attention is cued to the location of the upcoming test item. This retro-cue advantage has led some researchers to suggest that visual short-term memory (VSTM) is divided into a durable, limited-capacity storage and a more fragile, high-capacity storage. Consequently, performance is poor on the no-cue trials because fragile VSTM is overwritten by the test display and only durable VSTM is accessible under these conditions. In contrast, performance is improved in the retro-cue condition because attention keeps fragile VSTM accessible. The aim of the present study was to test the assumptions underlying this two-storage account. Participants were asked to encode an array of colors for a change detection task involving no-cue and retro-cue trials. A retro-cue advantage was found even when the cue was presented after a visual (Experiment 1) or a central (Experiment 2) interference. Furthermore, the magnitude of the interference was comparable between the no-cue and retro-cue trials. These data undermine the main empirical support for the two-storage account and suggest that the presence of a retro-cue benefit cannot be used to differentiate between different VSTM storages.  相似文献   

12.
Horowitz and Wolfe (2001) suggested that inhibition of return (IOR) should not be observed in tasks that involve rapid deployments of attention. To examine this issue, five of six possible locations were sequentially cued with either short-duration peripheral cues (50 msec) or long-duration peripheral cues (500 msec). As was expected, IOR was observed in the first two experiments at every cued location with the long-duration cues, with the magnitude of IOR decreasing for earlier cued locations relative to later cued locations. In the short-cue condition, IOR was observed at only one cued location (the second to last). The pattern of results for the short-duration cues was found regardless of whether the fixation cue was of a short (Experiment 1) or a long (Experiment 2) duration. In Experiment 3, the final fixation cue was removed, and IOR was again observed at virtually all locations in both the short- and the long-cue conditions. These findings indicate that IOR can be observed at multiple locations when attention is shifted rapidly between locations.  相似文献   

13.
It is well known that visual working memory (VWM) performance is modulated by attentional cues presented during encoding. Interestingly, retrospective cues presented after encoding, but prior to the test phase also improve performance. This improvement in performance is termed the retro-cue benefit. We investigated whether the retro-cue benefit is sensitive to cue type, whether participants were aware of their improvement in performance due to the retro-cue, and whether the effect was under strategic control. Experiment 1 compared the potential cueing benefits of abrupt onset retro-cues relying on bottom-up attention, number retro-cues relying on top-down attention, and arrow retro-cues, relying on a mixture of both. We found a significant retro-cue effect only for arrow retro-cues. In Experiment 2, we tested participants' awareness of their use of the informative retro-cue and found that they were aware of their improved performance. In Experiment 3, we asked whether participants have strategic control over the retro-cue. The retro-cue was difficult to ignore, suggesting that strategic control is low. The retro-cue effect appears to be within conscious awareness but not under full strategic control.  相似文献   

14.
通过操纵Flanker任务相对于视觉工作记忆任务的呈现位置, 探讨在视觉工作记忆编码和保持阶段, 精度负载和容量负载对注意选择的影响。行为结果发现, Flanker任务呈现位置和视觉工作记忆负载类型影响注意选择; ERP结果发现, 在保持阶段, 当搜索目标和干扰项不一致时, 负载类型影响N2成分。研究表明, 在编码阶段, 视觉工作记忆负载主要通过占用更多知觉资源降低干扰效应, 支持知觉负载理论; 而在保持阶段, 当Flanker任务位于记忆项内部时, 两类负载在工作记忆表征过程中不同的神经活动导致投入到注意选择的认知控制资源不同, 可能是两类负载影响保持阶段注意选择的机制。  相似文献   

15.
ABSTRACT

Recently, researchers have used evidence-accumulation models to analyse how performance in visual working memory (WM) tasks depends on both decision-making and non-decisional processes. One resulting claim is that selection of representations into the focus of attention and decision-making about those representations are separable processes, that this selection is facilitated by informative retro-cues, and that this process is evident in non-decision time when data are fit with a diffusion model. I attempted to address an alternative account of retro-cue effects on non-decision time: that they result from reduced uncertainty about non-memorial aspects of the task. In two 2AFC recognition experiments with retro-cues, participants had to choose between two probes – whose similarity to one another varied across conditions – to indicate which matched an item presented at a specified location in a sequentially-presented visual memory array. Crucially, the task minimized differences in uncertainty between the cue and no-cue conditions. Modelling showed a robust retro-cue effect in non-decision time, consistent with the advanced selection account of the retro-cue effect. Additionally, there were serial position and similarity effects, mostly evident on drift rate. These results support the contention that selection into the focus of attention is a separate process which facilitates stimulus use in decision-making.  相似文献   

16.
The attentional effect on visual working memory (VWM) has been a heated research topic in the past two decades. Studies show that VWM performance for an attended memory item can be improved by cueing its two-dimensional (2D) spatial location during retention. However, few studies have investigated the effect of attentional selection on VWM in a three-dimensional setting, and it remains unknown whether depth information can produce beneficial attentional effects on 2D visual representations similar to 2D spatial information. Here we conducted four experiments, displaying memory items at various stereoscopic depth planes, and examined the retro-cue effects of four types of cues – a cue would either indicate the 2D or depth location of a memory item, and either in the form of physical (directly pointing to a location) or symbolic (numerically mapping onto a location) cues. We found that retro-cue benefits were only observed for cues directly pointing to a 2D location, whereas a null effect was observed for cues directly pointing to a depth location. However, there was a retro-cue effect when cueing the relative depth order, though the effect was weaker than that for cueing the 2D location. The selective effect on VWM based on 2D spatial attention is different from depth-based attention, and the divergence suggests that an object representation is primarily bound with its 2D spatial location, weakly bound with its depth order but not with its metric depth location. This indicates that attentional selection based on memory for depth, particularly metric depth, is ineffective.  相似文献   

17.
以往研究发现,个体对不同类型的视觉信息进行视觉工作记忆巩固的模式存在差异,如对于方向信息,一次只能有一个项目被巩固进入视觉工作记忆系统,而对于颜色信息,个体则可以一次巩固两个项目进入视觉工作记忆系统。但对于视觉信息的巩固模式是否会受其他因素的影响,目前仍然没有明确的定论。本研究将探讨视觉信息的巩固模式是否可能受到记忆项目空间距离因素的影响。研究采用变化觉察范式、序列-同时呈现操作及控制记忆项目呈现间距的方法,通过3个实验考察记忆项目之间的空间距离是否能够影响个体对颜色信息和方向信息的巩固模式。在三种空间距离水平上序列呈现或同时呈现两个记忆项目,实验结果一致发现记忆项目之间的空间距离会对视觉工作记忆巩固模式产生明显影响,个体在同时呈现条件下的正确率会随着空间距离的增大而降低。这些结果表明对同一类视觉信息进行巩固的过程中所存在的项目数量限制并不是固定的,个体可以采用序列模式或有限容量的并行模式对同一类信息进行巩固,巩固的模式可能与视觉空间注意的分配以及视觉信息所能获得的注意资源有关。  相似文献   

18.
张引  梁腾飞  叶超雄  刘强 《心理学报》2020,52(5):562-571
本研究通过两个实验探讨了长时记忆联结表征如何影响当下工作记忆任务的加工。长时记忆联结表征采用无语义联系、无视觉相似性的Emoji图片对, 提前一天让被试完成联结表征的建立, 正式工作记忆任务采用独立探测的变化觉察范式。实验1控制呈现时间(500 ms / 1000 ms)与呈现方式(联结/独立), 发现两种呈现时间均显示出联结条件的正确率与记忆容量显著低于独立条件, 说明长时记忆联结表征抑制了当前工作记忆的加工。实验2设置了记忆项目数(2/4/6项)与呈现方式(联结/独立), 采用alpha震荡作为脑电指标, 考察长时联结表征在工作记忆维持阶段的作用。结果发现在维持阶段, 独立条件的alpha震荡随着记忆项目数量的增加而增大(2项 < 4项 < 6项), 而联结条件在4项已经到达顶点(2项 < 4项 = 6项)。实验2进一步说明长时联结表征在维持阶段降低了当前工作记忆容量。本研究的两个实验结果表明, 长时记忆联结表征对当前的工作记忆任务有一定的抑制作用, 这种抑制作用产生的机制可能来自于联结表征干扰了维持阶段的注意分配。  相似文献   

19.
视觉工作记忆中(VWM)已稳定存储的表征,依然会受内部注意选择的影响,说明内部注意选择对VWM发挥重要作用。本文首先阐述该领域主要的研究方法,然后对VWM中内部注意选择的效果和四个特性:时程、对象、容量和可持续性,以及其背后可能的理论机制和神经机制进行分析和总结。并据此从VWM的存储结构、内部注意的产生机制和处理方式等方面,为未来研究提出方向和建议。  相似文献   

20.
The limited capacity of visual working memory (VWM) requires the existence of an efficient information selection mechanism. While it has been shown that under low VWM load, an irrelevant simple feature can be processed, its fate under high load (e.g., six objects) remains unclear. We explored this issue by probing the “irrelevant-change distracting effect,” in which the change of a stored irrelevant feature affects performance. Simple colored shapes were used as stimuli, with color as the target. Using a whole-probe method (presenting six objects in both the memory and test arrays), in Experiment 1 we found that a change to one of the six shapes led to a significant distracting effect. Using a partial-probe method (presenting the probe either at the screen center or at a location selected from the memory array), in Experiment 2 we showed the distracting effect again. These results suggest that irrelevant simple features can be stored into VWM, regardless of memory load.  相似文献   

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