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1.
Proactive interference occurs when information from the past disrupts current processing and is a major source of confusion and errors in short-term memory (STM; Wickens, Born, & Allen, Journal of Verbal Learning and Verbal Behavior, 2:440–445, 1963). The present investigation examines potential boundary conditions for interference, testing the hypothesis that potential competitors must be similar along task-relevant dimensions to influence proactive interference effects. We manipulated both the type of task being completed (Experiments 1, 2, and 3) and dimensions of similarity irrelevant to the current task (Experiments 4 and 5) to determine how the recent presentation of a probe item would affect the speed with which participants could reject that item. Experiments 1, 2, and 3 contrasted STM judgments, which require temporal information, with semantic and perceptual judgments, for which temporal information is irrelevant. In Experiments 4 and 5, task-irrelevant information (perceptual similarity) was manipulated within the recent probes task. We found that interference from past items affected STM task performance but did not affect performance in semantic or perceptual judgment tasks. Conversely, similarity along a nominally irrelevant perceptual dimension did not affect the magnitude of interference in STM tasks. Results are consistent with the view that items in STM are represented by noisy codes consisting of multiple dimensions and that interference occurs when items are similar to each other and, thus, compete along the dimensions relevant to target selection.  相似文献   

2.
In three experiments, we scrutinized the dissociation between perception and action, as reflected by the contributions of egocentric and allocentric information. In Experiment 1, participants stood at the base of a large-scale one-tailed version of a Müller-Lyer illusion (with a hoop) and either threw a beanbag to the endpoint of the shaft or verbally estimated the egocentric distance to that location. The results confirmed an effect of the illusion on verbal estimates, but not on throwing, providing evidence for a dissociation between perception and action. In Experiment 2, participants observed a two-tailed version of the Müller-Lyer illusion from a distance of 1.5 m and performed the same tasks as in Experiment 1, yet neither the typical illusion effects nor a dissociation became apparent. Experiment 3 was a replication of Experiment 1, with the difference that participants stood at a distance of 1.5 m from the base of the one-tailed illusion. The results indicated an illusion effect on both the verbal estimate task and the throwing task; hence, there was no dissociation between perception and action. The presence (Exp. 1) and absence (Exp. 3) of a dissociation between perception and action may indicate that dissociations are a function of the relative availability of egocentric and allocentric information. When distance estimates are purely egocentric, dissociations between perception and action occur. However, when egocentric distance estimates have a (complementary) exocentric component, the use of allocentric information is promoted, and dissociations between perception and action are reduced or absent.  相似文献   

3.
Deadlines (DLs) and response signals (RSs) are two well-established techniques for investigating speed–accuracy trade-offs (SATs). Methodological differences imply, however, that corresponding data do not necessarily reflect equivalent processes. Specifically, the DL procedure grants knowledge about trial-specific time demands and requires responses before a prespecified period has elapsed. In contrast, RS intervals often vary unpredictably between trials, and responses must be given after an explicit signal. Here, we investigated the effects of these differences in a flanker task. While all conditions yielded robust SAT functions, a right-shift of the curves pointed to reduced performance in RS conditions (Experiment 1, blocked; Experiments 2 and 3, randomized), as compared with DL conditions (Experiments 13, blocked), indicating that the detection of the RS imposes additional task demands. Moreover, the flanker effect vanished at long intervals in RS settings, suggesting that stimulus-related effects are absorbed in a slack when decisions are completed prior to the signal. In turn, effects of a flat (Experiment 2) versus a performance-contingent payment (Experiment 3) indicated that susceptibility to response strategies is higher in the DL than in the RS method. Finally, the RS procedure led to a broad range of slow responses and high accuracies, whereas DL conditions resulted in smaller variations in the upper data range (Experiments 1 and 2); with performance-contingent payment (Experiment 3), though, data ranges became similar. Together, the results uncover characteristic procedure-related effects and should help in selection of the appropriate technique.  相似文献   

4.
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intended distance. However, a brief period of interaction in which participants walk through the virtual environment while receiving visual feedback can dramatically improve distance judgments. Two experiments were designed to explore whether the increase in postinteraction distance judgments is due to perception–action recalibration or the rescaling of perceived space. Perception–action recalibration as a result of walking interaction should only affect action-specific distance judgments, whereas rescaling of perceived space should affect all distance judgments based on the rescaled percept. Participants made blind-walking distance judgments and verbal size judgments in response to objects in a virtual environment before and after interacting with the environment through either walking (Experiment 1) or reaching (Experiment 2). Size judgments were used to infer perceived distance under the assumption of size–distance invariance, and these served as an implicit measure of perceived distance. Preinteraction walking and size-based distance judgments indicated an underperception of egocentric distance, whereas postinteraction walking and size-based distance judgments both increased as a result of the walking interaction, indicating that walking through the virtual environment with continuous visual feedback caused rescaling of the perceived space. However, interaction with the virtual environment through reaching had no effect on either type of distance judgment, indicating that physical translation through the virtual environment may be necessary for a rescaling of perceived space. Furthermore, the size-based distance and walking distance judgments were highly correlated, even across changes in perceived distance, providing support for the size–distance invariance hypothesis.  相似文献   

5.
We report two experiments that explored the linguistic locus of age-of-acquisition effects in picture naming by using a delayed naming task that involved only a low proportion of trials (25 %) while, for the large majority of the trials (75 %), participants performed another task—that is, the prevalent task. The prevalent tasks were semantic categorization in Experiment 1a and grammatical-gender decision in Experiments 1b and 2. In Experiment 1a, in which participants were biased to retrieve semantic information in order to perform the semantic categorization task, delayed naming times were affected by age of acquisition, reflecting a postsemantic locus of the effect. In Experiments 1b and 2, in which participants were biased to retrieve lexical information in order to perform the grammatical gender decision task, there was also an age-of-acquisition effect. These results suggest that part of the age-of-acquisition effect in picture naming occurs at the level at which the phonological properties of words are retrieved.  相似文献   

6.
The present study investigated working memory consolidation in focused and distributed attention tasks by examining the time course of the consolidation process (Experiment 1) and its dependence on capacity-limited central resources (Experiment 2) in both tasks. In a match-to-sample design using masks at various intervals to vary consolidation rates, the participants performed either an identification task (focused attention) or a mean estimation task (distributed attention) with (Experiment 1) or without (Experiment 2) prior knowledge of what task they were to perform. We found that consolidation in the distributed attention task was more efficient and was about twice as fast as in the focused attention task. In addition, both tasks suffered interference when they had to be performed together, indicating that both types of attention rely on a common set of control processes. These findings can be attributed to differences in the resolution of object representations and in the scope of attention associated with focused and distributed attention.  相似文献   

7.
We present three experiments in which observers searched for a target digit among distractor digits in displays in which the mean numerical target?Cdistractor distance was varied. Search speed and accuracy increased with numerical distance in both target-present and target-absent trials (Exp. 1A). In Experiment 1B, the target 5 was replaced with the letter S. The results suggest that the findings of Experiment 1A do not simply reflect the fact that digits that were numerically closer to the target coincidentally also shared more physical features with it. In Experiment 2, the numerical distance effect increased with set size in both target-present and target-absent trials. These findings are consistent with the view that increasing numerical target?Cdistractor distance affords faster nontarget rejection and target identification times. Recent neurobiological findings (e.g., Nieder, 2011) on the neuronal coding of numerosity have reported a width of tuning curves of numerosity-selective neurons that suggests graded, distance-dependent coactivation of the representations of adjacent numbers, which in visual search would make it harder to reject numerically closer distractors as nontargets.  相似文献   

8.
Attention operates perceptually on items in the environment, and internally on objects in visuospatial working memory. In the present study, we investigated whether spatial and temporal constraints affecting endogenous perceptual attention extend to internal attention. A retro-cue paradigm in which a cue is presented beyond the range of iconic memory and after stimulus encoding was used to manipulate shifts of internal attention. Participants?? memories were tested for colored circles (Experiments 1, 2, 3a, 4) or for novel shapes (Experiment 3b) and their locations within an array. In these experiments, the time to shift internal attention (Experiments 1 and 3) and the eccentricity of encoded objects (Experiments 2?C4) were manipulated. Our data showed that, unlike endogenous perceptual attention, internal shifts of attention are not modulated by stimulus eccentricity. Across several timing parameters and stimuli, we found that shifts of internal attention require a minimum quantal amount of time regardless of the object eccentricity at encoding. Our findings are consistent with the view that internal attention operates on objects whose spatial information is represented in relative terms. Although endogenous perceptual attention abides by the laws of space and time, internal attention can shift across spatial representations without regard for physical distance.  相似文献   

9.
In five experiments, we extended the production effect—better memory for items said aloud than for items read silently—to paired-associate learning, the goal being to explore whether production enhances associative information in addition to enhancing item information. In Experiments 1 and 2, we used a semantic-relatedness task in addition to the production manipulation and found no evidence of a production effect, whether the measure was cued recall or item recognition. Experiment 3 showed that the semantic-relatedness task had overshadowed the production effect; the effect was present when the semantic-relatedness task was removed, again whether cued recall or item recognition was the measure. Experiments 4 and 5 provided further evidence that production can enhance recall for word pairs and, using an associate recognition test with intact versus rearranged pairs, indicated that production may also enhance associative information. That production boosts memory for both types of information is considered in terms of distinctive encoding.  相似文献   

10.
The generate–recognize model and the relational–item-specific distinction are two approaches to explaining recall. In this study, we consider the two approaches in concert. Following Jacoby and Hollingshead (Journal of Memory and Language 29:433–454, 1990), we implemented a production task and a recognition task following production (1) to evaluate whether generation and recognition components were evident in cued recall and (2) to gauge the effects of relational and item-specific processing on these components. An encoding task designed to augment item-specific processing (anagram-transposition) produced a benefit on the recognition component (Experiments 13) but no significant benefit on the generation component (Experiments 13), in the context of a significant benefit to cued recall. By contrast, an encoding task designed to augment relational processing (category-sorting) did produce a benefit on the generation component (Experiment 3). These results converge on the idea that in recall, item-specific processing impacts a recognition component, whereas relational processing impacts a generation component.  相似文献   

11.
Much research has suggested that facial identification has some characteristics of automaticity, in that it is rapid, nonconscious, and mandatory. However, little research has tested whether it can occur even if attention is already devoted to the demanding central processes of another task. In the present study, we addressed this type of automaticity using the psychological refractory period paradigm. In Experiments 1 and 2, participants successfully identified familiar faces, even while they were engaged with another task, indicating the automaticity of familiar-face identification. In Experiments 3 and 4, however, participants could not identify unfamiliar faces as automatically as they could identify the familiar faces. We concluded that automatic face identification is possible, but dependent on prior familiarity.  相似文献   

12.
In two experiments, we examined whether the size of place-context-dependent recognition decreased with study time and with the meaningfulness of the to-be-remembered materials. A group of 80 undergraduates intentionally studied a list of words in a short (1.5?s per item) or a long (4.0?s per item) study-time condition (Exp. 1). Another 40 undergraduates studied lists consisting of words and nonwords in the long-study-time condition (Exp. 2). After a short retention interval, recognition for the targets was tested in the same or in a different context. Context was manipulated by means of the combination of place, subsidiary task, and experimenter. Significant context-dependent recognition discrimination was found for words in the short-study-time condition (Exp. 1), but not in the long-study-time condition (Exps. 1 and 2). Significant effects were found as well for nonwords, even in the long-study-time condition (Exp. 2). These results are explained well by an outshining account: that is, by principles of outshining and encoding specificity.  相似文献   

13.
Can recognition memory be constrained “at the front end,” such that people are more likely to retrieve information about studying a recognition-test probe from a specified target source than they are to retrieve such information about a probe from a nontarget source? We adapted a procedure developed by Jacoby, Shimizu, Daniels, and Rhodes (Psychonomic Bulletin & Review 12:852–857, 2005) to address this question. Experiment 1 yielded evidence of source-constrained retrieval, but that pattern was not significant in Experiments 2, 3, and 4 (nor in several unpublished pilot experiments). In Experiment 5, in which items from the two studied sources were perceptibly different, a pattern consistent with front-end constraint of recognition emerged, but this constraint was likely exercised via visual attention rather than memory. Experiment 6 replicated both the absence of a significant constrained-retrieval pattern when the sources did not differ perceptibly (as in Exps. 2, 3 and 4) and the presence of that pattern when they did differ perceptibly (as in Exp. 5). Our results suggest that people can easily constrain recognition when items from the to-be-recognized source differ perceptibly from items from other sources (presumably via visual attention), but that it is difficult to constrain retrieval solely on the basis of source memory.  相似文献   

14.
Recent studies have suggested that numerical and physical magnitudes are similarly processed by a generalized magnitude system. The present study investigates the number?Cluminance interaction, taking advantage of illusory effects in a cued line bisection task with numerical or nonnumerical flankers and varying levels of luminance. The results showed that both dimensions influenced bisection performance. Whereas numbers (Experiment 1) induced a systematic shift of the subjective midpoint toward the larger digit, luminance (Experiment 2) modulated the bisection performance toward the darker flanker. By combining these two illusions (Experiments 3 and 4), the two dimensions interfered with each other. This pattern of results suggests overlapping representations for physical and numerical magnitudes and highlights the value of illusory effects in cognitive research.  相似文献   

15.
The present study deals with the impact on temporal estimation of previous knowledge about the duration of a specific task (referred to as ??task duration knowledge??). Athletes were recruited in this study because they are assumed to have high levels of task duration knowledge in their discipline. In Experiment 1, 28 elite swimmers had to estimate the time it would take to swim a given distance using two different strokes for which they had different task duration knowledge levels. The swimmers estimated duration more accurately and with less uncertainty in the high-knowledge than in the low-knowledge condition. In Experiment 2, the swimmers had to produce 36?s of swimming in various contexts that altered the retrieval of their task duration knowledge, with and without a secondary task. When swimmers could not rely on their task duration knowledge, their productions were more affected by the secondary task. In Experiment 3, the swimmers were more precise at producing time when visualising something that they knew well (swimming) rather than something that they had never experienced, which shows that physical execution is not a mandatory requirement for observing the enhancement effect resulting from task duration knowledge. These three converging experiments suggest that task duration knowledge is strongly involved in time perception.  相似文献   

16.
In seven experiments, we explored the potential for strength-based, within-list criterion shifts in recognition memory. People studied a mix of target words, some presented four times (strong) and others studied once (weak). In Experiments 1, 2, 4A, and 4B, the test was organized into alternating blocks of 10, 20, or 40 trials. Each block contained lures intermixed with strong targets only or weak targets only. In strength-cued conditions, test probes appeared in a unique font color for strong and weak blocks. In the uncued conditions of Experiments 1 and 2, similar strength blocks were tested, but strength was not cued with font color. False alarms to lures were lower in blocks containing strong target words, as compared with lures in blocks containing weak targets, but only when strength was cued with font color. Providing test feedback in Experiment 2 did not alter these results. In Experiments 3A–3C, test items were presented in a random order (i.e., not blocked by strength). Of these three experiments, only one demonstrated a significant shift even though strength cues were provided. Overall, the criterion shift was larger and more reliable as block size increased, and the shift occurred only when strength was cued with font color. These results clarify the factors that affect participants’ willingness to change their response criterion within a test list.  相似文献   

17.
Many studies have shown that students learn better when they are given repeated exposures to different concepts in a way that is shuffled or interleaved, rather than blocked (e.g., Rohrer Educational Psychology Review, 24, 355367, 2012). The present study explored the effects of interleaving versus blocking on learning French pronunciations. Native English speakers learned several French words that conformed to specific pronunciation rules (e.g., the long “o” sound formed by the letter combination “eau,” as in bateau), and these rules were presented either in blocked fashion (bateau, carreau, fardeau . . . mouton, genou, verrou . . . tandis, verglas, admis) or in interleaved fashion (bateau, mouton, tandis, carreau, genou, verglas . . .). Blocking versus interleaving was manipulated within subjects (Experiments 13) or between subjects (Experiment 4), and participants’ pronunciation proficiency was later tested through multiple-choice tests (Experiments 1, 2, and 4) or a recall test (Experiment 3). In all experiments, blocking benefited the learning of pronunciations more than did interleaving, and this was true whether participants learned only 4 words per rule (Experiments 13) or 15 words per rule (Experiment 4). Theoretical implications of these findings are discussed.  相似文献   

18.
Consecutive search for different targets in the same display is supported by a short-term memory mechanism: Distractors that have recently been inspected in the first search are found more quickly in the second search when they become the target (Exp. 1). Here, we investigated the properties of this memory process. We found that this recency advantage is robust to a delay between the two searches (Exp. 2) and that it is only slightly disrupted by an interference task between the two searches (Exp. 3). Introducing a concurrent secondary task (Exp. 4) showed that the memory representations formed in the first search are based on identity as well as location information. Together, these findings show that the short-term memory that supports repeated visual search stores a complex combination of item identity and location that is robust to disruption by either time or interference.  相似文献   

19.
In three experiments, we investigated the spatial allocation of attention in response to central gaze cues. In particular, we examined whether the allocation of attentional resources is influenced by context information—that is, the presence or absence of reference objects (i.e., placeholders) in the periphery. On each trial, gaze cues were followed by a target stimulus to which participants had to respond by keypress or by performing a target-directed saccade. Targets were presented either in an empty visual field (Exps. 1 and 2) or in previewed location placeholders (Exp. 3) and appeared at one of either 18 (Exp. 1) or six (Exps. 2 and 3) possible positions. The spatial distribution of attention was determined by comparing response times as a function of the distance between the cued and target positions. Gaze cueing was not specific to the exact cued position, but instead generalized equally to all positions in the cued hemifield, when no context information was provided. However, gaze direction induced a facilitation effect specific to the exact gazed-at position when reference objects were presented. We concluded that the presence of possible objects in the periphery to which gaze cues could refer is a prerequisite for attention shifts being specific to the gazed-at position.  相似文献   

20.
In five experiments, we examined whether the number of items can guide visual focal attention. Observers searched for the target area with the largest (or smallest) number of dots (squares in Experiment 4 and “checkerboards” in Experiment 5) among distractor areas with a smaller (or larger) number of dots. Results of Experiments 1 and 2 show that search efficiency is determined by target to distractor dot ratios. In searches where target items contained more dots than did distractor items, ratios over 1.5:1 yielded efficient search. Searches for targets where target items contained fewer dots than distractor items were harder. Here, ratios needed to be lower than 1:2 to yield efficient search. When the areas of the dots and of the squares containing them were fixed, as they were in Experiments 1 and 2, dot density and total dot area increased as dot number increased. Experiment 3 removed the density and area cues by allowing dot size and total dot area to vary. This produced a marked decline in search performance. Efficient search now required ratios of above 3:1 or below 1:3. By using more realistic and isoluminant stimuli, Experiments 4 and 5 show that guidance by numerosity is fragile. As is found with other features that guide focal attention (e.g., color, orientation, size), the numerosity differences that are able to guide attention by bottom-up signals are much coarser than the differences that can be detected in attended stimuli.  相似文献   

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